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Projects & Creative / Re: Justified Classes v2dh
« on: August 26, 2014, 05:54:47 AM »
I can help here.
I fixed in this in some of my personal mods and the custom HUDS I made as a mini mod for Justified classes, because I have a wide screen monitor.
You will find that most weapons that aren't translations of the buster, they also have unique dash sprites(as the actual images for those dashes are located under Bass in sprites), and those will do be fine.
The attacks that use a color translation of the buster and the dash will not be as they have been cropped below their actual size, in the translation.
The "A0" sprite translations do not need changing as they are just the one arm part and are very narrow already in width, and therefore do not extend outside the frame.
The "B0" AND "C0" translations need changing, as the images are wider than the frame containing them (they may look fine on a 4:3 monitor, but everything wider than that is cut off.)
I fixed in this in some of my personal mods and the custom HUDS I made as a mini mod for Justified classes, because I have a wide screen monitor.
You will find that most weapons that aren't translations of the buster, they also have unique dash sprites(as the actual images for those dashes are located under Bass in sprites), and those will do be fine.
The attacks that use a color translation of the buster and the dash will not be as they have been cropped below their actual size, in the translation.
The "A0" sprite translations do not need changing as they are just the one arm part and are very narrow already in width, and therefore do not extend outside the frame.
The "B0" AND "C0" translations need changing, as the images are wider than the frame containing them (they may look fine on a 4:3 monitor, but everything wider than that is cut off.)
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