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Messages - OtakuAlex

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511
General Gaming Discussion / Re: General Doom Engine Based Game Discussion
« on: October 07, 2013, 02:23:46 AM »
Quote from: "Beed28"
Is there anything in the Skins folder that could be interfearing? That's why I keep a seperate Zandronum "install" from the one I use MM8BDM for, for when playing Doom, Heretic, Hexen, Strife, etc.

I do have a lot of skins, so possibly. And speaking of skins, I think the MM8BDM community should make a wad/pk3 with a bunch of commonly used skins for us to use instead of loading seperate files (just them being seperate files has caused problems since I collect so many skins), much like the Zandronum Skin Pack.

Oh well, at least Heretic still works fine, it only seems to be Hexen that's given me trouble. So, any cool Heretic mods?

512
General Gaming Discussion / Re: General Doom Engine Based Game Discussion
« on: October 07, 2013, 12:32:05 AM »
Quote from: "Knux"
Whoa, first time I hear of that bug. Which version of Hexen are you running? Though it may not have anything to do with that.

If all else fails, try googling a solution. I looked on the Zdoom wiki, but nada.

I'm actually not sure what version I'm using.......I didn't even know 90's games had versions, unless you mean special editions and such.
Also, the bug didn't appear until recently, so I don't think it's my .wad either way. I tried backing up the .wad, replacing my Zandronum settings file, launching through alternative ways, but I always get the same results, insta-death spawning.

513
General Gaming Discussion / Re: General Doom Engine Based Game Discussion
« on: October 06, 2013, 01:39:14 AM »
Quote from: "Knux"
Something from two months ago that I never posted.
(click to show/hide)
An Ettin and a Wendigo went at it and killed each other at the same time. Too bad I didn't arrive in time to screenshot the Wendigo's exploding carcass!

That's pretty cool, I had something like that happened to me in Doom 2 once. A Pinkie and an Imp killed each other and I just watched them do so. BTW, for some reason Hexen has been buggy for me lately, when I do single player, I get killed by absolutely nothing upon spawning, however, this doesn't seem to happen on servers. Does anyone know how to fix the insta-death spawn problem?

514
General Gaming Discussion / Re: General Doom Engine Based Game Discussion
« on: October 05, 2013, 02:56:56 AM »
Quote from: "Gummywormz"
Wrath of Cronos adds new classes and more rpg-like elements such as skills, levels, and stats.

That sounds like somethin' I would greatly enjoy, I will try it right now.

515
General Gaming Discussion / Re: General Doom Engine Based Game Discussion
« on: October 05, 2013, 12:08:11 AM »
Quote from: "Knux"
I should go finish that Titan Fighter run of Hexen. Last time I was playing, I beat the Heresiarch and saved the game before going to the secret level of the hub and moving on to chapter 4.

I've found that the game was hard only at first, until THANK GOODNESS I FOUND THAT HAMMER. Chaos Serpents on the hardest difficulty are suicide to face with melee combat if not done correctly, or swarmed. Or spotted from afar. Damn that shit.

Well, good luck with that. I might do a Titan run, too. BTW, know any good Hexen mods that work with Zandronum

516
General Gaming Discussion / General Doom Engine Based Game Discussion
« on: October 04, 2013, 02:51:49 AM »
I didn't see a thread for talking about other games based off the Doom Engine around here, and since I love all the games made on it (aside from Chex Quest), I just had to make this.

Talk about anything that runs on the Doom engine, this means Doom, Doom II, Heretic, Hexen, Strife, Chex Quest, and any mods for those games

I'll start off the discussion by mentioning a Doom II mod called "Doom the Mercenaries", it basically gives Doom II gameplay similar to that of RE4 and gives it new sprites for these gameplay changes.

You can get it here: https://mega.co.nz/#!pIEXiBYT!S4AcMGeln2-l_p6g77WtaCfJk_klIvsP0POMhehC1BU

or...

