Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - squidgy617

Pages: 1 ... 6 7 [8] 9 10 ... 48
106
OH GEEZ. THAT IS CREEPY.

What is that from?

107
General Gaming Discussion / Re: Entire team is babies!
« on: October 29, 2011, 01:23:33 AM »
Quote from: "zeswissroll"
Halloween Update.
Discuss.
Also,I crated a Cosa Nostra Cap so I don't use the purple Fedora much anymore.
THANK GOODNESS.

That's my thing.

Also Last Breath+Brigade Helm+Deus Ex Glasses=Hardcore. New event is fun and stuff.

108
alflda;fdljaflaf;jkd

Can you... get a whip...?

Either way, still a great game, but that was stinking fun. And either way, Alucard is officially my favorite Castlevania character. Even if its my first game. He's just too cool.

109
Hey guys, just got my first Castlevania game, Symphony of the Night.

Not very far, but its certainly fun. I hope you get to use whips/chains/whatever again as Alucard, because I only got to use it as Richter, and it was so much fun.

110
Reserve a spot for meeee. Haven't played lately but I intend to. Your server is hardcore and stuff.

Also I'd suggest waiting for 1.9.

111
Help & Editing / Re: New question!
« on: September 30, 2011, 01:00:22 AM »
I *think* I get what you mean. I'll probably be able to figure it out. If not I'll just ask again.

Thanks! This should help alot.

112
Help & Editing / Re: New question!
« on: September 29, 2011, 02:53:01 AM »
Would that allow me to loop it for a while until they reach the speed I want? I don't know which to use, either.

113
Help & Editing / Re: New question!
« on: September 29, 2011, 02:41:07 AM »
HAI GUYS

I found a hopefully partial solution.
http://zdoom.org/wiki/A_ScaleVelocity

This page shows something that MIGHT work, but how would I make it so that eventually they reach a max speed, rather than continually accelerating forever and ever?

EDIT: Do'h, double post.

114
Help & Editing / Re: New question!
« on: September 27, 2011, 10:43:17 PM »
*Ahem*
Quote
My other questions is short: Is there anyway so that characters have to 'accelerate' to reach their max speed? In Doom, they start at their max speed, pretty much. I'd like it so that it takes a little bit to reach your max speed, ala Mario Kart.

Thought I'd ask this in my newer topic since its the only question that never got answered.

115
Quote from: "Michael712"
Wait, with that hidden message, could you actually get out of it once you've found it? As in do you have to restart the console to get out?
Not sure. Think you might've though, considering how old it is.

The gameboy camera has the creepiest stuff evar.

I'm going to give links because I don't think you want to see the video pictures unless you decide to watch the video.
Here,here, here, and here.

116
Help & Editing / Re: New question!
« on: September 18, 2011, 02:34:34 AM »
Heheh... Yeah... it won't have six frames...

Maybe more....


Thanks for the help!

117
Help & Editing / Re: New question!
« on: September 17, 2011, 04:46:09 PM »
Yes, I want it so that when the player is hit by a projectile, they go through multiple frames of animation rather than just change into one pain sprite.

I found this in the 8BDM wad:
Code: [Select]
Pain:
PLAY H 0 A_Stop
PLAY H 0 A_JumpIfInventory("EnkerMirrorCount",1,"EnkerAbsorb")
PLAY H 0 A_Pain
PLAY H 0 //A_GiveInventory("TempInvince",1)
PLAY H 0 //SetPlayerProperty(0, 1, 4)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 0 //SetPlayerProperty(0, 0, 4)
PLAY H 0//SetPlayerProperty(0,0,1)
Do I need to do something with this? I don't know specifically how I'd add more frames.

118
Help & Editing / New question!
« on: September 17, 2011, 03:54:59 PM »
I was going to put this in my other topic but I figure'd nobody would notice it there.
I'm looking for a way to add more frames to the SGC Demo as a test. I need to have more rotations (which I think I've accomplished). The hard part is, how could I add more pain frames? You see, I need it so that upon getting hurt, the player goes through a full animation rather than just a single sprite. Thanks in advance.

119
Help & Editing / A few questions
« on: September 16, 2011, 08:32:01 PM »
So, these aren't totally MM8BDM questions, but general Doom editing questions. Anywho, here's what I need help with...

I'm trying to learn how to make my own sector special effects. I noticed that some maps have effects that aren't in the predefined effects, so I'm trying to figure out how these effects were made. If I could at least find a way to edit effects, that'd solve my problem. I just don't know where to start.

My other questions is short: Is there anyway so that characters have to 'accelerate' to reach their max speed? In Doom, they start at their max speed, pretty much. I'd like it so that it takes a little bit to reach your max speed, ala Mario Kart.

120
Cutstuff Discussion and Feedback / Re: CutmanMike pokes UDK
« on: August 24, 2011, 08:53:36 PM »
I can imagine GvH going COMMERCIAL with this.

...Of course that would probably never happen, but can you imagine seeing a "Ghouls vs Humans" game on Steam? I would instabuy it.

Pages: 1 ... 6 7 [8] 9 10 ... 48