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Messages - The Killer Nacho

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61
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v3)
« on: September 28, 2013, 03:20:48 PM »
Alright, I could tolerate Brightman when it was just CucaMorais, but when Brightman becomes a bandwagon subject, it's a truly obnoxious sight to behold.

62
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 23, 2013, 12:03:59 AM »
Although I don't particularly care for the simplistic layout of MM1CUT, I have to ask why people don't just leave it out of map rotations in LMS servers. It's rarely played overall and there's nothing explicitly gamebreaking about it to stimulate the feeble mind of a troll (I find that when it is mapvoted to, it's always by Toasted Tea and the vote nearly always fails).

63
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: September 21, 2013, 10:34:36 PM »
Quote from: "Ceridran"
You do know you could turn old Plantman's stage basic layout into an improvised Cutman's stage yet with some changes to make it less trashy, right?
Maybe this was a misplaced modifier referring to MM6PLA being trashy.

64
MM8BDM Discussion / Re: I'M HAVING TROUBLE
« on: September 20, 2013, 09:20:22 PM »
Is there any way you can try opening a WAD again and copying the error message into a new post?

65
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v2)
« on: September 17, 2013, 10:15:51 PM »
My main issue is the fact that Drillman has noclip and can evade the Hale with this easily. By the time the Hale superjumps up, Drillman has run away, leaving the rest of the players to die. I wouldn't have a problem with it if there was a reason to use the alt besides drilling away from the Hale. If there is, I'm not aware of it at the moment.

66
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v2)
« on: September 14, 2013, 10:42:22 PM »
If there's one thing I'd like to have altered, it's Drillman. People are camping with his alt far too easily.

67
Anything Goes / Re: General Offtopic Discussion
« on: September 13, 2013, 01:20:31 AM »
I almost got harassed by French exchange students trying to steal my parmesan and pasta (which they believed was strawberry flavored for some reason) at lunch. They pinned me against a wall and insisted I take a picture with them, but I refused. My "friend" proceeded to claim I wished to take a picture with them in order to troll me. Worst lunch ever.


And yes. I. Am. Dead. SERIOUS.

If this site didn't have censorship policies...

68
MM8BDM Discussion / Re: I'M HAVING TROUBLE
« on: September 13, 2013, 01:16:50 AM »
Slade 3 might not be as user friendly. All you have to do is click open wad to look inside different wads. As Kapus said, post with more details if you're unclear on anything.

69
Alright, I see what you're getting at. However, wouldn't it be difficult to design good pellet layouts for each and every single map (including custom maps)?

70
What prevents any given ghost from just standing inside of or on top of a pellet so no survivor can get it?

71
I know it sounds extremely weird, but I voted E and S tanks. First and foremost, all tanks systems work equally well if handled correctly in the context of the game. My main gripe with W tanks is that they're typically too easily available and greatly reduce the value of conserving weapon energy. Weapon energy conservation is the main idea of the Wily stages, the grand stage of the entire game. Getting rid of W tanks would encourage weapon diversity and provide a new challenge to seasoned players in that it would encourage experimenting with different weapons. One weapon might be listed as a boss's weakness on the wiki, but another one might have a faster rate of fire and could be much easier to hit with. S tanks still allow players to refill what they need to in a tight bind, but make players think twice before draining that precious rejuvenation in a can. Obviously, S tanks should be rare/expensive (in terms of the shop) because Megaman 6 made threw so many tanks at the player's feet they lost their value and meaning. E tanks just sort of belong in the Megaman universe as near staples of the franchise. Whatever you do, just please make players value each and every tank they're given.

72
I actually did a school project on this and got INTJ as opposed to ISTJ. Different testing website, but it's still fairly weird because there was only ~2 months of a gap between the two tests. I guess it makes sense though because the sensing vs. intuition spread was less than 10% on both accounts.

73
Anything Goes / Re: Mechanism
« on: August 29, 2013, 02:39:20 AM »
Quote from: "Awbawlisk"
Probably jealous of the fact that they don't have higher post counts than Korby any other Cutstuff Member with a very high number post count, plus the the fact that some of them got their high post count from being here for forum games before post counts were disabled for it (Blame One Word Story) could actually be very cringing to them (Ex. Killer Nacho and So forth).

. . .

Quote from: "The Killer Nacho"
The whole thing was just an observation and a question mostly stemming from curiosity as opposed to a complaint.
Please take the time to read my posts first hand before criticizing from a random response on the thread. If I were jealous, I wouldn't post in forum games so often. Accusing one of jealousy and a scheme to alleviate that is rather judgemental.

74
Anything Goes / Re: General Offtopic Discussion
« on: August 27, 2013, 09:15:20 PM »
Quote from: "Ivory"
Generally the only person who would complain about not getting posts from forum games is someone who wants to get more posts and seeks to use the every popular forum games as a means.
My post was poorly phrased in retrospect; I was mainly asking why something with offtopic in the title counts for posts. The whole thing was just an observation and a question mostly stemming from curiosity as opposed to a complaint. Just kind of felt weird that
Quote from: "SmashBroPlusB"
OH CRAP IT'S SAM
counts for posts but typically more meaningful things like "Answer the Question Above" don't. You can do whatever with post counts for all I care at this point. Although I would like to mention I can recall at least one incident of postcount discrimination on CutStuff.

EDIT: My point isn't limited to this thread.
Quote from: "Ivory"
This is also not a site about playing forum games, it's a site about games that Mike makes, along with the typical other topic forums.
I don't think:
Toad Day
Mafia Queue Redux,
Post your desktop!,
Elena: Wanted,
etc.
fall under either of those categories. And those are just a few examples. Perhaps I'm missing something myself or poorly judging the situation (which is rather likely  :|).

75
Anything Goes / Re: General Offtopic Discussion
« on: August 27, 2013, 03:27:21 AM »
Seriously, can a moderator explain to me why this thread counts for posts? I feel like you're overgeneralizing the entire forum games category due to a few mindless threads. If there's a solid reason why the forum games should not count for posts, this thread should be the "what's on mind?" game.

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