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« on: August 05, 2013, 08:04:52 PM »
Would it be possible for those who voted against the shop to redistribute their votes if (maybe when?) the shop is accepted in one form or another? I don't really care for the shop because:
In option 1, skill is completely nullified by having the time on your hands to repeatedly blast stuff until you have enough to max out your tanks, protect yourself from any form of death, and basically turn the game into a third grade computer test (you get the idea). I should at least die a few times in a Megaman game before I get good enough to perfect it. Even if the grinding doesn't depend on Tellys, there's still a luck factor that just bugs me.
In option 2, if you go out of your way to find hidden stuff (bolts or the things you buy with bolts), why prevent the player from using the hidden stuff right away? As in, if you find bolts, not only do you have to go out of your way to find more to make it worth your while, but unlike finding the goodies in the level, you have to wait until the end or suicide repeatedly to use said goodies. This isn't an RPG type thing or whatever genre you consider Metroid, but an ACTION platformer. In a genre that has action in the title, isn't it a little odd to force the player to save up collectibles to buy stuff that could, if placed in the levels, give you that little, "cool, let me try this out" feeling?
Case in point for why I overall don't like the shop:
Let's say I was a gamer that just laid my eyes upon a new item. I have no idea what it does. If I bought it in the shop, Dr. Light would either:
A. Tell me what it does, therefore ruining the cool feeling I get when I experiment and find out on my own
B. Troll me and sell it off without a description
If this new power-up was placed in the level, however, I would simply know that the level designer placed it in a spot where it might be valuable in that area or the area might be a good showcase spot. The whole fun in Megaman is finding out which robot masters are weak to what through trial and error, right? What makes items any different? You should have to mess with the mechanics until you get it just right. This is inevitably ruined by the shop.
[/2cents]