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Messages - OtakuAlex

Pages: [1] 2 3 ... 38
1
Anything Goes / Re: Mega Man Roleplay
« on: July 14, 2014, 07:34:33 AM »
So, I heard you like 10 pages of non-progress. Can something interesting happen soon?

2
Now I see why no one else speaks up on the forums. Take whatever you like out of this phrase as you continue to look down upon me and feed both yourself and others with lies.Fine, I'll be done then, because I'm obviously wasting my time speaking to those who cannot think beyond what's been told. If this is how everyone is here, just ban me.As I said, the only way to get this person to listen is with violence, because they brush aside calm words as if said words were just flies.

If you're gonna say I'm wrong and my actions are shallow, then you're only paying attention to what I say and what others say about me instead of looking at the subject I speak of. That is as blind as it can get, which is sad to see from an admin.If I must be punished for speaking up in the only tone that will be heard, then what's the point of anyone  having the ability to talk other than to socialize about meaningless matters or kiss each other's arses?

3
>Didn't call names
>Peace doesn't work when trying to get through with said "target"
>This isn't any real sort of flaming
>What's the issue here?

So, yeah, go ahead and do whatever. Your logic is flawed and I don't care about any consequences ye have for me.

4
Justin's post now makes me want an Alien boss that rips people to shreds with its tail/claws and cane use Face-Huggers as rage to make baby aliens that are weaker by making the player be replaced by them. Of course, the player wouldn't be turned/replaced into/by one until a few seconds after he/she got hit since the aliens don't come out immediately. However, just like all epic/good/decent ideas, this'll most likely get pushed aside into the rejection pile.

5
That'd be awfully lazy and forgetful of the mod's origins.

6
MM8BDM Discussion / Re: Destiny of mm8bdm?...
« on: July 05, 2014, 04:47:42 PM »
Quote from: "tsukiyomaru0"
Quote from: "OtakuAlex"
Yes, they have DM modes. But, do those DM modes hold anything we love about those games aside from the weapons and visuals? No, not really.

Also, for all the examples you brought up, there's no 8-bit textures available to use for those textures since they were made after the death of stuff like the NES and GameBoy. This kinda defeats the purpose of an 8-Bit Deathmatch.
There was no Rockman and Forte FC done, yet here we are, MM&B Expansion. Plus there were people who actually converted 16-bit textures into 8-bit ones, if my memory betrays me not.


'Tis true, but MM8BDM started off with 8-bit. If you're gonna use a game's textures, it's best to not re-invent them. Besides, they look much better when they''re not 8-bit.

8-bit graphics are only good for nostalgia or simplicity. If your game is themed heavily off of the 80's or is a remake of sorts for a game in the 80's, go ahead and use them. If the game is more modern, it'd be best to use graphics that are more pleasing to the eyes. Even 16-bit can fill this role, mostly due to how colourful 16-bit games were able to be. Games much further beyond that time are able to fit that, too.

Would you really want to remake the graphics and gameplay to create something that holds little to no essence of the original game?

Also, DM is a rather shallow gamemode.

7
I think Sniper should be an actual sniper. Currently he has a blade of sorts and a bow. This isn't a sniper, this is a hunter. A sniper should have a ranged weapon to snipe with as his main.I'd say give him a gun of sorts instead of the blade, but make it do around 35 damage + Ripping and has to be reloaded every one in a while.

Also, Celebi, why are you giving ideas for Talbain to be an even bigger issue than he already is? Oh wait, you're the one who always does that. >_>

8
MM8BDM Discussion / Re: Destiny of mm8bdm?...
« on: July 05, 2014, 07:58:30 AM »
Yes, they have DM modes. But, do those DM modes hold anything we love about those games aside from the weapons and visuals? No, not really.

Also, for all the examples you brought up, there's no 8-bit textures available to use for those textures since they were made after the death of stuff like the NES and GameBoy. This kinda defeats the purpose of an 8-Bit Deathmatch.

