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Help & Editing / Re: Saving Problem...
« on: May 03, 2013, 08:30:42 PM »
Actually, it was on v3a. around December or so, when I actually GOT MM8BDM
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Mega Man only obtains his enemy's weapon when he completely defeats them.They could try the method in the Comic, Maybe Mega could have a "Grab" sort of move, and if it hits an opponent, it does no damage, but Mega copies their Power. (Kirby=a Vacuum wep or something, Mario=jumping on top of an enemy K.O.s them, etc.(In the comics, he copies an RM's power by touching them with his hand, and he can do this before they are deactivated. (eg. Metalman, Heatman (Who Mega brutally murdered a few seconds later anyways, but still.) and Crashman (who was brutally murdered BY HIS OWN WEAPON.))
Huh. because the MMKB knowledge base says:Quote from: "Dataman"TBH, I think Elecman and/or Heatman might be decent choices, as according to the MMKB, they are Keiji Inafune's favourite RMs from MM1 and MM2, respectively.You would be correct on Elec Man's case, but not Heat Man's. That honor would belong to Wood Man, as he appears in MM10's Weapons Archive, which has Inafune's favorite Masters from 1-9 (excluding &Bass, the Game Boy games, and &Forte2).
"In '2', I think Heat Man is my favorite. He is such a 'gimmicky' character. (laughs) He's like a Zippo flipping open. None of the other robots really had a gimmick like Heat Man." -Keiji Inafune
Well, next up I would like to request a simple skin.Er...bump? I have some other skin ideas for when this is done, but i think you can only have one request at a time...
I would like it to be Heatman, but with his fire1 sprites replacing the stand sprite (and vice versa, or just use fire2's sprite for fire1 as well), and his running sprites being the ones in this spritesheet: (of course of would have to make rotations for said run sprites)
I'm requesting this because, well... I don't get why most peopel think that the sprite currently used in his stock skin is his standing sprite. the way I see it, the guy either is so hyper that he never stands still, or he only stands still right before attacking. and think of it, his intro seems a lot less dynamic if he is standing still and just sets himself on fire, instead of setting himself on fire while striking a pose, doesn't it?
Basically, you just have to take the existing skin, make these changes to it (differerent running, standing, fire1, etc.), and make it into a .pk3 file.
if you want, i guess you can also use the goo-blob-thingy throwing sprites for fire1 and fire2 sprites.
Script error, "classes-v6f.pk3:actors/classbase.txt" line 580: replaced type 'PainFX' not found in PainFCXIs this a problem with my copy of the classes mod or something? anyone know what's wrong now?