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Messages - OtakuAlex

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526
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 26, 2013, 03:38:55 AM »
(click to show/hide)

527
DECORATE and ACS Modifications / Re: Saxton Hale Class Pack (V4a Now Out)
« on: September 23, 2013, 01:31:29 AM »
Quote from: "FTX6004"
Quote from: "OtakuAlex"
Quote from: "FTX6004"
Okay just asking why did you named those 3 classes to rockman, blues, forte, they can just be renamed to megaman, protoman, bass and also i have seen in some places you can get stuck, damage or teleported you maybe should remove that plus you can remove the welcome to saxton hale classes when you join the game plus it's changing the music to the map's Music when join also.

OK,I'll remove the welcome thing, I named them Rockman, Blues, and Forte since those are technically the original names, it's supposed to use the music of the map weither you join or not, and could you please give me an example of where you get stuck, damaged, or teleported so I have an idea of where to look for the problem

To the rockman, blues, forte: Thats their japanise name why those.

To Music: I mean if your playing on a Music pack and then join your custom Music will be change to the maps Music thats needs to be remove.

To the other things: Is everywhere! also i found out in online you get on the ground some times.

Oh, I'll try to fix the music error, though I'm not sure at all about how I can fix the damage/teleport thing you keep mentioning, I really can't go off much if you just say everywhere, name a time where it happened and specify the map, area of it, and class you were using so I can narrow down where to look in the code

528
Mega Man Discussion / Re: Ninja Wily
« on: September 22, 2013, 03:14:18 AM »
Quote from: "Megaman94"
It was originally in Japanese. The video is from an English dub.

I better watch the subbed, it's a well known fact that dubs screw up the story, especially well known when it comes to Japanese movies/shows being translated to English

529
General Gaming Discussion / Re: Obscure games that only YOU have played.
« on: September 21, 2013, 03:37:17 PM »
One game that no one I know in real life knows about, and almost no one I know on the internet plays, would be Hexen. I love Hexen, it's a dark fantasy FPS based off the Doom engine, as well as an indirect sequel to Heretic.

(click to show/hide)

It's a great game, if only there were more players

530
Forum Games / Re: Rate the avatar of the user above you
« on: September 21, 2013, 12:01:32 AM »
9/10
Awesome mecha is awesome

Also @beed28
You are kind of right,except it's only half modern in a sense,it's from the remake of FF3 (originally made for the Famicom) on DS

531
Mega Man Discussion / Re: Ninja Wily
« on: September 20, 2013, 10:17:15 PM »
Quote from: "Megaman94"
Quote from: "OtakuAlex"
Quote from: "Megaman94"
If you want inaccurate, you should watch Captain N. They call Cut Man, "Cutsman"

I've heard of both Captain N and the by Ruby-Spears Mega Man show, I can't seem to recall any other shows that have Mega Man in them, so what show is the video from?

It is from a movie called Mega Man: Upon A Star

Thanks, I think I'll go check that out later

532
Forum Games / Re: Rate the avatar of the user above you
« on: September 20, 2013, 10:13:44 PM »
7.5/10.0
I like insane facial expressions,though the style is meh (IMO)

533
Forum Games / Re: Rate the avatar of the user above you
« on: September 20, 2013, 06:27:32 PM »
7/10
It's an interesting gif

534
DECORATE and ACS Modifications / Re: Saxton Hale Class Pack (V4a Now Out)
« on: September 20, 2013, 12:12:46 AM »
Quote from: "FTX6004"
Okay just asking why did you named those 3 classes to rockman, blues, forte, they can just be renamed to megaman, protoman, bass and also i have seen in some places you can get stuck, damage or teleported you maybe should remove that plus you can remove the welcome to saxton hale classes when you join the game plus it's changing the music to the map's Music when join also.

OK,I'll remove the welcome thing, I named them Rockman, Blues, and Forte since those are technically the original names, it's supposed to use the music of the map weither you join or not, and could you please give me an example of where you get stuck, damaged, or teleported so I have an idea of where to look for the problem

535
DECORATE and ACS Modifications / Re: Saxton Hale Class Pack (V4a Now Out)
« on: September 16, 2013, 09:21:12 PM »
OK, V4a is now out! I changed Quote's immunity to just being more resistant, I made the hales able to pick up items (use the weapon patch so they can't pickup the weapons), and made Curly immune to shots fired from clones.

