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Messages - beta

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1
MM8BDM Discussion / Re: What should the next MM8BDM update be?
« on: June 29, 2017, 11:08:05 PM »
Never. Besides Samus beat the blue bomber too it in the case of getting a new 2d game.

2
Forum Games Archive / Re: Describe the avatar above you!
« on: January 03, 2016, 05:36:42 PM »
Wow still bouncy eh.

3
Anything Goes / Look who's back.
« on: January 03, 2016, 05:34:56 PM »
Hello people. It's been a while right guys. Can't wait to get back into action here.

4
WHO IS THAT!

5
Is there any compatibility with Ukiweps and DRIP.

6
Projects & Creative / Re: MBPX, a mod aimed at small scale MM8BDM!
« on: March 23, 2014, 01:38:16 PM »
I don't know what I'm thinking right now.

7
Projects & Creative / Re: [Map Pack] SHARP (Version 3a)
« on: March 12, 2014, 05:32:41 PM »
WOW GREAT! I will get my mind.

8
WE are going to party today!

Alright I have done some thinking in the THINKING DESK!!!!!!!!!!!!!!! and I decided who should be brought back from Hyper and ++.

For hyper we have Omega Zero:
Skin: Zero with dark red color and pink eyes.
Theme: http://www.youtube.com/watch?v=MwRIO1hrtf4

Health: 1520 (gives 200 more health every two players)
Main attack: omega z saber.
Super jump: normal
Item: Z saber combo. A 5 hit combo that kills the player in just 5 hits.
Rage: Full charged buster.

Sonic:
Skin Sonic with something similar to actual boss in hyper saxton hale.
Theme http://www.youtube.com/watch?v=WT4IruIxrO0

Health: 950 (adds 100 health every player)
Attack Spin dash.
Super jump: Normal with spring sound.
Item: Ring. Reduces 50% percent of the health the player already has.
Rage: Super Sonic.

And from ++ The unknown robot master.
Skin is same as the mod and same colors as the mod.
Theme is same as the mod too.

Health: 1020 (adds 150 health every player)
Attack: Same as the mod.
Super jump: Normal
Item: Same as mod but it will include metools Cyrorwon, spring head, hot head, shotman, and sniper armor.
Rage Same as mod.

Well there you go. That's the thinking desk. MOO!

9
W.I.P Forum / Re: The Idea(s) Topic
« on: March 09, 2014, 12:27:41 AM »
I bet it will be impossible if D.R.I.P was mixed with ukisweps. Bad idea or what!

10
So whats the new hales. Please don't say Dio, or Omega Zero!

11
This is going to be great! When is the server going to be up?

12
Projects & Creative / Re: Stardust's Workshop (The Saxton Hale ++ domain)
« on: February 09, 2014, 12:45:35 AM »
Yeah right.
But that's why I made up some more new classes ideas.

Frostbite
Skin Iceman
Weapon Freezecraker.
Attack gives the same amount of damage as the Ice slasher.

Electrician
Skin Elecman
Weapon Thunder Bolt
Attack gives 30 percent more damage than the megabuster.

Rapid unit.
Skin Darkman 3
weapon bass buster.
attack gives the same amount of damage as Darkman 3's main weapon in the YD classes.

Hale shield holder or whatever you call it.
Skin Snakeman
weapon Joe buster
attack gives 5 percent of damage as the megabuster
protects the hale(s) by blocking projectile weapons used by other players.

So there we have it folks.

13
Projects & Creative / Re: Stardust's Workshop (The Saxton Hale ++ domain)
« on: February 08, 2014, 10:14:03 PM »
Ladies and gentlemen boys and girls I have thought of some ideas for classes for the next update.

First I want to keep all the classes from hyper Saxton Hale and add 5 new classes.

The shield holder or whatever you call it.
Skin Protoman
Weapon Protobuster.  
Attack gives 25 precent less damage than the megabuster and when full charged gives 10 percent than megabuster.

Close combat unit.
Skin sniper Joe.
Weapon Slash claw
Attack gives 30 percent more than mega buster when up close.

Bomber
Skin Bombman
Weapon hyper bomb
Attack gives 50 percent more damage than mega buster
Cool down is 15 seconds cause I don't want it to that big of op.

Pyro
skin Flameman
Weapon Firestorm
attack gives the same amount of damage as the weapon is use in the game.

Hale protector
Skin Bass
Weapon napalm bomb
Attack gives 5 percent of damage the napalm bombs does.
Cool down is same as hale(s) cooldown.
This gives the hale(s) assistance so the game would be much faster (or not).

So what do you think. I don't care if it sucks or not.

14
Projects & Creative / Re: Stardust's Workshop
« on: December 27, 2013, 03:04:12 PM »
Tick tock tick tock tick tock!

15
Cutstuff Discussion and Feedback / Re: Happy Holidays 2013 from Cutstuff!
« on: December 25, 2013, 11:23:41 PM »
Happy days!

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