Here: http://static.best-ever.org/wads/doomthemercenaries.pk3

517
Anything Goes / Re: You know you've played too much MM8BDM when...
« on: October 01, 2013, 06:44:04 PM »
Am I the only person who actually likes Top Spin?
....
You know you've played too much MM8BDM when you start missing normal Doom and make a buster that shoots out BFG shots

(click to show/hide)

518
Forum Games Archive / Re: What can bound onto the Jiggly Jelly Planet?
« on: October 01, 2013, 06:16:54 PM »
Quote from: "Beed28"
Quote from: "OtakuAlex"
I send myself with Reika Houjou (from Goshuushou-Sama Ninomiya-Kun) by my side to the Jiggly Jelly Planet
You and your partner were both denied access.

I guess otakus and succubi aren't allowed on the Jiggly Jelly Planet, oh well.
I send a BFG9000 to see what chaos will ensue if it makes it there.

519
Forum Games Archive / Re: What can bound onto the Jiggly Jelly Planet?
« on: October 01, 2013, 04:17:09 AM »
I send myself with Reika Houjou (from Goshuushou-Sama Ninomiya-Kun) by my side to the Jiggly Jelly Planet

Pic of Reika
(click to show/hide)

520
Help & Editing / Re: I Need Help With ACS
« on: October 01, 2013, 02:48:31 AM »
Quote from: "Gummywormz"
Exactly as it says. You're missing parentheses.

Code: [Select]
script 985 Enter // Used to level up characters
{
if(CheckWeapon("MegaBuster")==1){
if(CheckActorInventory("EXP",100)){
TakeInventory("MegaBuster",1);
GiveInventory("MegaMorpher2",1);
GiveInventory("LVL",1);
}
Delay(1);
Restart;
}
}

The delay and restart statements are there because your script would otherwise only activate once. Also, it needs to be an enter script because those are activated by the player. Open scripts are activated by the world, and thus wouldn't work in this case.

Ah, thank you very much. I'll see if this way works.

521
Help & Editing / I Need Help With ACS
« on: October 01, 2013, 02:31:07 AM »
Up until now, I've only used decorate to script, but something I'm working on requires ACS and I have no clue what I'm doing wrong.

Here's what my script looks like so far:
(click to show/hide)

And here's the error I get:
(click to show/hide)

Any help I can get would be great, I just want to get this fixed so I can test out my leveling system

522
Anything Goes / Re: You know you've played too much MM8BDM when...
« on: October 01, 2013, 01:53:11 AM »
Quote from: "Korby"
You know you've played too much 8BDM when you question why someone would ever search for Top Spin.
Wut? Top Spin is fabulous, I use it all the time to troll people on the hotel server, it's rather fun (I'm a douche, I know)
...
You know you play too much MM8BDM when you consider rain as a toxic substance

523
Anything Goes / Re: You know you've played too much MM8BDM when...
« on: September 30, 2013, 07:03:55 PM »
Quote from: "VGS2"
You know you've played too much MM8BDM when you start pressing 't' to start a sentence on other chat programs. Again and again and again.  :?
I'm honestly surprised that this topic has been up for almost three years and nobody's said that yet.

This happens to my ALL the time
...
You know you play too much MM8BDM when you realize that 8-bit actually looks better than real life

524
DECORATE and ACS Modifications / Re: Saxton Hale Class Pack (V4b Now Out)
« on: September 27, 2013, 08:11:26 PM »
Quote from: "FTX6004"
In some reason it crashed to me when i try to join offline.
Yeah, that's a bug that appeared after a few updates, I don't know what causes it though. Maybe the mod is a bit too much for Zandronum, I've seen Zandronum crash when playing Doom 2 mods like Who Dun It and Zombie Hoarde, sometimes even crashes when I'm playing MM8BDM with the normal Saxton Hale mod, but I'm not sure what always makes Zandronum crash with any of these mods.

525
DECORATE and ACS Modifications / Re: Saxton Hale Class Pack (V4b Now Out)
« on: September 26, 2013, 08:00:37 PM »
OK, V4b is out. I didn't really fix much, I just made the non-hale classes have a better chance of fighting against the hales, made Morshu's bombs do more damage, and make it so that you can get rage by picking up energy.

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