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Messages - Linnie

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136
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: November 29, 2013, 11:35:30 PM »
Quote from: "SmashTheEchidna"
How about Bob-omb Battle Field?
FUND IT.

137
W.I.P Forum / Re: The Idea(s) Topic
« on: November 29, 2013, 12:33:48 AM »
Quote from: "tsukiyomaru0"
I have an idea! How about we actually put them into course of action?  :mrgreen:

Ahahaha, okay, I know I'm an ass... Now, on a more serious idea... Final Fantasy Classes. I can think of ways to make it, but won't touch it unless a team starts taking on the idea.
Actually, Otaku's classes has White Mage and Black Mage classes, so this would be a really good idea if we could get skins for the other four party members.

138
Oh, I didn't know, I had figured a map pack at V5 would have had a lot of older versions. If there haven't ever been any notable changes to any of the maps, though, then yeah, I suppose a Legacy pack wouldn't be necessary.

139
Quote from: "Ceridran"
They're clones who are only different in their rage attacks.
I don't see how having the same mainfires is bad. Almost all the TF2 Hales are melee, while MM8BDM uses a combination of melee and range Hales, making it better balanced but still traced back to Saxton Hale's roots.
 
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Yes, I am asking for Morshu and the Valve bosses to be scrapped. Don't bother trying to improve them: get rid of them. Ra Thor is tricky, but he can pass due to Megaman origins.

I can't stress enough how much a majority of bosses don't fit in.

1/3 (if not 2/3) of your very much so treasured bosses are memes.
And...?

I don't see how being meme-ish is any bad. It's not like they're completely made-up on the spot like Unholy, even if they're memes they're still characters that come from a place. None of the meme-ish Hales are even overused as memes or anything.

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May I also point out that Ninja Spy's life gimmick is only aesthetic? It doesn't even change anything. His Stealth should be 100% stealth, toggled, fueled by rage meter, not requiring full rage. Actually, if you're implementing a boss from the NES/SNES era who can turn invisible, do that.

He's a highly visible ninja. Highly visible ninjas are dumb.
I like Black?Star from Soul Eater. A lot of people like highly visible ninjas.

I think an early build of Ninja Spy made him invisible on rage, and that was proven too OP, so they made him transluscent.

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At least none of the Valve related bosses should be in there.
Why? Is there any objective reason? Saxton Hale, the mode, is from a Valve game. If you want more NES/SNES Hales, you're free to suggest some and we might get more, and I think seeing more Megaman Hales/retro vidya Hales would be a good thing (I personally want Kung-Fu Cutman, but I think you'd hate that one because it's a meme), but I don't see the reason to get rid of the Valve Hales.

140
Quote from: "Ceridran"
By the way, QUALITY > QUANTITY. Seriously, every single meme boss should be scrapped as well as Saxton Hale, whose job is better done by Scrooge McDuck, who fits in very well. All the meme bosses and Saxton Hale, they're all awful. Stick to famitracker/NES music, as well, don't give them voices/sounds that weren't on an NES game.
They're all awful? What are the specific problems with each one, specifically? Do you have constructive criticism on how to improve each one, or do you just want them scrapped? If it's the latter, do you have any justification beyond "they're from TF2?" And if so, do you think that justification is enough to remove a third of this game's Hales?

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I know I'm being fairly biased, but don't you want to keep to MM8BDM's theme: the NES?
Actually, if you look at the list of Balrog's Hales, only 1 is from an NES game. 1 Hale, out of 14, is from an NES game, so I don't see the problem as long as the sprites for the Hale are 8-bit.

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If you head for quantity over quality, you're trying to copy Action 52. A majority of the bosses are the same, just like a majority of Action 52 games are top-down shooters. Space shooters, especially.
I wouldn't say any two bosses are the same in SH, and even if you do, Otaku Alex has tried to further differentiate the melee Hales through giving them different ranges, speeds, and making some multi-hit kills (something I'm not fond of but am willing to give a try).

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Oh, and they're "bosses", not "hales". Hale is the last name of Saxton. He's not Jango Fett, you know.
They're a specific type of boss in which FPS players battle against another player whose goal is to frag all of the other players. I think that's distinct enough to be called "Hale."

We're not Unholy here.



Overall, people have discussed the quality of the various Hales, and Hales have been changed and removed over time as a result. NeoDS was thought of as a bad Hale and he isn't around anymore. Same with Slender. People think Quote and Curly were too OP, so they nerfed them in some later versions. People didn't like Gilgamesh's 4-weapon system, so they reverted him, though people are considering trying to bring it back with adjustments to make it better. People do listen to majority feedback, and from it, we've gathered that most people don't find any problem with having Hales from TF2, and that most people think the TF2 Hales are of sufficient quality to be continued to be used.


Saxton has a melee and can turn invincible.
Sniper has a melee with a range weapon as a rage.
The Seemen are a bit less original in their individual functions, but that is supplemented by being a dual Hale.
Ninja Spy has the lives gimmick to distinguish it, as well as having a stealth aspect when he rages.

