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Messages - dylstew

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I have a problem, the winlimit keeps going to 1, so it switches map after 1 round, which is pretty annoying.

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Projects & Creative / Re: [Expansion] Mission Mode V1C Released!
« on: May 09, 2013, 02:40:55 PM »
Quote from: "Beed28"
Blood? There isn't any blood. The only "blood" that appears is a white flash effect sprite of sorts.

Here's a recording of what i see ,recorded with fraps:

http://www.youtube.com/watch?v=Ngt1YwJQ ... e=youtu.be

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Projects & Creative / Re: [Expansion] Mission Mode V1C Released!
« on: May 09, 2013, 02:20:31 PM »
Quote from: "Stardust"
Try reducing some parameters that could make the game goes slower : use a lower game resolution. You could also delete some useless processes on your computer.
There was that punchy hit sound on the originals Mega Man games, used on the enemies of this modification, so it's quite fun to have this cue. Otherwise, the only other thing that could show the pain indication is that flash when you hit a NES Robot Master. Honestly I don't think anything else is needed.

I don't hear a hit sound at all, I just see barely visible blood and that's it.

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Projects & Creative / Re: [Expansion] Mission Mode V1C Released!
« on: May 09, 2013, 01:04:32 PM »
It crashes for me a lot :/.
It's pretty damn cool, but you should make a better hit indication on enemies.
It doesn't really seem like you're doing damage at all.

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Projects & Creative / Re: Class based modification (v6F)
« on: May 08, 2013, 06:32:01 PM »
Is it normal you can't pick up weapons when you run this mod or is that a bug?

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