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Messages - Linnie

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106
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v4)
« on: December 20, 2013, 10:06:09 PM »
Hey, MrL, I've been following a conversation that I personally agree with, and some people say you should remove A_STOP from the Hales to get rid of hitstun.

Do you have any thoughts on that? I think it's a great idea to quicken the pace of matches and keep the Hale from getting stuck in place when they get hit by a weapon like Fireman's alt.

107
Projects & Creative / Re: Class based modification (v6g)
« on: December 19, 2013, 11:32:37 PM »
It should already be compatible, I thought. I'd assume they might wait for V4 to come out -- it should be out in about a month if there haven't been any major setbacks, right? -- so they can get compatibility for that without having to release a second version.

108
But still, if that's all his rage is, then he might as well not have a rage, there's almost no difference.

109
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: December 17, 2013, 09:32:28 PM »
I'm looking to have bobbing water in a map that's partially above and partially below water. I know I can look at Geminiman to find that partial water effect, but how would I go about having it bob up and down?

110
That seems like a huge nerf.

111
I'd rather keep him invincible. If they made him only resistant, everyone will suddenly feel he's been nerfed too hard and will want him back to normal.

Plus, having 1HP damage would fill his rage again with only 200 or so points of damage given to him.

112
Quote from: "CHAOS_FANTAZY"
I mean, maybe I don't get it or something, but I don't see what there is to be proud of here.
For making lemonade out of their fangame lemon? Yeah, they didn't get their original goal, but if the only polished, finished part of the project is really goddamn good, why not be proud of that part?

I think if you can still get something high quality out there, even if it's not what you originally planned, you should be glad for what you accomplished.

113
Why not have a regular stream of Zubats and Golbats fly by, and have a Crobat appear after so long, like MM7SHA or the current MM2AIRX?

And make it like MM2AIRX in that you can also shoot the standard spawns; they don't do anything but explode, but it's still fun to play target practice, and it would be even better against Zubat. Actually, why has nobody done something like that with the ducks from Duck Hunt?

114
Oh shit it's coming right at you run Rozark run!

115
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: December 10, 2013, 06:51:24 AM »
I just played through Mega Pony, and I have to say, it was pretty good. Maybe it was just that I used to be a fan of the show and got all the references in it, but I greatly enjoyed it. The music was... eh, but I really liked some of the stages. Laughmare's stage especially, those textures are like eye candy.

The bosses were all really entertaining. They all fit with their personalities, and there wasn't one I disliked.

Well, I disliked Twilight, but she's already an overpowered Mary Sue cunt in the show so that's not anything new. She wasn't hard, but just her moves were of a much higher power level (not in damage but in what they were) than the other characters, and since her being portrayed as better than the other main characters was the reason I stopped watching the show, being reminded of it in this game didn't do it any favors. Plus her theme was the worst song in the show, a song actually about how overpowered and perfect she is.


But that's a nitpick, and one bad stage doesn't ruin the game. All the other characters were great, the Discord bosses were all good, especially Wily Stage 3's boss which took me by surprise, and Discord himself, as Llama said, was really fun to fight, although I think a little more variety in his attacks would've made him more in-character with his reality-warping and what not, maybe a little interface screw.


As to playing as the mane six, I found that to be interesting, but I probably wouldn't do a full playthrough as any of them just because they aren't balanced for the levels and thus some levels would either be too easy or too difficult depending on the character.


Overall, a good game, one that one should consider trying even if they never watched the show and one that one should definitely try if they did watch and like the show (or used to, in my case).

116
Skins & Bots etc / Re: The first of many skins
« on: December 09, 2013, 07:12:41 PM »
It seems too similar to Megaman. I would differentiate it more.

117
You seem to have a lot on your plate.

Like, a lot.


I'd try to focus on just one thing at a time, when you multitask you get less work done collectively than when you focus on just one thing.

118
Well, coolcat, he is looking for people to code their own Hales, so if you want to go for it, go for it.

119
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: December 08, 2013, 02:17:22 AM »
This is your fourth map in the last two weeks.

Dude, how are you not burning out?

120
W.I.P Forum / Re: mario 8 bit deathmatch
« on: December 06, 2013, 10:19:58 PM »
Yeah, I'm pretty sure Kapus made the Shy Guy skin.

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