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Projects & Creative / Re: Class based modification (v6g)
« on: August 19, 2013, 05:14:48 PM »Quote from: "Rozark"
So you removed how Flashman AND Fireman are almost supposed to get kills and made them.. useless.. nerfed Bass despite him being fine.. hnng... By the way, Fireman was in Megaman 1, not Megaman 2; not to mention that this mod isn't NES accuracy, go to KY if you want that.
In response to the quote above
I realize Fireman was Megaman 1, simple typo on my part.
These weren't just some random changes. We messed around with these and many other variables adjusting them many times meticulosly, And play tested over 30 times, not including bot matches. In both bot and player matches, we observed things were more balanced afterwards, the characters were not useless at all and fun factor was not affected at all. If anything they felt the same just now balanced more evenly (I did not mention either that we had to 'increase their weapon Ammo regen rates. Reducing time between time stopper usage), and making fireman's secondary more readily available
I understand you have an opinion, as do we all, but keep in mind I don't just make changes without a reason and understanding or research and an amount of playtesting that would turn most people off and my focus is primarily on balance with source material being a close second.
We may be new to this community, but are far from inexperienced, and have a long history of balancing and editing files in games. Most notably Freedom Force games, Jedi Academy, Neverwinter Nights, Elderscrolls series, Duke 3D, Rpg maker 2000, 2002, Xp, VX andl VX Ace
Balancing and changes through Hex editing for consoles as well.
Regarding KY classes I throroughly enjoy both "YD classes" and "KY CLASSES" unfortunately King Yamato(or whoever else has it) has still not made an non compiled version of "specialbehaviour" available yet. I would very much like to analyze that before doing anything there.
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Now that is cleared up. It's time for a question to Korby
So with this mod, what are the thoughts about what influences it from power battles, power fighters and that of the comics.









