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Messages - The Killer Nacho

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181
Anything Goes / Re: Spamthread V.1
« on: July 04, 2013, 07:49:08 PM »
Quote from: "<geminibro>"
Anyway, i've been playing Punch-Out!! on a emulator, any tips on getting past Piston Honda? He's pretty hard to beat.

Could you specify which version of Punch-Out!!! you're having trouble with (NES, SNES, Wii)? You having trouble on the little eyebrow move (the Hondo Combo), any other specific move, or just in general?

182
Quote from: "Stardust"
Then why simply not disabling them in CTF ? It's more efficient than "reduce the luck of getting them"
Well, when you look at the insane number of classes that have a notable edge in CTF (as Korby mentioned), wouldn't it limit the variety that defines Classes? I mean, aren't vast choices and play-styles the whole idea behind Classes? Nonetheless, I totally agree with your perspective on luck and there doesn't appear to be a coherent solution. Not only could a Quickman fall in the hands of a skilled player as previously mentioned, but the other team would have nothing to fight back with. Can anyone disprove the idea that luck and variety are mutually exclusive?

183
Mega Man Discussion / Re: Megaman Joke Topic
« on: July 04, 2013, 06:40:20 PM »
That... was actually pretty funny and above pun level.  :lol:
I'll fix that:
Just got off Light's Saxton Hale. Someone had Astro Crush from Eddie, died using it, and I picked it up and died. The same thing was happening to Gravity Hold. They kept getting passed around and the Hale died. I had to type "That CRUSHING defeat was OUT OF THIS WORLD!" It was so punny that nobody cared about the GRAVITY of the situation.

184
Anything Goes / Re: Goldfish
« on: July 04, 2013, 04:46:49 PM »
Sorry...
This is my first forum and I didn't see this as frowned upon as per the forum rules. For future reference, how recent should a topic be to respond to it? I presumed anything not locked (especially in the Anything Goes category) was free to be posted in. If you deem it necessary to give me a strike / ban or something I understand.  :(

185
Anything Goes / Re: What's your favorite color?
« on: July 04, 2013, 04:40:17 PM »
Cobalt Blue (like the kind on the box of Pokémon Sapphire)

EDIT: I love how you included transparent  :lol:

186
Anything Goes / Re: Goldfish
« on: July 04, 2013, 04:34:51 PM »
Orthodontist's Jawbreaker has that symbol.  :lol:
Also, you can blame me for the imbalance in votes.
inb4 I'm hunted down and eaten

187
Anything Goes / Re: What is your avatar from/of?
« on: July 04, 2013, 04:27:44 PM »
I can only hope you can recognize my Avatar (as of this post date), but if you can't, shame it's from Street Fighter II.

188
Forum Games / Re: Rate the avatar of the user above you
« on: July 04, 2013, 04:25:31 PM »
12.96/16.79
Because decimals are peachy  :roll:

189
Any reason See duo skins changed back to Gemini? Can't tell them apart when the color glitch occurs, but could with Burst/Napalm. In addition, do survivors not camp more than Hales (in light of the Hale health degeneration thing)?

190
General Gaming Discussion / Re: Favorite Video Game Sound Effects
« on: July 04, 2013, 09:29:30 AM »
When I was first into Zelda, I was sick and tired of the game over screen from Zelda 2 (I had seen it WAY too many times...), but I just chuckle looking back at it now, especially considering how much of a step down it is to look at old school Ganon.


191
General Gaming Discussion / Re: Name something "underrated"
« on: July 04, 2013, 09:21:04 AM »
A non-Gamecube controller for Wii, particularly regarding Brawl. Seriously, as soon as I pull out my Wii-mote and nunchucks everyone thinks I whipped them out by mistake.

192
Quote
Calling it betraying is quite wrong. They always had games on most major consoles. And Megaman 8 and X4 weren't even PS1 exclusives, because they were also released on the Sega Saturn (So was X3, even).
And Capcom didn't even become popular because of Nintendo, but because of their Arcade games (Street Fighter and 1942, for example).

Correct me if I'm wrong, but not only did Capcom stray from the Nintendo universe in terms of Megaman, they have relatively recently did the same for Street Fighter. SFII HD Remix? SFIV? This ties in to my on topic response: I kinda dropped new school Megaman and Street Fighter due to them straying off to consoles I would never otherwise purchase (XBox One, PS4...). If you're looking for a certain game, X6 reflected any rays of hope for the series into players' eyes.  Street Fighter IV was so refined and revamped, but unfortunately available on EVERYTHING but Nintendo consoles, so I predict a lack of Street Fighter for Wii U as well. This makes me quite uncomfortable in both series going forward   :|

193
Anything Goes / Re: What have you gotton into lately?
« on: July 03, 2013, 07:26:59 PM »
I've gotten back into 80's TMNT and Street Fighter.
Frankly, after giving Battle Network a legitimate try, I can safely say I've lost all interest.  :|

194
Your personality type is ISTJ!

Introverted (I) 75% Extraverted (E) 25%
Sensing (S) 55%      Intuitive (N) 45%
Thinking (T) 90%      Feeling (F) 10%
Judging (J) 91%      Perceiving (P) 9%

I'm a monster  :p

195
Mega Man Discussion / Re: Favorite robot master from each game.
« on: July 03, 2013, 06:58:49 PM »
New to this forum, apologies if I unintentionally break any rules and / or regulations.

On topic:
MM1: Fireman (the original "burn everything down" bot)
MM2: Metalman (explanation needed?)
MM3: Shadowman (ninjitsu action!)
MM4: Pharaohman (signature pose is just too memorable; music was outstanding IMO)
MM5: Waveman (has a harpoon; cool mask pattern)
MM6: Yamatoman (his form and finesse with his weapon seem optimal)
MM7: Turboman (wears shades; goes crazy fast)
MM8: Frostman Swordman (fire + swords + accent)
MM9: Magmaman (spread shot of combustion; gives you weapon called Magma Bazooka)
MM10: Commandoman (takes control of stuff + bombs)
MM&B: Magicman (stereotypical magic props used as weapons)

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