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Messages - Megaman94

Pages: 1 ... 4 5 [6] 7 8 ... 33
76
Maps / Re: Wily Inc. (Version 2k is Now Available!!)
« on: December 02, 2015, 07:51:29 PM »
Quote from: "Superjustinbros"
And no there are no secrets related to the door behind Roll.

*cough* not yet *cough*

Version 2k is now available!

77
Anything Goes / Re: Post your desktop!
« on: December 02, 2015, 07:30:25 PM »
Quote from: "Geno"
this is also a great megaman art that i am also now using as a background

(click to show/hide)

This is an awesome background. This picture reminds me of "Where's Waldo?"

78
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: December 02, 2015, 07:25:13 PM »
Quote from: "Dr. Freeman"
Don't worry, I got you covered.
One V5 Screenshot coming right up.

(click to show/hide)

Bright Man's stage is looking great, guys

79
Mega Man Discussion / Mega Man 3 Remake
« on: December 02, 2015, 07:17:56 PM »
A guy is remaking Mega Man 3 in Unreal Engine 4, and I have to say that it looks really awesome.


80
Maps / Re: Wily Inc. (Version 2j is Now Available!!)
« on: September 29, 2015, 02:51:12 AM »
Version 2j is now available!

81
Maps / Re: Wily Inc. (Version 2i is Now Available!!)
« on: September 21, 2015, 03:40:15 PM »
Quote from: "Superjustinbros"
Providing some assets, including fixing broken textures, incase this gets updated.
Includes correctly-cropped RM mugs (plus mugshots of the Genesis Unit that weren't used) correctly-cropped hallway signs (including ones for MMV), lamps for outside, and hallway lights.

http://www.mediafire.com/download/6oa88 ... CSTUFF.zip
I still think the hallways with the rooms should be made wider, and the exterior of the map should really be a lot less plain/simple; add in more sub-rooms to explore other than the dungeon, and give the outside area more scenery objects.

Thanks for the stuff. I will see that your suggestions to this map will be fulfilled.

82
Anything Goes / Re: General Offtopic Discussion
« on: July 17, 2015, 11:39:17 PM »
Quote from: "Red"
Besides I'm sure Jenova is the one person you can't actually report, since he owns the stuff and all

I might get the cops involved then

Quote from: "Laggy Blazko"
I haven't seen a lot of people hating you, actually.

    Dan, May, Jenova, ect.

83
Anything Goes / Re: General Offtopic Discussion
« on: July 17, 2015, 11:29:59 PM »
Quote from: "Laggy Blazko"
Jenova posted that on an IRC channel, for some reason.

How can I report Jenova? I didn't want other to see that

84
Anything Goes / Re: General Offtopic Discussion
« on: July 17, 2015, 11:24:05 PM »
Quote from: "Bikdark"
...You've been using the internet for how long now?

Please don't start. I don't want to feel any more depressed than I already am.

Quote from: "Laggy Blazko"
http://pastebin.com/N1pSKFMU

Where did you get that?

85
Anything Goes / Re: General Offtopic Discussion
« on: July 17, 2015, 11:04:40 PM »
So, I needed help with a situation in a BE server, and this is what Jenova told me (spoilers for language)

(click to show/hide)

As a member of the LGBT community, that really hurt my feelings. Also with a history of depression and suicide, I now feel like the most hated person in the MM8BDM and Doom community.

86
MM8BDM Discussion / Re: warning: huge
« on: July 16, 2015, 09:46:08 PM »
Quote from: "Thunderono"
Fun times in B-TLMS
(click to show/hide)


TLMS servers in a nutshell. Teams are always unbalanced.

87
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 16, 2015, 09:44:07 PM »
Quote from: "PotatoStrike"
Quote from: "SmashTheEchidna"
(click to show/hide)

Seen like this, I think it's a bad idea now... But it could be another unused gamemode, like Terminator, Extermination... It would be nice to see one of those gamemodes useful for something! Or a CTF/1-flag CTF campaign, with teams and scoring!

Possession or Team Possession sounds like an interesting idea for a campaign.

88
Quote from: "Bikdark"
Sounds like a good time to remind people that the old MM1FIR was unjustly removed without any prior notice or community input before the fact.

Btw remove the ugly railings on MM2HEA and replace them with the old style thx


Yeah, but old MM1FIR was not a good map for Deathmatches. It was pretty much two big rooms with smaller rooms on the side

89
Quote from: "Thunderono"
.

MM6MRX: I don't even know what the general consensus here is, but I personally take issue with certain aspects of this map.  I'll handle them by case.
This screenshot is in reference to the lower area and its gyro pad-- there's really no reason for it to exist and people pretty much only go down there to hide next to the gyro pad.  I feel like it should just be scrapped.
This screenshot is in reference to the inner rooftop and its connections by proxy.  It usually turns into a campfest on that rooftop, and the flow to it is incredibly clunky (Bounce pads and a ladder on one side, or a ladder on the other.  Either way, you're at the mercy of an opponent while getting to it.).  I recommend either scrapping or reworking the area.
My last screenshot refers to exactly what is pictured.  This area is a dead end for no reason other than to provide a landing point for a gyro pad positioned on a nearby rooftop, something that could easily be worked into the actual room this dead end is connected to.

This is where a M-Tank is located

I agree that this could lead into the Flame Sword Room instead of the small dead end room.

90
Quote from: "Rozark Kyouko"
MM5WAV: The map is too focused on Wavebikes and less on flow. Keep the current layout, however, bridges need to exist between the main island and the outer ones. Keep Wavebikes as an alternative, faster means of travel.

I was thinking something like MM5WAVX from the CSCM Map pack.

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