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Messages - Badz

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31
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v5a)
« on: December 22, 2013, 06:10:46 PM »
Copy Robot is so awesome, Unix turns invisible when he copies him!
(Actually, Unix's copy robot states want him to be Magic Man.)

32
Projects & Creative / Re: Class based modification (v6g)
« on: October 26, 2013, 12:55:37 AM »
This is caused by v3b changing how Oil Slider works, causing Oil Man to try to use an actor that doesn't exist anymore. There's a v3b-compatible version of this on best-ever.

33
Projects & Creative / Re: [Classes]Mega Man Unlimited Classes v1a
« on: September 16, 2013, 09:45:54 PM »
Personally, I'd see Glue Man as a high-speed class that could use a version of glue shot that's not affected by gravity. Maybe the alt could be some way to hit players frozen by a direct hit from glue shots?

Also,

Quote from: "ThePlayer"
Just a question, but if the "Clearplayerclasses" thing at the beginning of KEYCONF-whatever- is removed, will that make this compatible with Classes?
They'd work for the most part, but attacks that cause special effects wouldn't work on classes of the other mod.

34
Projects & Creative / Re: [Weapon Pack] D.I.R.P. v3
« on: August 26, 2013, 06:47:13 PM »
For some reason, it seems that it's impossible to change weapon if you have Ice Shurikens with no ammo.

35
MM8BDM Discussion / Re: MM8BDM Crasger Servers
« on: August 25, 2013, 11:39:25 PM »
This world needs more IG metal blades. And on normal DM because the other options probably wouldn't work. Also, why is the "with maps" option exclusive to classes TLMS?

36
Projects & Creative / Re: Class based modification (v6g)
« on: August 13, 2013, 05:34:43 PM »
If you look before the error message, you'll notice that it says that "OilSledAmmo is referenced but not defined." The error is caused by the updates on Oil Slider, which weren't applied to Oil Man.

37
Projects & Creative / Re: [Classes]Mega Man Unlimited Classes v1a
« on: August 09, 2013, 04:15:03 PM »
I think that it'd be nice if Rainbow Man worked more like the original: shooting a beam into the ground would cause it to turn into a prism (and maybe send those sparks around it) and shooting the prism would activate it.

38
MM8BDM Discussion / Re: MM8BDM Funnies
« on: July 12, 2013, 10:59:33 PM »
So I was in a saxton hale server with a bunch of people and got selected to be Morshu on MM5CHAX.
Total kills by blowing people up: 2
Total kills by making people accidentally jump off the trains and die: 6
And then I screwed up when jumping between the trains and died. The rails won.

39
Projects & Creative / Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« on: June 27, 2013, 01:43:26 AM »
Airman's scavenger hunt can be a pain with many players: you need rush jet/beat call to get some of the items, but sometimes they'll all be gone and could take a while to respawn. Also, the fan fiend respawns in the ceiling for some reason.

40
Is Gizmo supposed to just suddenly disappear when killed? Also, his helper will always display the default obituary color even if the player changed it.

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