I am trying to make the gravity change, like in Gravity Man's stage. I don't see what I did wrong. :?
This is what I got for a script:
Script 1 OPEN
{
ReplaceTextures("ARROWD","ARROWU");
Sector_SetGravity(0,0,20);
Sector_SetGravity(3,0,20);
ThrustThingZ(1,5,0,1);
Delay(35*2);
Delay(10*35);
AmbientSound("misc/gravitywarn",127);
Delay(16);
AmbientSound("misc/gravitywarn",127);
Delay(16);
AmbientSound("misc/gravitywarn",127);
Delay(16);
AmbientSound("misc/gravitywarn",127);
Delay(16);
AmbientSound("misc/gravitywarn",127);
Delay(16);
AmbientSound("misc/gravitydown",127);
ReplaceTextures("ARROWU","ARROWD");
Sector_SetGravity(0,4,0);
Sector_SetGravity(3,4,0);
ThrustThingZ(1,80,1,1);
Delay(12*35);
AmbientSound("misc/gravitywarn",127);
Delay(16);
AmbientSound("misc/gravitywarn",127);
Delay(16);
AmbientSound("misc/gravitywarn",127);
Delay(16);
AmbientSound("misc/gravitywarn",127);
Delay(16);
AmbientSound("misc/gravitywarn",127);
Delay(16);
AmbientSound("misc/gravityup",127);
restart;
}