Thank you for that, although, unfortunately, I realized that, I had already wanted to have the music change close to the end of the round, and I imagine if I had coding to change the music when you enter a certain sector, then after the near-end music begins, if you went to that sector, it would overwrite said music, so I don't think I could include both of those. I apologize for making you write out that whole tutorial without me needing it. I plan on trying to make some maps that would be in any of the vanilla game modes (like an obstacle course map), though, which means I'll probably use such tutorial when I try that out. Don't think your effort is for nothing, just because I don't think I can do it in this map doesn't mean I won't use it for a later one.
Anyway, I already need further help on an entirely different matter, unfortunately. I'm trying to create a prop, a non-interactive decoration, but I can't figure out how to add it in-game. I looked at tutorials and actor coding for some of MM8BDM's props, and tried to code my own prop with such.
I named the text for my actor code "smb2props.txt" and here's the content of such:
actor SMB2Grass 15066
{
//$Category SMB2-Props
+NOINTERACTION
+FORCEYBILLBOARD
+CLIENTSIDEONLY
Height 8
Radius 8
scale 2.5
States
{
Spawn:
SM2V ABCD 4
loop
}
}
I put that in a folder titled "actors." I also made a folder titled "sprites" in which I put the sprites for my prop, which are titled SM2VA0, SM2VB0, SM2VC0, and SM2VD0, respectively. My map .wad is in the same .pk3 file. However, creating a sprite with that ID number in my map and loading the map leaves me with a ! mark where the prop should be. Is there an error in my code, or are there additional steps I must take?