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Maps / Re: Wily Inc. (Version 2k is Now Available!!)
« on: December 02, 2015, 07:51:29 PM »Quote from: "Superjustinbros"
And no there are no secrets related to the door behind Roll.
*cough* not yet *cough*
Version 2k is now available!
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And no there are no secrets related to the door behind Roll.
this is also a great megaman art that i am also now using as a background(click to show/hide)
Don't worry, I got you covered.
One V5 Screenshot coming right up.(click to show/hide)
Providing some assets, including fixing broken textures, incase this gets updated.
Includes correctly-cropped RM mugs (plus mugshots of the Genesis Unit that weren't used) correctly-cropped hallway signs (including ones for MMV), lamps for outside, and hallway lights.
http://www.mediafire.com/download/6oa88 ... CSTUFF.zip
I still think the hallways with the rooms should be made wider, and the exterior of the map should really be a lot less plain/simple; add in more sub-rooms to explore other than the dungeon, and give the outside area more scenery objects.
Besides I'm sure Jenova is the one person you can't actually report, since he owns the stuff and all
I haven't seen a lot of people hating you, actually.
Jenova posted that on an IRC channel, for some reason.
...You've been using the internet for how long now?
http://pastebin.com/N1pSKFMU
Fun times in B-TLMS(click to show/hide)
Quote from: "SmashTheEchidna"(click to show/hide)
Seen like this, I think it's a bad idea now... But it could be another unused gamemode, like Terminator, Extermination... It would be nice to see one of those gamemodes useful for something! Or a CTF/1-flag CTF campaign, with teams and scoring!
Sounds like a good time to remind people that the old MM1FIR was unjustly removed without any prior notice or community input before the fact.
Btw remove the ugly railings on MM2HEA and replace them with the old style thx
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MM6MRX: I don't even know what the general consensus here is, but I personally take issue with certain aspects of this map. I'll handle them by case.
This screenshot is in reference to the lower area and its gyro pad-- there's really no reason for it to exist and people pretty much only go down there to hide next to the gyro pad. I feel like it should just be scrapped.
This screenshot is in reference to the inner rooftop and its connections by proxy. It usually turns into a campfest on that rooftop, and the flow to it is incredibly clunky (Bounce pads and a ladder on one side, or a ladder on the other. Either way, you're at the mercy of an opponent while getting to it.). I recommend either scrapping or reworking the area.
My last screenshot refers to exactly what is pictured. This area is a dead end for no reason other than to provide a landing point for a gyro pad positioned on a nearby rooftop, something that could easily be worked into the actual room this dead end is connected to.
MM5WAV: The map is too focused on Wavebikes and less on flow. Keep the current layout, however, bridges need to exist between the main island and the outer ones. Keep Wavebikes as an alternative, faster means of travel.