I think these Hales, while some are similar, are still distinguished enough for continued use.


I understand why you think we shouldn't have clones, but the solution to that is to think of ways to further distinguish said clones rather than removing them. Lego's Hale tanked because they removed all the old Hales for more generic ones, even if his coding was more organized.

141
Solid Snake Hale? Or 007 Hale?

142
Projects & Creative / Re: [Game Mode] (UPDATE) LMSGames Public Beta 6
« on: November 28, 2013, 04:28:45 AM »
I like all three Scavenger Hunts. Really, the only stage I disliked enough to vote towards its removal was Super Airman Tile.

143
Projects & Creative / Re: Stardust's Workshop
« on: November 27, 2013, 10:33:56 PM »
Why not both?

Really, all that does is make it so it can't be two Hales against one survivor. We could decrease the minimum health (and maybe slightly increase the added health per player to compensate for when there are 20 players in a server), and put it in so dual Hales won't spawn when there are only 3 players.

I mean, I think your idea is a great one, but I think it would be better if they were used in conjunction.

144
Projects & Creative / Re: Stardust's Workshop
« on: November 27, 2013, 09:01:44 PM »
I thought Gilgamesh's was 16-bit.


I have a point about dual Hales that I'd like to make. I think the player limit for dual Hales should be raised to 4, instead of 3. I think it's a bit too unfair to have 1 player fight two Hales. On the same note, if we ever did something like triple Hales, they should have at least 6 players to be chosen. I just feel it seems unfair to have the survivors start out less in number than the Hales.

145
Hey, I was considering making a CSCM Legacy pack, but can't find any versions of the pack besides the current one. Does anyone know where one could find such?

146
I tried out the RPG, and, there are two major issues:

1. After you level up, you can't switch weapons at all.

2. When you die, you lose all your levels, which means if you want to level up once you need to get a Domination (or just be a greedy bastard and steal everyone's kills), and if you want that slide, you need to get 15 kills without dying, a feat most people would call "impossible" in a Deathmatch server.

147
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v3b)
« on: November 27, 2013, 06:54:39 AM »
Quote from: "MrL1193"
If Morshu holds a bomb until it explodes on him, the cool down phase of his attack is bypassed and he can pull out another bomb immediately.
Wait what? I didn't know that, thank you for telling me that.


MrL, I have to ask, are any Hale edits from Tails's version considered to be added to this version, with balance edits for classes of course?

148
That sounds like a reasonable policy for meme-ish characters.

I'll assume now that the bosses that got damage nerfs did get other buffs to compensate.

149
W.I.P Forum / Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« on: November 27, 2013, 04:18:28 AM »
Quote from: "Goomba98"
Dive Man MUST have Mirror Buster and Water Wave, and their owners as bots in the campaign. Ditto for Drill Man, with Sakugarne and Crash Bomber. Also, will there be Cossack and Wily stages? If so, there should be four of each, considering the nature of the hack (and Cossack 4 MUST have Screw Crusher, Ballade Cracker, and Spark Chaser (when the latter enters the core) and their owners as bots).
I think the current version of 4MIDIV does have Mirror Buster, and I don't think having 8 post-RM stages is necessary. Most Megaman games have 4 Wily stages and some have another 4 stages, but most of the core doesn't have an equal amount of stages to the number in the game (except 7, which has all four Wily stages). I think there shouldn't be any more than 2 Cossack stages and 2 Wily stages (and possibly less than that), unless someone on this dev team is really itching to expand the map list, and considering this expansion has been in development for eighteen months, I don't think it's a big deal if it only has 10-12 maps instead of 16, since the core doesn't ever have more than that for their game adaptions.

150
All of the TF2 bosses are memes. So is Captain Falcon, Slenderman, Morshu, and Cave Johnson. Almost all the Hales are memes.


I think the rule should rather be no obvious, overused memes. None of the meme Hales in the game are annoyingly overused (except Slenderman, but he's usually taken out of games anyway), and I think if a meme is minor (like Kung-Fu Cutman, maybe? ;____; ) it shouldn't be a problem. I agree with things like Weegee and Sanic being banned, but if the Hale has potential and isn't obviously just a meme with no reason for being added besides being a meme, then I don't think it should be banned.

Your V2D changes sound mostly good, except one thing.

Not having melee Hales OHKO sounds like an awful idea.


Now, if it's something like how Ra Thor does ripping damage that can sometimes just clip an enemy and not kill, that's fine, but I really think the idea of some melee Hales not OHKO'ing on principle is a really, really bad idea that'll make all the ones that don't OHKO into Scrappies that will probably make the person picked as Hale spectate. It's the reason people didn't like the version of Gilgamesh that had the four different random weapons.


Although, Tails's version of Captain Falcon I did think had potential, but that was just because of the way he moved; he was a lot faster than before, and he had more than one way of attacking. So, I guess you can have exceptions, but if you aren't drastically changing the way the Hale plays (like what Tails did with Falcon), then I wouldn't try it.

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