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Messages - OtakuAlex

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451
MM8BDM Discussion / Re: State of the Servers
« on: October 23, 2013, 05:31:56 PM »
Honestly, right now, while I have grown tired of SH, it's not too bad. What really urks me is that people almost never play SH without YD classes, those classes make winning too easy for the survivors, this makes victory as a survivor meaningless and losing as hale having nothing to do with you being bad, it all depends on how cheap the survivors are being with their classes. If people are going to play with extra mods, I just wish it would be more than just YD classes and a few map packs, I remember back when I hosted a SH server, it was extremely popular due to having Uki Weps and such, those weapons are fun to abuse and can't be used with classes. Anyways, if we make more mods and host server for them, we could easily make the alive servers more diverse, DM with weapon packs, Team DM/LMS with classes, LMS with more mods like Roboenza, and we could also merge mods that enhance the gameplay immensely with these mods. If you need an example of what kind of mods we could make to enhance the gameplay, like I always mention, I plan to make two such mods, a Pokemon mod and RPG mod, these would enhance the gameplay since the Pokemon mod would allow you to switch between Pokemon during combat through items that activate player class morphs and there would be a type system and the ability to catch new Pokemon (not savable), while my RPG mod once done will give players the ability to level up, giving them enhanced stats such as HP, ammo capacity, spells, more armor, speed, attack power, and would be saved in a way similar to how the core game saves how far you are. I would like to see more people start projects like the ones i plan to do since they enhance gameplay and are easy to put into a server with other mods without the need of further modification. Come on, fellow modders, we must bring mods other than classes, maps, and LMS modes. We must bring mods that make the game worth playing for hours without end and are easily put with other mods. OK, enough with the half advertisement half inspirational speech, I gotta go figure out what attacks I should give the Pokemon and how I'm going to get my RPG mod to work how I wanted it to.

452
Forum Games / Re: Rate the avatar of the user above you
« on: October 23, 2013, 12:44:50 AM »
They should really change confusion so that it hits teammates instead of yourself
Also
9/10
I like Mech Godzilla

453
I've released V1b, Zero now has a buster and dashes while slashing, Bass is less OP, and a new class has been introduced...........The White Mage from the FF series.

The new class works like this:

Main: Aero (I was lazy, so I just made a Tornado Hold that doesn't need to hit the floor, actually moves, and can home in, it has the speed of 5)

Alt: Cure (OMG, guess what this does!)

I would like to get feedback and know which classes I should improve or create. Also, with my Pokemon mod I'm working on, it's taking a while since I don't know what I should do for a lot of the Pokemon, I don't even know what Mudkip's main attack should be, so I'm accepting suggestions for that mod even though it's not released yet. Please give feedback on any current mod(s), thanks for your time.

454
Forum Games Archive / Re: Describe the avatar above you!
« on: October 22, 2013, 09:48:38 PM »
Gyarados failing at attacking his target

455
MM8BDM Discussion / Re: State of the Servers
« on: October 22, 2013, 06:23:09 PM »
Quote from: "Rozark Kyouko"
Oh look another thread that says the game is dying but people are playing it.

Why is this a Bi-Monthly thing.
It's just the same core "idea" where all we do is discuss how to bring the game back but never do because noone has motivation.
I've said it before, and I'll say it again.
People are playing a mod of MM8BDM. In essence, this is playing the game.
-insert Knux's bad sand juice metaphor here-
We're not dying, we're still alive and kicking.

I might've sounded like an ass but I'm being serious, this really is a bi-monthly, if not monthly topic.

I think people are complaining that the core game is dead, meaning that no one plays without certain overrated mods. While I do get sick of Playing SH over and over again after a while, I don't mind it too much. Also, I see that people aren't doing much to add more variety, so I'm brainstorming ideas and attempting to bring them to life, though I'm not sure if I have the right amount of determination to work on some of this.

456
MM8BDM Discussion / Re: State of the Servers
« on: October 21, 2013, 06:29:36 PM »
Quote from: "Tengu"
Quote from: "TailsMK4"
My interest in the game continues to decline. Every single day I encounter someone talking about Classes Saxton Hale. It just makes me sick every time to hear that. I personally want a break from SH myself


viewtopic.php?f=37&t=5600


I'm sorry what.

I'm going to quote the X7 OP (Code Crush) for this:

"But in this world, everything is hypocritical, nothing means anything"

457
MM8BDM Discussion / Re: State of the Servers
« on: October 21, 2013, 01:29:58 AM »
Quote from: "TailsMK4"
My interest in the game continues to decline. Every single day I encounter someone talking about Classes Saxton Hale. It just makes me sick every time to hear that. I personally want a break from SH myself, but people are no longer interested in mods like Rage Roboenza, Mafia, Bot Apoc, some of those others...I am considering at this point just being inactive in the community, unless Classes Saxton overnight just dies out completely, which will not happen, of course.

I also wish there were more people playing mods like Roboenza.........That's actually my favorite mod, to be honest. However, we can't just complain, plenty of the people who like SH also like some of these mods, we just have to let them know that people want to play them and they could very well be going over to the server. Of course, many will decline, but we can't just sit here and complain.

Also, one of the main reasons no one is playing Roboenza could be that the only server of it up is Swarm, which no one likes as far as I know

458
Forum Games Archive / Re: Describe the avatar above you!
« on: October 20, 2013, 02:56:57 AM »
Quote from: "Geno"
A photo of a player in the rain, in front of a crater, taken in the game Pokemon X. Or it could be Pokemon Y.
It's Pokemon Y

Also

A furry animal surrounded by light

459
Forum Games Archive / Re: Describe the avatar above you!
« on: October 20, 2013, 01:43:02 AM »
A soldier robot that still reminds me of Legos (the plastic toys, not the user)

460
Anything Goes / Re: What is your avatar from/of?
« on: October 19, 2013, 03:48:14 AM »
Quote from: "Crunchy"
Quote from: "Ivory"
From old witch to adorable, my new favorite trainer class. But then again, I think most of the trainer classes in Gen 6 are actually pretty nifty. Aside from Team Flare looking like 80's rejects in gaudy orange suits.
I like the Hex Maniacs as well.
They also remind me of Tomoko.
They remind me of myself, as strange as that may sound

461
Anything Goes / Re: What is your avatar from/of?
« on: October 19, 2013, 02:38:10 AM »
I guess we're all going to be using Halloween themed prof pics then (well, maybe not me since I only recently switched to this one)

462
Forum Games / Re: Rate the avatar of the user above you
« on: October 18, 2013, 10:26:33 PM »
1/10
It really needs more effort put into it

463
That sounds like a good idea. And I've been thinking, I'm not sure if the rage is functional for my hale since I haven't exactly tested it, so I plan to post what I've worked on so far once requests are up. Also, I obviously won't be able to make your Salaryman hales if it's decided to be a Mega Man only mod, though I don't think that'll happen.

464
Forum Games / Re: Rate the avatar of the user above you
« on: October 18, 2013, 07:26:46 PM »
10/10
Bloody Tails = Win

465
Forum Games / Re: Rate the avatar of the user above you
« on: October 18, 2013, 05:53:16 PM »
*void
I'd say my character is really skinny since this pic was used with the in-game camera function, so it should be exactly as it was in game unless zooming in effects it in such a way. If it is squished, blame Game Freak or Nintendo.

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