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Messages - Dataman

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226
Help & Editing / Re: Saving Problem...
« on: May 03, 2013, 08:30:42 PM »
Actually, it was on v3a. around December or so, when I actually GOT MM8BDM

227
Mega Man Discussion / Re: Mega Man for Smash Bros. Topic
« on: May 03, 2013, 08:08:32 PM »
Quote from: "Kapus"
Mega Man only obtains his enemy's weapon when he completely defeats them.
They could try the method in the Comic, Maybe Mega could have a "Grab" sort of move, and if it hits an opponent, it does no damage, but Mega copies their Power. (Kirby=a Vacuum wep or something, Mario=jumping on top of an enemy K.O.s them, etc.(In the comics, he copies an RM's power by touching them with his hand, and he can do this before they are deactivated. (eg. Metalman, Heatman (Who Mega brutally murdered a few seconds later anyways, but still.) and Crashman (who was brutally murdered BY HIS OWN WEAPON.))

228
General Gaming Discussion / Re: 3DS Friend Codes
« on: May 03, 2013, 07:55:35 PM »
Wait, does viewing someone else's profile show their Birthday? if so, I can't post mine here, as that would give away the information I keep the most secret on the internet. (that, and I'm not sure where to GET my friend code)

229
Help & Editing / Re: Saving Problem...
« on: May 03, 2013, 07:43:19 PM »
I encountered it too. I beat Gamma last year when I was new to MM8BDM (back when I tore through story mode using IGMetalblade), had to go to bed, expected it to actually save that I had beaten him, and the next day, it had only recorded me as defeating, like, up to, what, Elecman? now, the autosave actually works, but I'm not sure what happened that time. also, you CAN save during campaign mode matches, opening the menu and saving before any of the Bots spawn. although, when you return to your game, the bots will NEVER come, so you will have to use either start or Nextmap, and Nextmap means the game won't let you do bossfights. (eg. I tried Nextmapping to the last level to fight ___, but it actually let me complete the stage, not having him enter when you are 1 frag away from winning. then it just went back to Cutman.)

230
Anything Goes / Re: Anyone's art thread
« on: May 03, 2013, 07:38:34 PM »

Here you go! feel free to edit them, Colonel.

231
Anything Goes / Re: Anyone's art thread
« on: May 03, 2013, 07:25:33 PM »
I could Probably edit my Vile sprites into some for Boba Fett, unless you already have some.

232
Mega Man Discussion / Re: Mega Man for Smash Bros. Topic
« on: May 01, 2013, 11:57:36 PM »
If I knew what all the different moves characters could preform in SSB games, I would probably post my Idea of what Heatman's moveset is. also, the Weapons archive thing does seem like an assumption, as Woodman's MMKB page has nothing on him being Inafune's favourite from 2, while he actually said it about Heatman. (also I like Heatman too, and putting him in would mean they could use the Fireball/Burning and Fire abilities as a base for a Heatman ability for Kirby) if he was in, he would probably be shorter than Mega like in MM2, but of course taller than Kirby and Meta Knight, because that seems about accurate. Although, with Heatman not having an OFFICIAL voice in any games (well, except PB and PF, but that was in japenese), they should Probably just use voice clips from Copy Iceman from PU (I still think that voice REALLY fits him).

233
W.I.P Forum / Re: The Idea(s) Topic
« on: May 01, 2013, 12:01:45 AM »
Just throwing this out there, but what about a Worlds Collide expansion? (Worlds Collide is the Megaman/Sonic comic crossover being done by Archie Comics, for those who don't know) I think that there could be around 11 or so maps. 8 sonic locations that would make sense for each of the 8 Roboticized Masters (the RMs of the crossover) to be (Angel Island for Knuckles Man, Mystic Ruins for Tails Man maybe, etc.), Green Hill Zone (maybe,if completed in 5 minutes in campaign, you would have a battle with Megaman and Sonic (or maybe Copy Robot or Bass and Metal Sonic), acting like MHX's Vile Mode final boss, Mr. Shine and Mr. Bright from various Kirby games, etc., with one fighting you at a time, switching occasionally, or maybe sometimes doing a tag-team attack before swapping... you get the idea. afterwards, whether you beat them/encountered them or not, you would move onto the Skull Egg zone, (Probably a medium-sized, open map with the Wily Egg being a prop in the Skybox) and then finally, the Wily Egg. I'm not sure what the chapter boss could be, since they aren't far enough into the crossover, but I imagine this would be a pretty interesting expansion if done right. If somebody wants to do this, I have a decent Spritesheet of Tailsman that I could probably make rotations for.

