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Messages - Linnie

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76
Wait, was GutsG nerfed?

Unless there was a version between the last one I played and this one that buffed him too hard and this nerf is balancing that, I think there's a problem; on smaller maps it's already impossible to outlast the timer. I think lowering his health would make that problem even worse.

77
Man, I'd love to try to help, but I have no experience with the classic DOOM-ish co-op maps. I would try, though, once I finished the map I'm currently working on. After all, I can get feedback on it if there's something wrong.

78
One thing I've been thinking about is, what are the odds of Gentlespy being made an alternate for Ninja Spy?

I'm thinking it could be done by, when Ninja Spy is picked, have it randomly select from that either Ninja Spy or Gentlespy. Gentlespy himself wouldn't be in the rotation since he's a clone, but when Ninja Spy is picked have one of the two picked at random.

I'm mainly wanting this because Gentlespy's music is so much better than Ninja Spy's.

79
...I liked Pissed Off Roll, Gummy. ;____;

80
Projects & Creative / Re: Class based modification (v7bh)
« on: May 02, 2014, 03:38:15 PM »
Quote from: "Fr3akGamer"
You may need this for future versions...

https://www.mediafire.com/?6osakvf8bt40vns
I don't think skins will be a problem for them. It took until close to the release of &Bass for the 8 skins to finish, so I doubt we'll have to worry about MM10 classes being made before the MM10 expansion.

81
Really, it's a shame you and Stardust are so anti-classes. I'd love to see a merge between R++ and Rebalanced, where the rebalanced classes are added as an option for R++ and the dynamic difficulty is added. ++ already tends to be played more than Rebalanced, so it seems like merging them wouldn't make things 100% class-heavy because such shows that there are plenty of people that like playing it without classes. As long as both a classes and a class-less server were being hosted at the same time, I wouldn't think there'd be any trouble, since there are enough people used to playing without classes that they'd be fine hopping from a classes server to a classless if a few people didn't feel like playing classes.

EDIT: By "it's a shame" I don't mean I'm ashamed of you or anything, it's just that it would be nice if the two modes could converge. I apologize if you read that as being derogatory, I really didn't mean for such.

82
Why doesn't Rebalanced count?

It may not have original Hales but it certainly modifies them, as well as having multiple difficulty settings. I think it's different enough to count as its own.

83
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 28, 2014, 07:37:37 AM »
King Team is the new purple?

Sounds more fitting than Mr. X, I like it.

84
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 02, 2014, 09:28:04 PM »
Quote from: "Bikdark"
#MapSizeCreep2014
This. Do any maps by chance get downsized in V4 to make up for all the size increases?

85
Maps / Re: MM8BDM Legacy Pack (V1D)
« on: March 12, 2014, 12:13:57 AM »
Bumping with a poll.


I was thinking how the map naming scheme of current (adding an L to the map name or an L# for maps with multiple revisions) isn't the most descriptive.

I was wondering if a better naming scheme would be to add the latest version number a map was used in. For example, MM2CRAL would become MM2CRA2C, MM5WAVL1 would be MM5WAV2C and MM5WAVL2 would be MM5WAV3A. I know such a thing is a longer name and would cause people to need to remember things more specifically, which is why I felt it's best to ask before deciding to change the naming scheme.


Just a reminder that I'm waiting for MM8BDM V4A before updating the pack, the Shadowman error is taken care of, and I'm still open to fixing any more errors if they're discovered.

86
To the idea of Cutman Riding Frostman: I think it'd be a great idea if it could be done, but it seems like coding such a thing would be hell, so I wouldn't vote on it just because of the amount of work it would cause. If you know of a way to create something like this, though, that wouldn't take weeks of bashing your head against a keyboard trying to figure out how to code it, then I'd very much be interested in seeing such a thing be done; I'm merely concerned about the complexity of making it.

87
My time has come.
(click to show/hide)


...wow, five posts have been made since I started writing this and one of them also involves Cutman. D:

88
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: February 08, 2014, 08:49:31 AM »
I noticed something tonight and have to ask about it.

Why does MM4PHA have both Magnet Missile and Dive Missile, and close in proximity to each other?

89
W.I.P Forum / Re: Saxton Hale/Bosses Mod for MM8BDM Collab? (WIP)
« on: January 31, 2014, 02:53:13 AM »
Space Dandy?

His anime has had, what, four episodes so far? What attacks, exactly, would you even have for him? And that disregards how random his inclusion would be in the first place.

90
Otaku, you are aware of just how, how grossly overpowered Dusk was, aren't you?

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