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Messages - Badz

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16
Projects & Creative / Re: The Official Unholy Bosses Thread
« on: September 21, 2014, 12:04:08 AM »
So, v5c is out. Where's the changelog? In fact, why was this thread not touched at all?
Anyway, here are a few thoughts on some of the new things.

-ScubaDiver has two ammo types, but you can only see one at once. Give it two ammo bars or something.
-Faggisimo is very similar to HomingSeeker: they're both classes with homing missiles that stun bosses and have some form of fast shots. One will inevitably overshadow the other.
-GloryGuster's altfire could use more range.
-What's the deal with LuckyLass' new skin?
-I'm not a fan of the new obituaries.
-CloseCombatUnit's new shield looks as if it was paper-thin when viewed diagonally.
-Prickster is just Dickster with a dash...
-I haven't seen it online, but the gem banker seems to shoot way too many crystals.
-I saw eyelentos show up with only two people once. Why would that be allowed to happen?
-Trickster Giovanni's new skin looks silly, but I think that was intentional...
-Soviet Igniter's new skin is ugly.
-Rogue DX's color scheme is also ugly.
Please do not dismiss all this as me being mad like you did on the server. That's not nice.

17
Quote from: "Beed28"
Also, why the heck was Dr. Light's lab edited so that it automatically takes you to Cut Man's stage?!
Actually, that's a side-effect from the sniper joe bot being removed. The same thing happens with unholy classes.
The real question is, why were the bots removed in the first place...?

18
Projects & Creative / Re: The Official Unholy Bosses Thread
« on: August 16, 2014, 10:04:57 PM »
Here's the changelog for the latest version. Sorry for not putting it up sooner...

(click to show/hide)

19
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 08, 2014, 01:57:32 AM »
Meanwhile in unholy...

(click to show/hide)

20
Projects & Creative / Re: The Official Unholy Bosses Thread
« on: June 29, 2014, 09:29:06 PM »
V5 is there! Here's the changelog if you care:

(click to show/hide)

21
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: June 28, 2014, 02:40:12 AM »
While playing Justified Classes, I discovered something very strange: Sword Man is allergic to Skull Man.

(click to show/hide)

22
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: June 22, 2014, 09:39:22 PM »
You thought ??? was as unholy as it gets?

(click to show/hide)

It doesn't actually do that.

23
Projects & Creative / Re: The Official Unholy Bosses Thread
« on: May 31, 2014, 02:15:47 PM »
The darkness IS a bit excessive, when I think of it. It's been toned down for the next version.

24
How could I make it so that, if a player is damaged by a particular projectile, it gives a type of ammo to whoever shot the projectile?

25
Projects & Creative / Re: The Official Unholy Bosses Thread
« on: May 25, 2014, 09:42:58 PM »
There's been focus on improving the older content lately, so I might as well ask:
What classes and bosses do you consider as bad?
Suggestions on how to help improve things are welcome too, of course.

26
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 17, 2014, 09:54:01 PM »
I happened to have looked into the pk3, and found out that all the weapon obituaries got moved into the language file. Any particular reason why?

27
Projects & Creative / Re: Class based modification (v7bh)
« on: May 06, 2014, 07:27:34 PM »
The thing with Gyroman is that his only way of attack are his gyro attacks that have a fairly slow fire rate and can't split like the copywep ones. I think it makes sense that they're powerful.
oh and he does have lower than normal armor

28
Projects & Creative / Re: Class based modification (v7b)
« on: April 18, 2014, 09:51:08 PM »
Quote from: "Shyster"
Probably the best way to make Galaxy more well-rounded is to make the BHB faster, do more damage, but have way less staying time.
That'd probably be the best thing to do. And it'd even solve the problem of him being an absolute disaster in team modes!

29
Events / Re: Cutstuff Community Classes Contest #1
« on: February 13, 2014, 12:25:08 AM »
Another problem with the class template: the class base file says that the "Critical" state will be explained better in a class file... but it's not.
Also, I made a copy-weapon for my class, but how am I supposed to make the class drop said weapon? It's not explained anywhere.
By the way, call me an idiot if you want, but.. what kind of name am I supposed to give to the class?

30
Events / Re: Cutstuff Community Classes Contest #1
« on: February 02, 2014, 02:42:42 AM »
Question: if I wanted to make a class that uses "extra skin sprites" (for example, Sword Man splitting) from YD classes, would I be allowed to do that?
Other than that, I'll probably be entering.

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