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Messages - squidgy617

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676
Tutorial Collection / Re: [TUTORIAL] How to Make Your Own Bots
« on: July 12, 2010, 03:49:28 PM »
The first time I attempted making a bot I tried it, but it didn't work. I could've messed something else up though, so its possible.

@Korby: You should release the Galaxyman skin :D

677
Tutorial Collection / Re: [TUTORIAL] How to Make Your Own Bots
« on: July 12, 2010, 03:06:48 PM »
Oh yeah, just remembered. When the full version comes out, if you want to keep your Bots, you can just use the Export button to export the BOTname and BOTINFO files, then import them into the full .pk3.

678
Quote from: "CutmanMike"
Quote from: "squidgy617"
Yay new bug!
Okay, I was doing an Offline Skirmish, all was normal. The game ended as one of the bots (I used a full set of bots) won the game. For a moment, it was all normal.

Instead of it taking me to the menu, though, it took me to the screen it takes you to after you beat the tournament. You know, the whole "Play as your favorite RMs" and stuff. When the montage ended, it started me in Cutman's stage, with the same bots as before!

No clue what happened.

That sounds more like a feature. Was it the wily stage by any chance? After that stage, the next map in the rotation is the intermission screen, and then the cutman stage.
Ah, yeah, it was. Also, during the intermission, the bots were still chatting, so I had all these Fans shouting "Your not as tough as the Constellation Droids!" and "I hope this is a misunderstanding!"

679
Yay new bug!
Okay, I was doing an Offline Skirmish, all was normal. The game ended as one of the bots (I used a full set of bots) won the game. For a moment, it was all normal.

Instead of it taking me to the menu, though, it took me to the screen it takes you to after you beat the tournament. You know, the whole "Play as your favorite RMs" and stuff. When the montage ended, it started me in Cutman's stage, with the same bots as before!

No clue what happened.

680
Tutorial Collection / [TUTORIAL] How to Make Your Own Bots
« on: July 12, 2010, 01:33:25 AM »
Well, several people have asked this, and after experimenting, I know how! Overall, its pretty easy, and quite entertaining. Remember to save often. Also, a skin of the bot you are making must be in your skins folder. You'll need SlumpEd. First, using SlumpEd, create a new .wad. First, add a lump called BOT"insertbotname here", for example, BOTMFAN, for my Fan skin. You do not have to put this in if your bot doesn't talk. Put this in there:
Code: [Select]
[IntroStrings]
"TEXT"

[FragStrings]
"TEXT"

[KilledStrings]
"TEXT"

[RoamingStrings]
"TEXT"

[EnragedStrings]
"TEXT"

[WinStrings]
"TEXT"

[LoseStrings]
"TEXT HERE"
IntroStrings are for when the game begins, FragStrings are for when they frag someone, KilledStrings are for when they are killed, RoamingStrings are for when they are just walking around, EnragedStrings are for when they become angered, WinStrings are for when they win, and LoseStrings are for when they lose, obviously.
You can take out lines and add more, as well as replace each line with what you want.
Some special lines to use:
$player_random_notself - Say the name of a random player other than itself.
$player_killed - Say the name of the player the bot killed last.
$player_killedby - Say the name of the player who killed it last.
$player_inlead - player who's winning
$player_lastplace - player who's last
Now, create a lump called BOTINFO. Paste the code below and edit it as desired.
Code: [Select]
{
name = "\cnMegaman"
accuracy = 4
intellect = 3
evade = 2
anticipation = 1
reactiontime = 2
perception = 1
favoriteweapon = "MegaBusterWep"
color = "00 00 00"
gender = "male"
skin = "Base"
class = "Megaman"
revealed = true
script = "humanbot"
chatlump = BOTMEGA
chatfrequency = 50
}
Here are some things to replace. First, change the skin name to whatever you called the skin in the skins folder.. Make the name whatever you want, the \c[letter] is just for color changing. Here's a guide to what each letter after the c will change the name color to. The only other thing to change is the chatfrequency, which only changes how much they talk. I would use either 50 or 0, for "talk or don't talk", basically. Also, change the BOTMEGA to the name of your bots chat lump, obviously.
To use the bot, open up the launcher and click "add file". Find the bot you want to use and voila! You're bot is in-game.
So, that's how you make a bot. Now, just open up the game, go to Offline Skirmish, and see if your bots worked. You can add as many bots as you want, so have fun!

