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Messages - The Killer Nacho

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121
General Gaming Discussion / Re: Super Smash Bros. Series Discussion
« on: August 09, 2013, 09:01:51 PM »
Quote from: "Knux"
[By the way, am I the only one who tried landing on the tiny runway to see if there was a bonus?

I also attempted this.

122
That said, wouldn't it be a really cool idea to add some old school characters to the mix after the publicbetav1a? Imagine Bowser running around chomping Roll :P

123
Quote from: "Koal"
On a side note, Ninja Spy's rage needs to make him COMPLETELY invisible rather then having poor man's invisibility. Any player with a good eye can spot a Ninja Spy using his rage.

Wouldn't an invisible OHKO idea be kind of... oh, you know... OP? I'm likely wrong on this, but I THINK he can stack 2 rages for solid (not the transparency) invisibility.

124
Events / Re: [More Tango Stuf] Tengu's Movie Streams (More suggestion
« on: August 09, 2013, 08:53:32 PM »
Some Ghostbusters type stuff would be cool, but I highly suggest you put some more space between movie announcements and streaming so people can reserve some time for it.

125
Anything Goes / Re: General Offtopic Discussion
« on: August 09, 2013, 02:40:22 AM »
Quote from: "geno"
Probably.

In fact, there is a good chance you are probably older than quite a few Cutopians. (we need a better name than "Cutopians".)

Even though I'm in 9th Grade I'm only 13 though.

126
Anything Goes / Re: General Offtopic Discussion
« on: August 09, 2013, 02:06:17 AM »
Quote from: "DarkAura"
Boy, did I pick a bad time to get back into playing this game.

The newer-ish people kept kicking me because they're a bunch of butthurt anuses.

And no one knows how to use inter when they mapvote!

Was that the server with the old Zandronum?  :lol:

Quote from: "ThePlayer"
8th grade Geometry

I don't think 8th Grade Geometry is a course name, but whatever floats your boat, I guess.
WAIT, WAIT; HOLD THE PHONE. Am I actually older than someone on Cutstuff?

127
Anything Goes / Re: General Offtopic Discussion
« on: August 08, 2013, 11:19:33 PM »
What's the course name? It would depend what level of Geometry you're taking.

128
Anything Goes / Re: General Offtopic Discussion
« on: August 08, 2013, 10:06:37 PM »
Today was my second day of high school. My schedule for first semester is:

Magnet Chemistry
Spanish II
Honors Lit.
Magnet Foundations

(Magnet is basically something where you get Honors credit, but the course is harder than Honors, yet easier than AP)
I don't exactly like my Lit. teacher, but other than that and way too many essays, it's alright. Spanish is still too easy though.  :roll:

129
Quote from: "Jdude330"
hi again korby. any progress on my class?

just wanted to know.

Quote from: "Jdude330"
oh, ok. sorry about the mob of people asking similar questions.

Quote from: "Jdude330"
And me too! Korbys making mine.

BTW almost done korby?

 :roll:

130
General Gaming Discussion / Re: Super Smash Bros. Series Discussion
« on: August 08, 2013, 01:04:01 AM »
Does anyone really think one of the original 12 is going anywhere? Think about it, nearly 10% of the character roster (of the grandfather game of the series) was Ness. Also, Lucas sucks.

131
I'm not asking for new classes to be made given the circumstances, but could people like ThePlayer and I just get reserved spots on the sign-up sheet? I'm mainly worried that the current classes will be refined, we'll be forgotten, and others will fill the list instead.

132
Mega Man Discussion / Re: Megaman CS fangame update!
« on: August 05, 2013, 08:04:52 PM »
Would it be possible for those who voted against the shop to redistribute their votes if (maybe when?) the shop is accepted in one form or another? I don't really care for the shop because:

In option 1, skill is completely nullified by having the time on your hands to repeatedly blast stuff until you have enough to max out your tanks, protect yourself from any form of death, and basically turn the game into a third grade computer test (you get the idea). I should at least die a few times in a Megaman game before I get good enough to perfect it. Even if the grinding doesn't depend on Tellys, there's still a luck factor that just bugs me.

In option 2, if you go out of your way to find hidden stuff (bolts or the things you buy with bolts), why prevent the player from using the hidden stuff right away? As in, if you find bolts, not only do you have to go out of your way to find more to make it worth your while, but unlike finding the goodies in the level, you have to wait until the end or suicide repeatedly to use said goodies. This isn't an RPG type thing or whatever genre you consider Metroid, but an ACTION platformer. In a genre that has action in the title, isn't it a little odd to force the player to save up collectibles to buy stuff that could, if placed in the levels, give you that little, "cool, let me try this out" feeling?

Case in point for why I overall don't like the shop:
Let's say I was a gamer that just laid my eyes upon a new item. I have no idea what it does. If I bought it in the shop, Dr. Light would either:
A. Tell me what it does, therefore ruining the cool feeling I get when I experiment and find out on my own
B. Troll me and sell it off without a description
If this new power-up was placed in the level, however, I would simply know that the level designer placed it in a spot where it might be valuable in that area or the area might be a good showcase spot. The whole fun in Megaman is finding out which robot masters are weak to what through trial and error, right? What makes items any different? You should have to mess with the mechanics until you get it just right. This is inevitably ruined by the shop.
[/2cents]

133
Tutorial Collection / Re: [GUIDE] Guide to the Console!
« on: August 01, 2013, 02:12:43 PM »
If this doesn't deserve a sticky, I don't know what does. There are some commands missing that can be found here: (Sorry in advance if this link is far too obvious and you only included important client commands.)

http://wiki.zandronum.com/Commands

I would write it out here, but if this link were placed near the top of the guide, new users might be heavily inclined to click it and read the stuff on it (which includes both client and server commands, the latter of which may be useful for new hosts in our community). Heck, I've been playing MM8BDM for  several months and before now I had no idea rebind existed like Lego. Overall, props for such a comprehensive guide. (So comprehensive, in fact, you just completely made the SR50 binding guide by Tesseractal obsolete :lol: )

134
Mega Man Discussion / Re: Who's your favourite Robot Master and why?
« on: July 31, 2013, 12:27:45 AM »
Have to go with Metalman NOT BECAUSE SCREWATTACK GAHHHHHHHHHHHHHHHHHHH
His eyes have a fiery passion in them that just says, "it's time to slice and dice." My qualities in general seem to fit those of his from his Megaman & Bass CD Data, save for quick at work (quality over quantity  :ugeek: ). Overall, it just feels like he's a bit more sharp than Cutma-*shot*.

135
+1 Korby, although probably doing other stuff and no time. Zerokk, do you know someone that might take up my class if you think it's OK?

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