536
Mega Man Discussion / Re: Ninja Wily
« on: September 15, 2013, 03:58:42 PM »
Quote
"Megaman94"]
Quote from: "Shyster"
Quote from: "Beed28"
So, this thread was originally nitpicking Ninja Wily. We have gone way offtopic, so I'll nitpick the beginning of the same episode, when Yuuta is playing Rockman 5. Let's count the inaccuracies I spotted:

1. Mega Man's health bar isn't visible.
2. The platforms at the end of Star Man's stage aren't moving up and down.
3. Star Man's stage theme continues to play into the boss fight.
4. "I can beat this guy." Sure you can. Star Man's the EASIEST boss in the game!! Also, you later mention that this was the last guy. Wouldn't you be better off killing him with Water Wave?
5. Star Man's health bar also isn't visible.
6. Star Man does not align his Star Crash into a line and fires. He throws the shield in the actual game.
7. Mega Man's charged shot is not supposed to knock Star Man back.
8. The game is not supposed to automatically pause when Yuuta's mother turns off the TV. When Yuuta eventually gets back to the game, he should have come back to Mega Man in the boss corridor beforehand because Star Man would have been able to kill him by then.
9. "Aw, mum, I'm almost there! After this, I can go to Dr. Wily's level!" Uh, excuse me, are we forgetting something, or somewhere? Are you forgetting that you have to go through Proto Man's Castle first?
10. Star Man's stage theme does not continue to play through the rest of the game.
11. Also, holy bouncing jelly cities on a trampoline how did you get to the end of Wily Stage 2 already?!
12. Pillars aren't supposed to be there in the background when fighting Dr. Wily. In fact there can't be any background at all because the background tiles would have been taken up by the Wily Machine and Wily Capsule since both are too big to be simple sprites.
13. The video game characters are not supposed to be self-aware. Therefore, Dr. Wily should not be able to escape the game world!!!!
14. Didn't Dr. Light get kidnapped in the game? I wonder how he's doing in that cage...

And yet, somehow this animation still manages to be more accurate to the games than any other. (Ruby-Spears, I'm looking at you)

Quote
If you want inaccurate, you should watch Captain N. They call Cut Man, "Cutsman"

I've heard of both Captain N and the by Ruby-Spears Mega Man show, I can't seem to recall any other shows that have Mega Man in them, so what show is the video from?

537
MM8BDM Discussion / Re: MM8BDM v4 Trailer
« on: September 15, 2013, 04:53:01 AM »
I predict there being two classes (Obviously I mean there will still be Mega Man,while there will also be Bass/Forte) and possibly being two sets of maps for both characters, however that would work. If you plan on doing something like that, maybe you could cleverly make it so that when in the hub there would be two breakable walls or something of the sort one for Rock and the other for Bass,each only being able to be destroyed by their busters by cleverly using damage types. Though,that's just what I think might happen with this,or hope to happen. I'm probably dead-wrong though.

Edit: I also think you should try making it feel more like a real story mode where we'd go through the levels and kill a bunch of monsters on our way to the end, every once in a while there would be a boss level of course. But, these are just my thoughts on the matter.

538
MM8BDM Discussion / Re: Combat Role Play server
« on: September 15, 2013, 04:41:27 AM »
Sounds interesting, but I feel like I've been in a RP server that's had a similar story to that. New menace, a virus that makes other robots under his control, yadayada.

539
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: September 15, 2013, 04:30:06 AM »
Quote from: "Orange juice :l"
Boy, that HUD would go great with the Crosshair Bikdark made about half a year ago.
(click to show/hide)

I officially declare that there's something wrong with this community,myself included

540
Mega Man Discussion / Re: Ninja Wily
« on: September 15, 2013, 12:06:57 AM »
Quote
EDIT: I also like Water balloon in megaman 8 and I don't understand why people hate it.
I think it's because the whole concept is stupid,I mean,you're using a water balloon as a weapon. It's still fun to use though.

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