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Messages - Linnie

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376
Projects & Creative / Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« on: June 25, 2013, 03:14:59 AM »
I personally love this game so far and can't wait to see more of it.

Can I recommend a game where you just place all the players in a very small room, give them weak weapons, and have them cumulatively bludgeon each other to death?


Also, a recommendation that I haven't read yet, could you maybe make the elevator platform smaller?

377
Help & Editing / Re: User-created skins trouble
« on: June 25, 2013, 12:01:18 AM »
Oh, no, no it wasn't. I put it there and now it's working. Thank you ever so much, I would not have tried that on my own.

378
Help & Editing / Re: User-created skins trouble
« on: June 24, 2013, 10:40:07 PM »
Alright, I redownloaded mm8bdm-v3a.pk3, after moving the folder to the same folder.

Image for reference:



However, upon entering an offline game, it still fails to work.

379
Help & Editing / User-created skins trouble [Resolved]
« on: June 24, 2013, 10:17:26 PM »
I recently have been trying to add user-created skins to my game. I've followed all the instructions given here, but it still doesn't work.

I've asked about it on a server, and I've gotten several suggestions, however they failed to work.


I've created a skins folder in my MM8BDM-v3a file, and placed the .pk3 files containing the skins inside, but, when entering both an online and offline game, the skins aren't available for selection.

Image for reference:





Are there any suggestions of how to fix my current dilemma?

380
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: June 23, 2013, 05:17:47 PM »
Huh.

I'm trying to figure out what to do, looking at DECORATE guides, but all of the guides are telling me how to edit actors, not how to put actors on things. How would I go at doing that? I apologize if such was already answered in this thread.

381
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: June 23, 2013, 04:50:00 PM »
Pardon me for asking, but I read through the thread and couldn't find anything on it.

How does one create the bouncing effect from the springs in Spring Man's stage? I placed the thing, but it doesn't passively work. I checked MM7SPR, but there are no effects or actions on either the things or the sectors.

382
MM8BDM Discussion / Re: Show some love for SBWT Mapping Competition!
« on: June 23, 2013, 04:53:41 AM »
Thank you for your votes of confidence. I was thinking of Spring Man, since his stage is simple enough and it has relatively less competition. Kapus, would you provide feedback even though it's in contest with your map?

383
MM8BDM Discussion / Re: Show some love for SBWT Mapping Competition!
« on: June 23, 2013, 04:23:28 AM »
Pardon me for asking, but, where may I find the vanilla mapping conventions?

Being someone who has never made a map, I know I stand a snowball's chance in hell of winning, but, I'd like the experience of trying, and I'm unfamiliar with said conventions. Is there a thread that lists the mapping conventions?

384
MM8BDM Discussion / Re: New Gamers, how must we do with them?
« on: June 17, 2013, 06:06:54 PM »
Well, I would rather nerf the abilities (if that is possible) than remove them. For example, not removing his flight, but possibly shortening the time by increasing the ammo usage so they could only fly for 1-2 seconds? Again, only if such is possible.

This is of course hypothetical, if I try coding; it could easily turn out to overwhelm me and cause me to give up.

385
MM8BDM Discussion / Re: New Gamers, how must we do with them?
« on: June 17, 2013, 05:44:45 PM »
Thank you for that link.


I completely understand your reasoning and can agree with it to a small extent -- I just go into spectate when Gyro Man's stage comes up -- but I personally like the variety of it, even if it is sometimes unfair, such as Gyro Man's stage. When I play Hale, I actually like getting the stragglers that are good at evading. But, I agree with you that different opinions will be had, and, although I disagree, I respect your decision to remove classes (because, as you said, with coding knowledge anybody could remove it).

I would personally also like to see more game modes being played, because I haven't played all of them yet and can't form a proper opinion on which is my favorite.

386
MM8BDM Discussion / Re: New Gamers, how must we do with them?
« on: June 17, 2013, 05:31:08 PM »
Huh. And, nobody has done so? That seems odd to me. If I ever decide to try coding with this, I may try to learn how to create that patch. But, with this knowledge, I'm getting the implication that most of the people who bash you don't know coding themselves.

387
MM8BDM Discussion / Re: New Gamers, how must we do with them?
« on: June 17, 2013, 05:08:35 PM »
...Balrog, why would you do that?

I mean, clearly a lot of people disagree with your opinion of it, from all the bashing I hear, and from the fact that the classes Hale is the one everyone usually goes to. If there's so much opposition, why don't you remove such code, or place a patch that gives people to disable the code when making their own servers (if the latter is possible; as I've said, I know nothing about code and I'm very grateful for those that do know)? Then more people would use your updates and you wouldn't be thought of so negatively by a portion of the community.

388
MM8BDM Discussion / Re: New Gamers, how must we do with them?
« on: June 17, 2013, 03:24:39 PM »
I would just like to voice an opinion as a new player (I've been playing for about six weeks) that I really, very much enjoy a game with classes over just Mega Man. I pretty much only play a game with classes, unless it doesn't make a difference (like that one time I found that Hide 'n' Seek server), because it has so much more variety than just Mega Man. I've heard people talking about Balrog (I don't know who that is, I've gotten the assumption they took over Hale mode from someone else) "broke" Hale mode (which I assume is why classes Hale is outdated and the newer Hale with MM8 maps and the extra Hales doesn't have classes), and, if my assumptions are correct, I would have to agree, Hale is rather boring without classes.

What I'd like to see with classes is a server that forces random. It would probably be a good compromise for people who dislike people only playing classes that they find overpowered. Unfortunately I have no experience or skills with modding, so unless such a thing can already be done, I coulnd't contribute to making it and my suggestion means nothing, and I apologize for making it.

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