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MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: November 29, 2013, 11:35:30 PM »Quote from: "SmashTheEchidna"
How about Bob-omb Battle Field?FUND IT.
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How about Bob-omb Battle Field?FUND IT.
I have an idea! How about we actually put them into course of action?Actually, Otaku's classes has White Mage and Black Mage classes, so this would be a really good idea if we could get skins for the other four party members.![]()
Ahahaha, okay, I know I'm an ass... Now, on a more serious idea... Final Fantasy Classes. I can think of ways to make it, but won't touch it unless a team starts taking on the idea.
They're clones who are only different in their rage attacks.I don't see how having the same mainfires is bad. Almost all the TF2 Hales are melee, while MM8BDM uses a combination of melee and range Hales, making it better balanced but still traced back to Saxton Hale's roots.
Yes, I am asking for Morshu and the Valve bosses to be scrapped. Don't bother trying to improve them: get rid of them. Ra Thor is tricky, but he can pass due to Megaman origins.And...?
I can't stress enough how much a majority of bosses don't fit in.
1/3 (if not 2/3) of your very much so treasured bosses are memes.
May I also point out that Ninja Spy's life gimmick is only aesthetic? It doesn't even change anything. His Stealth should be 100% stealth, toggled, fueled by rage meter, not requiring full rage. Actually, if you're implementing a boss from the NES/SNES era who can turn invisible, do that.
He's a highly visible ninja. Highly visible ninjas are dumb.
At least none of the Valve related bosses should be in there.Why? Is there any objective reason? Saxton Hale, the mode, is from a Valve game. If you want more NES/SNES Hales, you're free to suggest some and we might get more, and I think seeing more Megaman Hales/retro vidya Hales would be a good thing (I personally want Kung-Fu Cutman, but I think you'd hate that one because it's a meme), but I don't see the reason to get rid of the Valve Hales.
By the way, QUALITY > QUANTITY. Seriously, every single meme boss should be scrapped as well as Saxton Hale, whose job is better done by Scrooge McDuck, who fits in very well. All the meme bosses and Saxton Hale, they're all awful. Stick to famitracker/NES music, as well, don't give them voices/sounds that weren't on an NES game.They're all awful? What are the specific problems with each one, specifically? Do you have constructive criticism on how to improve each one, or do you just want them scrapped? If it's the latter, do you have any justification beyond "they're from TF2?" And if so, do you think that justification is enough to remove a third of this game's Hales?
I know I'm being fairly biased, but don't you want to keep to MM8BDM's theme: the NES?Actually, if you look at the list of Balrog's Hales, only 1 is from an NES game. 1 Hale, out of 14, is from an NES game, so I don't see the problem as long as the sprites for the Hale are 8-bit.
If you head for quantity over quality, you're trying to copy Action 52. A majority of the bosses are the same, just like a majority of Action 52 games are top-down shooters. Space shooters, especially.I wouldn't say any two bosses are the same in SH, and even if you do, Otaku Alex has tried to further differentiate the melee Hales through giving them different ranges, speeds, and making some multi-hit kills (something I'm not fond of but am willing to give a try).
Oh, and they're "bosses", not "hales". Hale is the last name of Saxton. He's not Jango Fett, you know.They're a specific type of boss in which FPS players battle against another player whose goal is to frag all of the other players. I think that's distinct enough to be called "Hale."
If Morshu holds a bomb until it explodes on him, the cool down phase of his attack is bypassed and he can pull out another bomb immediately.Wait what? I didn't know that, thank you for telling me that.
Dive Man MUST have Mirror Buster and Water Wave, and their owners as bots in the campaign. Ditto for Drill Man, with Sakugarne and Crash Bomber. Also, will there be Cossack and Wily stages? If so, there should be four of each, considering the nature of the hack (and Cossack 4 MUST have Screw Crusher, Ballade Cracker, and Spark Chaser (when the latter enters the core) and their owners as bots).I think the current version of 4MIDIV does have Mirror Buster, and I don't think having 8 post-RM stages is necessary. Most Megaman games have 4 Wily stages and some have another 4 stages, but most of the core doesn't have an equal amount of stages to the number in the game (except 7, which has all four Wily stages). I think there shouldn't be any more than 2 Cossack stages and 2 Wily stages (and possibly less than that), unless someone on this dev team is really itching to expand the map list, and considering this expansion has been in development for eighteen months, I don't think it's a big deal if it only has 10-12 maps instead of 16, since the core doesn't ever have more than that for their game adaptions.