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Messages - Linnie

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91
Projects & Creative / Re: Rozark's Palace: Rozpack V3 Released!
« on: January 08, 2014, 03:57:40 PM »
I'm looking through the maps and enjoying them so far.

One thing I feel I need to mention is, the background standing still in ROZ09 is a little disorienting, though I suppose I'm not sure how you would be able to change that.

92
Nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk nerf Dusk. His alt can still stunlock.

Wait you lost the right to him? Bullshit, it's not like Otaku is using him anymore.

93
Resources / Re: Linnie's Fashionably Petite Resource Stop (Mega Pony til
« on: January 04, 2014, 06:07:15 AM »
I contacted Khao Mortadios, creator of Mega Pony, to request if he release the tiles for one of the stages from said game, and he gave me the tiles from all stages! He said that if I so desired I could share them, so long as I gave credit, so I thought I'd post these on Cutstuff. I did not make any of this, all credit goes to Khao Mortadios.

Tiles are in the first post.

94
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v4b)
« on: January 03, 2014, 04:46:42 PM »
MrL, Stardust and Otaku are, as planned, working on merging their mods.

But, they want to call it just "Saxton Hale" as if it's the main mod.

I'm trying to argue against that because your mod exists, but what do you think of them doing that? Would you be okay with it or would you feel it's a little insulting to disregard you like that?

95
Projects & Creative / Re: Class based modification (v7a)
« on: January 01, 2014, 05:51:20 PM »
Wow, these classes are really OP.

What's up with Aquaman? His homing attack is wayyyyy too hard to dodge.

96
Oh, so, user Hales?

Yeah, I don't approve.


...except maybe a Cutmanmike Hale just because that would honestly be kinda cool.

97
Am I on the list?

98
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v4b)
« on: December 28, 2013, 08:52:05 PM »
Yes, this, you could probably just rename the Rockman class "Megaman" so it could use skins and name the new Megaman class something else.

99
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v4b)
« on: December 26, 2013, 08:26:56 PM »
Quote from: "Orange juice :l"
Why not make your own version, then? All the cool kids are doing it.
Well, that's my biggest issue with Hale: there are too many versions of it in my opinion. Rebalanced, Rebirth, Hyper, ++, Lego's, and even if it technically isn't Hale I count Unholy, though that's on the fence due to it being so different.

I'd much rather see efforts be unified, create fewer Hale modes and combine them while polishing them, so that we get one or two superb mods rather than five or six mods of varying quality. Unholy is obviously excluded from this hypothetical merging due to it not wanting anything to do with Hale.

100
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v4b)
« on: December 25, 2013, 03:50:54 AM »
Well, maybe that will just be something special for Hale++ classes when they're made. I'm really pushing to nerf Brightman because flashing classes are the reason Stardust doesn't want Classes in her mode when it comes out.

None of the current Hale makers want Classes in their modes even as an alternative.


It depresses me and I don't know what to say to convince them otherwise.

101
Maps / Re: MM8BDM Legacy Pack (V1D)
« on: December 23, 2013, 05:48:02 PM »
Yeah, they are. Turns out that between V3A and V3B, the tiles were redone. I've replaced the old tiles and have a fixed version of the map (without interfering with the V3B tiles), but I don't think updating the game for just one map is a reasonable thing to do, so the Shadowman fix will be added to V2 with the V3B Legacy maps (which of course has to wait for V4A to come out).


In the meantime, I am still able to fix any other bugs that might be found, so if you see any other texture errors let me know.

102
MM8BDM Discussion / Re: New Server names Sadnwich, wanna join?
« on: December 23, 2013, 12:50:17 AM »
wut

103
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: December 22, 2013, 06:51:28 AM »
>MMBAST isn't a maze

Thanks goodness.

>MMBAST takes the annoying ceiling concept into it

Fuck. Hopefully it's slow-moving at least so it won't just instantly fuck up anyone who happens to stop moving, right?

104
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: December 22, 2013, 01:02:37 AM »
I realized that the water tutorial is for the V3A method of water, is there a tutorial for the V3B method of water?

105
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v4)
« on: December 21, 2013, 01:12:45 AM »
Have you considered nerfing the flash attacks (Brightman and Centaurman's alts)?

From what I understand that's the biggest gripe Stardust has with Classes.

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