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Messages - OtakuAlex

Pages: 1 ... 6 7 [8] 9 10 ... 38
106
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: April 20, 2014, 02:59:29 PM »
Get closer in an attempt to see who it is since all I see is a silhouette.

107
Quote from: "Superjustinbros"
I do have an idea for Ninja Spy, unsure if it was considered before.

What if with a particular type of move, Ninja Spy was able to change his skin to become a normal-colored (cyan/blue) skin from vanilla 8BDM? He wouldn't display hurt animations/sounds considering how it's not possible to TK other human players, but his health would still drop.

He could also fire a dud Mega Buster that doesn't harm anyone.

What's the point of this other than hiding from the players? Especially with the no-damage buster....

Plus, this could easily be rendered useless with how players can see their target's name if identify players is on.

108
Anything Goes / Re: General Offtopic Discussion
« on: April 15, 2014, 12:38:29 AM »
Quote from: "Laggy Blazko"
I thought that page was a joke.
Is it? I dunno, but it's believable enough with how Capcom has been recently.

109
Anything Goes / Re: General Offtopic Discussion
« on: April 15, 2014, 12:28:06 AM »
Quote from: "Dr. Freeman"
This is the highest point I will ever reach in my life.

https://twitter.com/MegaMan/status/454301498512379904

Though knowing that my greatest achievement was putting Mega Man and the Backstreet Boys together is kind of disappointing.

I accidentally did something popular guys.
Help.

I ended up finding something somewhere on that linked page. This is sad and funny at the same time...... http://www.p4rgaming.com/capcom-unable-to-recognize-four-out-of-five-characters-in-mega-mans-final-smash-in-smash-bros/ Oh, gods, we're never gonna get a new Rockman/MegaMan any time soon. I know hope was already lost, but the ways Capcom is in these quotes......It's like someone not knowing their own face.

110
Projects & Creative / Re: Class based modification (v7ah)
« on: April 13, 2014, 02:29:16 AM »
Quote from: "That One Boss"
what are you talking about I didn't dissapear

I thought of a use for junkmans cubes
what if he could use them as platforms, and if he punched while standing on one
junk cube surfing

This is all sorts of levels of awesome. Please let this be a thing.

111
W.I.P Forum / Re: Insanity classes!
« on: April 06, 2014, 09:07:40 PM »
Quote from: "fortegigasgospel"
I hate to be that guy, but I'm sure someone on the team has to have learned after the original saxton and teaparty that your main coder needs to be kept in check.


If the "main coder" you speak of is the same as in the first post by LD.....Then I, myself, wouldn't call him the main coder since there were like 40 test versions where we didn't even let him make changes, only me and Light were doing work.

Either way, we all keep each other in check. (it's a democracy or anarchy)

112
W.I.P Forum / Re: Insanity classes!
« on: April 06, 2014, 01:26:42 PM »
I think how we could try making your class unique is instead of having a dash, we give you the power of the force to rapidly pull your opponent closer. It would be used for the same purpose, but would be different in its mechanics and code.

I mean, you do have a lightsaber, so why not base your class around jedis? Unless you mean more like non Star Wars lightsabers like the Beam Katana in No More Heroes series or the Z-Saber in the Mega Man X and Mega Man Zero sub-series.

113
Anything Goes / Re: General Offtopic Discussion
« on: April 04, 2014, 06:31:41 PM »
Knux is obviously a human Mega Man wiki.

114
W.I.P Forum / Re: Insanity classes!
« on: April 04, 2014, 12:44:00 AM »
I noticed that some people thought my class was "confusing", so I'm gonna put a guide right here in a spoiler.

(click to show/hide)

While I'm here, I might as well say this;
I know this mod is terribly unbalanced and needs work, so please give feedback so we can make it more acceptable. We will keep Neo under control and nerf/buff any classes that need it.

Give us feedback and this may become a rather fun class pack. (for others that is, I actually have fun with this)

115
Anything Goes / Re: General Offtopic Discussion
« on: April 03, 2014, 10:33:12 PM »
Quote from: "Davregis"
Say a game doesn't save, like Mega Man 1 or even worse, Castlevania.
...

Are you convinced yet?


Or Ninja Gaiden.

Actually, Kid Icarus would be a great example, except it has passwords. (IIRC)

116
Anything Goes / Re: General Offtopic Discussion
« on: April 03, 2014, 12:36:29 AM »
Quote from: "Ceridran"
I take it you disable images.

http://www.mediafire.com/convkey/c15e/j ... ?size_id=8

What did I just look at?  ?_?

117
Quote from: "Tfp BreakDown"
no I am not. Don't be putting in lies here alex, ya brillopad ass motherfucker. But seriously how did you miss that when going through my submission? Also Why would I put that in, when I'm trying to keep it accurate to source.

Oh, OK then. I wasn't putting in lies, though. I said "I think" as in it was a guess. =S

Meh, whatever. And, yeah, I suppose rocket jumps aren't in vanilla DooM and are just something added to some source ports.

118
Anything Goes / Re: General Offtopic Discussion
« on: April 02, 2014, 01:10:03 AM »
So, today I came to school with the bleakest stare ever, then I realized it was April Fools and walked into one of my classes. Guess, what? The teacher was pranking the students by sneaking images on the laptop screens for the students to see upon opening them. I found it pretty hilarious myself. Heck, when I saw the image on my screen I didn't get surprised or whatever by the Zalgo-esque thing going on and I just said "Oh, hell there beautiful". That stuff really made my day.

119
I think TFP is hinting at rocket jumping.

120
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: March 31, 2014, 03:45:50 PM »
Wipe the blood off his face.

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