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Messages - <geminibro>

Pages: 1 ... 3 4 [5] 6 7 ... 28
61
Events / Re: Mapping Event - Dual Mapping!
« on: June 15, 2014, 10:12:23 PM »
Joining!

62
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: June 15, 2014, 09:40:11 PM »
Quote from: "Ivory"
For those who want to see the unreleased Wind Man overhaul, now you can!
It replaces MM6WIN, so just load up MM6WIN to see what could of been.


Also Air Man - unreleased
Thank you!

For some reason, i thought the development Wind Man was going to be larger, but it's still neat.

I'll have to try Air Man sooner or later.

63
Anything Goes / Re: General Offtopic Discussion
« on: June 12, 2014, 09:06:42 PM »
Quote from: "Blutorus"
'Eyyyyyy bro! Welcome back.
If I could ask, what was keeping you away?
You don't really need to answer I'm just curious

Lack of motivation, also, i had a handful of finals to do. In return, heres the phase 2 stage select of Robot Master Adventure that i never got to finish.

64
Anything Goes / Re: Geno's Art Place (More Mario Kart 8 Mixes)
« on: June 12, 2014, 09:01:25 PM »
Geno, you should make a version of Hyper Storm H., with his sphere replaced with a giant pitcher of Kool-Aid.

65
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: June 12, 2014, 08:54:34 PM »
I need to see that original development Wind Man, before it was penultimately scrapped and replaced with the one that we see now.

66
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: June 12, 2014, 08:28:32 PM »
Quote from: "Rozark Kyouko"
Boop.

I was aiming more towards a small map this time, something comfy and nice.
This map flows between the colors as shown below, except in a more stable manner and not .gif like:
(click to show/hide)

That just leaves 1 more new map, this expansion is kicking along pretty quickly.

Why am i getting TRON vibes from this map?

67
This is dead, guys. I couldn't work up the motivation to post on this anymore.

Ivory, or any other moderator, can you lock this thread and move it, please?

68
Anything Goes / Re: General Offtopic Discussion
« on: June 12, 2014, 08:15:33 PM »
Sorry for the hiatus, guys. I'll try to be more active!

69
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: May 28, 2014, 07:46:57 PM »
I actually liked the caves in MM2DW1.

70
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: May 27, 2014, 09:44:27 PM »
Pretty good, pretty good. Can't say i liked them all.

But one thing that i have to say about Dust Man: The yaschishi is too easy to find. And in the first Wily Tower stage, you can spawn in one of the walls.

Still, you could make a redesign of Crash Man's stage, still involving the ascending pipes. Be creative and use 3D Floors! Or: You can make a play area, and do something with the skybox where it starts out at the lower atmosphere in Crash Man's stage, and as time ticks on, it'll gradually change into space. Ring Man's stage in CSCM does the same thing that i'm talking about.

71
Anything Goes / Re: General Offtopic Discussion
« on: May 26, 2014, 08:25:59 PM »
Sorry if i was out so long! I was taking a camping trip with my family.

72
Burner Man and Metal Man follow Dust Man, whilst Splash Woman investigated the IBCM. But, it springed a trap!

THIS UP: Our robot masters, v.s a Yudon!

73
Anything Goes / Re: Anyone's art thread
« on: May 23, 2014, 02:34:40 PM »
I made moore!
(click to show/hide)

74
Anything Goes / Re: Anyone's art thread
« on: May 23, 2014, 01:59:59 PM »
I made a Robot Master.
(click to show/hide)

75
Metal Man uses Burner Man as a meat shield. Looks like the foundation is uneven and really really sharp. Both Robot Masters hit the ground and explode. Oh well, two lost lives. Better take the stairs, or locate a backup elevator.

Dust Man examines the hallway leading to the IBCM.

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