681
I'm not good with ports... so I'll just answer your second question.

The problem is that the port is not open. So yeah. You have to have your first question answered first.

682
Skins & Bots etc / Re: Squidgy's Add-ons
« on: July 11, 2010, 11:42:02 PM »
Breakman!

Download

This was a little challenging, mainly because of the whole one-eye thing on the front-view poses. You'll notice the head is slightly off to one side, but only if you look REALLY close. Ingame it looks good.

683
Mega Man Discussion / Re: Favourite NetNavi counterpart?
« on: July 11, 2010, 10:00:41 PM »
Quote from: "PressStart"
"Foolish robot... I was trained in your buster arts by Dr. Wily!" unveils four arms, each equipped with a buster.

684
Skins & Bots etc / Re: Squidgy's Add-ons
« on: July 11, 2010, 09:56:23 PM »
Quote from: "DoomThroughDoom"
Quote from: "squidgy617"
Just to let you know, I didn't make the Commandoman sprites :P COG, PressStart and brotoad did. I made all the other ones, though.
The credits are right there. Of course I know.
K', just making sure. I don't want to take credit.

685
Skins & Bots etc / Re: Squidgy's Add-ons
« on: July 11, 2010, 09:51:34 PM »
Just to let you know, I didn't make the Commandoman sprites :P COG, PressStart and brotoad did. I made all the other ones, though.

686
Skins & Bots etc / Re: Squidgy's Add-ons
« on: July 11, 2010, 09:47:02 PM »
Commandoman!

Download!

He doesn't make a sound when he jumpts ATM, but when the full version comes out he will. I used FATLAND instead of LAND, so yeah.

687
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: July 11, 2010, 09:39:01 PM »
OR, you could look at bots in the SGC file. Here, I'll show you:
First, add a lump called BOT"insertbotname here", for example, BOTMFAN, for my Fan skin. Then, you put this in your skin.pk3, replacing the text how you like:
Code: [Select]
[IntroStrings]
"For Dr.Light!"
"Let's do this!"
"Mega Buster armed and ready!"
"Let's go!"

[FragStrings]
"Gotcha!"
"Take That!"
"Haha! Got ya!"
"Yeah!"

[KilledStrings]
"Ow! You got me!"
"Ugh... No fair!"
"I'll get you next time, $player_killed!"

[RoamingStrings]
"Here's my Mega Plan: YOU DIE!"
"I hope you're ready for this!"
"You can't hide from me!"
"You guys are going down!"
"Come on guys, let Dr.Light fix you!"
"You're making a huge mistake!"
"I hope you robots aren't hiding!"

[EnragedStrings]
"You're going down!"
"Wily has really messed you up!"
"You can't stop me!"

[WinStrings]
"Yes! I won!"
"Haha! Victory!"

[LoseStrings]
"Oh man... I lost?"
"Dr. Light... I failed you."
Then, add a lump called BOTINFO. Put this in there:
Code: [Select]
{
name = "cnMegaman"
accuracy = 4
intellect = 3
evade = 2
anticipation = 1
reactiontime = 2
perception = 1
favoriteweapon = "MegaBusterWep"
color = "00 00 00"
gender = "male"
skin = "Base"
class = "Megaman"
revealed = true
script = "humanbot"
chatlump = BOTMEGA
chatfrequency = 50
}
Here are some things to replace. First, change the skin name to whatever you called the skin in SKININFO. Make the name whatever you want, the c[letter] is just for color changing. The only other thing to change is the chatfrequency, which only changes how much they talk. I would use either 50 or 0, for "talk or don't talk", basically.

There, that's how ya make a bot.

Actually, I might take out the clearbots in bot info. I don't really know what its for.
Oh yeah, and change BOTMEGA to whatever you called the first lump.

EDIT: NVM, ignore this. I'm working on it.

688
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 11, 2010, 08:29:26 PM »
Think of it this way: We would have to sprite another animation for each robot master. That would be at least 54 animations, added to the already set animations, reaching 108 animations, plus running animations, standing, and all the rotations. That's alot of sprites.

689
Skins & Bots etc / Re: My skin attempt
« on: July 11, 2010, 01:15:01 AM »
Pretty good. I might download it, but I'm too lazy right now :D

690
Quote from: "CutmanMike"
That mode already exists. It's called "everyone picked up atomic fire in deathmatch" mode ;)
Yeah, and besides, it doesn't beat Roboenza Mode!

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