9
MM8BDM Discussion / Re: Destiny of mm8bdm?...
« on: July 05, 2014, 07:36:21 AM »
Quote from: "tsukiyomaru0"
If anything, we could see 8-bit Deathmatch of other franchises in future, such as Kirby, Metroid, Zelda, Castlevania (Though this would be insane due to the sheer amount of weapons and skills existing through all of them)... Not sure if the MM8BDM team would be willing to do that, for they would still be as time-consuming as this one, but I'm playing with possibilities.

I'm gonna stop you right there and say that is a set of bloody awful ideas.

Kirby would take a lot of work to make the copy-ability function properly, Metroid is best done with detail on the environment (8-bit doesn't have much detail, really), Zelda isn't an adventure game and deserves more depth than deathmatch (actually, same goes for Metroid since it also is based on exploration), and Castlevania isn't much without some creatures of the night to whip to death.

I'm surprised Mega Man works, all the rest would be a bloody mess to implement to a deathmatch setting. Maybe some deathmatch to the side, but not as the main course. Especially since you'll be most likely destroying many aspects that we all know and love from them.

Besides, there's already some mods based off some of those for Doom. Metroid Dreadnought, the Unnamed Zelda Mod, and Castledoom/Doomvania.

10
Hey, time for me to pick apart the aspects of your changelog that caught my attention. (I deleted the changes from the changelog that I had to response to)

Quote from: "Stardust"
(click to show/hide)
              [/color]

11
Quote from: "Superjustinbros"
I'm sure this is probably a bit too complex to program in, but I think this could allow Auto to be a bit more useful in the field.

When Auto is ready to create a weapon, pressing Alt will bring up a small menu, showing a selection of three random weapons. Each weapon corresponds to a movement key. If left is pressed, Auto will spawn the weapon in the left window, if the right key, the weapon in the right window, and either making no movements or pressing Up will make Auto spawn a weapon in the center window. With this, Auto could spawn weapons that are the most highly efficient in the given map/situation, incase a certain weapon he's offered doesn't work.

Auto can still move when picking a weapon, and he can still fire bolts with the primary fire button.

Complex, yes. Impossible, no.

I remember a Doom mod called Sector Craft that had a menu that would be used for selecting what the player would spawn. It was pretty neat.

Anyways, it's 100% possible. Actually, it might not even be as complex as you and I think. (I've yet to look at Sector Craft's coding or try making anything like this, so I would know. Maybe I should try pulling this off in a mod of my own just to see how complex it is.)

Also, INB4 Star rejects this idea and I proceed to laugh my ass off in this wonderful wheel chair tha- *Spins around* WHEEEEEEEEEEEE~

12
So, I see a brilliant idea for the medic was rejected and instead you ask for a hat......After all I've been saying in this thread, you're not really trying to prove any of it wrong and are pretty much just proving all the rumors of you to be true.

GG, Star, GG.


P.S. Hiding the ACS won't do you any good since there's decompilers for ACS.

13
How is not seeing shit a good concept for a gimmick, a boss, a anything. If you people like to not see anything so much, just lower your gamma and brightness down to as low as they can go. =I

I mean, come on. Plus, it doesn't act as cover of any sort. People can still analyze the map and take routes they want. I once made it to my destination and dodged Talbain's attack by doing this. He finally actually killed me when I was taking a break to do something. (probably should've paused during said break)

So, since it doesn't help with pulling an attack on them, but can help with them not attacking you, (if they're smart enough to do what I did, that is) that would mean that, if anything, this gimmick can increase the chance of matches lasting longer.

Once again, though, this probably won't be removed. Why do I say anything, then? I mean, this is quite BS. I'm actually starting to prefer Rebalanced now due to how it didn't try to pull off shit like this that would only harm the mod's overall quality.

Oh, and I see those fingers saying "people disagree with you and have different opinions", don't bother. Pffft.


If people are giggling on the inside from something they're complaining about, that's no different than finding pleasure in receiving pain.

14
Anything Goes / Re: The Youtube Degradation Thread
« on: June 28, 2014, 04:24:26 AM »
I usually disagree with Bikdark entirely, but here I say "You win against your foe, good sir".

Seriously, though, those points are 100% valid and I still don't get why people keep bitching about YT's changes. I mean, seriously, most of these changes are for the better!

15
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: June 28, 2014, 04:19:47 AM »
If he proceeds to do useless bumps, someone should just lock this. Just sayin'.

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