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Messages - Megaman94

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46
Mega Man Discussion / Mega Man Powered Up Discussion Topic
« on: May 22, 2016, 02:18:33 AM »
What did you like about Powered Up? What didn't you like? What part was easy for you? What part was hard for you? Post your Mega Man Powered Up memories here

What did you like about Powered Up?
I liked the fact they added the construction mode. I love games where you can make your own stages and have other people play them. I also like the fact you can still download people's stages off of Mega Man Web even after 10 years after the game came out.

What didn't you like?
They changed Yellow Devil's weakness for no explainable reason. Was Thunder Beam too over powered that they had to change Yellow Devil's weakness? I mean, CWU-01P's weakness was the same after all.

What part was easy for you?
Cut Man and Bomb Man's stage were the easiest for me.

What part was hard for you?
Personally, I found fighting a Robot Master you are weak too the hardest part. Guts V.S. Time was easy though..

Who is your favorite Robot to play as?
I love playing as Fire Man, because Oil Man's stage is ridiculously easy. Almost nothing can hurt you as long as you keep firing. Also Yellow Devil is weak to Fire Storm, so you are set there.

Who is your least favorite Robot to play as?
Oil Man, because if your oil shot misses, you have to wait until it disappears until you can fire another one. Also the oil shots don't do much damage to enemies.

47
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: May 11, 2016, 11:47:08 PM »
So, Knuxman and I were wondering..
You stay above water longer in Bubble Man's stage than you do in Dive Man's stage, so why doesn't Bubble Man's  map have an above water section? That is a good portion of the level after all.

48
General Gaming Discussion / Re: Undertale, how it's ?
« on: May 09, 2016, 04:58:24 AM »
Quote from: "Emmanuelf06"
I hope there can be an other game like this one.. i don't know if the creator want make an other, but anyway, it was so nice.
Did you know, the creator made an Earthbound hack when he was 16. That is where the song Megalovania originated from.


49
Anything Goes / Re: General Offtopic Discussion
« on: May 09, 2016, 04:48:58 AM »
Quote from: "Geno"
(click to show/hide)
megaman 3 hard mode

It looks like Dr. Wily finally found a way to kill Mega Man, and all he had to do was build a whole bunch of Hard Man

50
Maps / Re: Wily Inc. (Version 2ma is Now Available!!)
« on: May 09, 2016, 04:45:29 AM »
Quote from: "RifleGod"
I HOPE YOU HAVE FIXED THE GIANT LIST OF PLAN W ERRORS.

(and you also changed the megalovania music to another more interesting one)

While some were fixed, there are still a few that exist. However, I am working on getting them fixed.

51
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: May 09, 2016, 04:43:55 AM »
Quote from: "Knux"
While I like what I'm seeing, the coloring in the outside area of Dive kinda burns my eyes. I blame the white in the square floor tiles, mostly.

I agree, the green wall texture hurt my eyes.

Quote from: "Llamahombre"
That's all I've got to say for today, but expect some big news to come out alongside this update!

Could it be a release date? :D

52
Maps / Re: Wily Inc. (Version 2ma is Now Available!!)
« on: May 08, 2016, 12:57:40 AM »
Version 2ma is now available!

53
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: May 08, 2016, 12:54:20 AM »
Quote from: "Lego"
A string array in that stance can only take in one value and will give you one value.
classes[0] refers to "Megaman", classes[1] refers to "Protoman", and classes[3] refers to "Bass".

As a result, classes[0, 2] doesn't really specify anything

change the following line
Code: [Select]
if(CheckActorClass(0,classes[0,2]));

to
Code: [Select]
if(CheckActorClass(0,classes[0]) || CheckActorClass(0,classes[1]) || CheckActorClass(0,classes[2]))

A more extendable version of this script can be made though:
Code: [Select]
#DEFINE MAX_CLASSES 3 // maximum number of classes that can use weapons.

str classes [MAX_CLASSES] = {
"Megaman",
"Protoman",
"Bass"
};

Script 701 (void)
{
bool canUseWeapons = false;

// This structure iterates through all of the code within it MAX_CLASSES times.
// It also keeps track of a number that can be plugged into the array safely.
// This is a loop that's functionally equivalent to
// "while i is less than max classes and a class that can use weapons has not been found, do the following"

for(int i = 0; i < MAX_CLASSES && !canUseWeapons; i++)
{
    if(CheckActorClass(0,classes[i]))
    {
        canUseWeapons = true;
    }
}

if(canUseWeapons)
{
    Print(s:"cfPlease select your weapons");
    delay(35*2);
    terminate;
}
else
{
    Print(s:"cgYou do not need these weapons!");
    DamageThing(999);
}
}

To add more classes that can use weapons, you'd simply add one to MAX_CLASSES and add their name to the list of classes.

Hope this helps, sorry for getting carried away.

Lego, Did I ever told you how awesome you are? :D

54
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: May 06, 2016, 01:24:48 AM »
Wow, it has been a while since I posted something in here. So here is my problem of the day. Let's see who can figure it out first.

When I try to compile my scripts, it gives me an error

(click to show/hide)

Doom Builder is telling me it is this line
 
Code: [Select]
if(CheckActorClass(0,classes[0,2]));

55
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 27, 2016, 10:23:16 PM »
MM9JEW looks awesome!  I am so excited for V5's release

56
Anything Goes / Re: General Offtopic Discussion
« on: April 17, 2016, 11:06:11 PM »
Guess who is going to PAX?  :D

(click to show/hide)

57
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 17, 2016, 11:02:17 PM »
Quote from: "Sonnitude"
How will Black hole bomb work? Or is that 10? I get 9 and 10 mixed up ^^;

No, that is Mega Man 9. I hope it works similar to the Galaxy Man class.

58
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 17, 2016, 10:58:52 PM »
I was in C-TLMS the other day, and I think I found a few misaligned textures in MM1DW1

(click to show/hide)

(click to show/hide)

59
Maps / Re: Wily Inc. (Version 2l is Now Available!!)
« on: April 02, 2016, 07:40:23 PM »
Quote from: "RifleGod"
I just have one question. Where is the room that the GrenadeMan secret opens? Dont tell me whats inside the room, just tell me where it is.

Im going insane trying to find that stupid room.

(click to show/hide)


V2m is now available!

60
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: March 14, 2016, 05:10:52 AM »
Quote from: "ice"
The most logical reason they will never go along the ceilings is because what point would it be to have them to? In the games you have enemies sticking to the ceiling while other than gravityman in the classes mod, NOTHING in mm8bdm ever walks in the ceiling, it'll literally be useless on the ceiling as there's no targets.

Other than someone jumping too high, I guess you are right.

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