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General Gaming Discussion / Re: Thing that shouldent scare you in games but they do
« on: October 31, 2011, 09:07:21 PM »
OH GEEZ. THAT IS CREEPY.
What is that from?
What is that from?
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Halloween Update.THANK GOODNESS.
Discuss.
Also,I crated a Cosa Nostra Cap so I don't use the purple Fedora much anymore.
My other questions is short: Is there anyway so that characters have to 'accelerate' to reach their max speed? In Doom, they start at their max speed, pretty much. I'd like it so that it takes a little bit to reach your max speed, ala Mario Kart.
Wait, with that hidden message, could you actually get out of it once you've found it? As in do you have to restart the console to get out?Not sure. Think you might've though, considering how old it is.
Pain:
PLAY H 0 A_Stop
PLAY H 0 A_JumpIfInventory("EnkerMirrorCount",1,"EnkerAbsorb")
PLAY H 0 A_Pain
PLAY H 0 //A_GiveInventory("TempInvince",1)
PLAY H 0 //SetPlayerProperty(0, 1, 4)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 1 A_SpawnItem("PainFX",0,3)
PLAY H 1 //A_Recoil(1)
PLAY H 0 //SetPlayerProperty(0, 0, 4)
PLAY H 0//SetPlayerProperty(0,0,1)Do I need to do something with this? I don't know specifically how I'd add more frames.