234
Mega Man Discussion / Re: Mega Man for Smash Bros. Topic
« on: April 30, 2013, 10:09:30 PM »
Quote from: "Game&Watcher"
Quote from: "Dataman"
TBH, I think Elecman and/or Heatman might be decent choices, as according to the MMKB, they are Keiji Inafune's favourite RMs from MM1 and MM2, respectively.
You would be correct on Elec Man's case, but not Heat Man's. That honor would belong to Wood Man, as he appears in MM10's Weapons Archive, which has Inafune's favorite Masters from 1-9 (excluding &Bass, the Game Boy games, and &Forte2).
Huh. because the MMKB knowledge base says:
Quote
"In '2', I think Heat Man is my favorite. He is such a 'gimmicky' character. (laughs) He's like a Zippo flipping open. None of the other robots really had a gimmick like Heat Man." -Keiji Inafune

235
Mega Man Discussion / Re: Mega Man for Smash Bros. Topic
« on: April 30, 2013, 09:14:33 PM »
Both would have chargable busters, energy attacks, etc. which would be their main attack, although Megaman would be pretty different due to weapons. the main similar thing is that a Megaman power for Kirby would probably just be Samus's power with a faster firing rate.

tl;dr, all of Megaman's unique powers (Buster and Power Copying) are very similar to the abilities of existing characters who will almost definitely be in SSB4, (Samus and Kirby, respectively) due to being in Nintendo games.




wait... that means that he might have a higher chance of getting in, as they could, at very least, reuse some of Samus's coding, and edit it a bit for his Mega Buster, etc. IMO, if he makes it in, his Final Smash should be Black Hole Bomb, as that is pretty much, out of all 80+ weapons he can obtain, the one that would probably be the most devastating in a fight with the characters from the existing SSB games. also, It would be interesting if they included some more Characters from the franchise. TBH, I think Elecman and/or Heatman might be decent choices, as according to the MMKB, they are Keiji Inafune's favourite RMs from MM1 and MM2, respectively.

236
Mega Man Discussion / Re: Mega Man for Smash Bros. Topic
« on: April 30, 2013, 08:39:48 PM »
I kinda doubt Megaman will be in SSB4, since he would be pretty similar to Samus, but with Power Copying, but I would definately like to see him get in in some way.

237
MM8BDM Discussion / Re: Stratergies you use for weapons in MM8BDM
« on: April 30, 2013, 08:30:29 PM »
Let's just say... If you see me online with Water Balloon, RUN. my strategy for that is just W+M1ing, and mowing down anything in my path. I used to play Pyro in TF2, maybe it comes from that?

238
Skins & Bots etc / Re: Official Request Thread
« on: April 28, 2013, 11:22:51 PM »
Oh. either way, I would appreciate it if the stand was changed to the sprite that in the vanilla skin is fire1, at least. the fire frame edits are optional.

239
Skins & Bots etc / Re: Official Request Thread
« on: April 28, 2013, 11:04:59 PM »
Quote from: "Dataman"
Well, next up I would like to request a simple skin.
I would like it to be Heatman, but with his fire1 sprites replacing the stand sprite (and vice versa, or just use fire2's sprite for fire1 as well), and his running sprites being the ones in this spritesheet: (of course of would have to make rotations for said run sprites)

I'm requesting this because, well... I don't get why most peopel think that the sprite currently used in his stock skin is his standing sprite. the way I see it, the guy either is so hyper that he never stands still, or he only stands still right before attacking. and think of it, his intro seems a lot less dynamic if he is standing still and just sets himself on fire, instead of setting himself on fire while striking a pose, doesn't it?
Basically, you just have to take the existing skin, make these changes to it (differerent running, standing, fire1, etc.), and make it into a .pk3 file.
if you want, i guess you can also use the goo-blob-thingy throwing sprites for fire1 and fire2 sprites.
Er...bump? I have some other skin ideas for when this is done, but i think you can only have one request at a time...

240
Actually, I'm saying that on the type of router I use, I have no idea how to access port forwarding. *looks at picture for the fourth time* I think I know what the problem is. the server I'm trying to host is a classes server, and I didn't put the regular MM8BDM.pk3 in the extra WADS and files section. I'll try again, and edit in my results.

EDIT: Gah, it still doesn't work. this time, the error message says:
Quote
Script error, "classes-v6f.pk3:actors/classbase.txt" line 580: replaced type 'PainFX' not found in PainFCX
Is this a problem with my copy of the classes mod or something? anyone know what's wrong now?

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