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Messages - Namo

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196
Right, and since they're holding a mettool, they wouldn't be able to attack.

197
Why not a mode that's like steal the bacon, only its steal the Mettool?  Like, a little mettool runs around, and who ever has him in his hands for a certain period of time wins?  At least it'd give us an excuse to use the Mettools someone made (if I recall).

198
MM8BDM Discussion / Re: Screenshots
« on: July 10, 2010, 06:24:24 PM »
I can see part of it already is O_O

199
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 10, 2010, 02:56:41 PM »
Ah, ah, so much negativity.  Let's be kind to the newbies and offer some good advice, eh?

Look, there's nothin' to it.  A good strategy to do while still getting used to things, is to try not to win, but just try to shoot others.  Don't even worry about fragging them until you're used to shooting.

After you're used to shooting, make sure you lock in close, but keep firing while you do so.  Good weapons for close quarters combat are the needle cannon, quick boomerang, and electric shot.

Then once you're used to close quarters, try some midrange weapons.  The Ring Boomerang is surprisingly good for this, because, provided you hit, the boomerang will go through the player through the front, and then again through the back.  You may also want to try the cutter blade.

Finally, once you're used to mid-range combat, you're ready to move on to far-range combat.  Any weapon will do, practically, save for the returning weapons such as the the quick boomerang.  Just stay calm, relaxed, and point and shoot.

Also, get used to switching weapons on the fly.  Far-range combat can nearly instantaneously switch to close quarters combat as people make the drop on you.  Try to remember and recognize the color schemes of each weapon.

200
It should be capture the Mettool.

201
MM8BDM Discussion / Re: Gameplay vidoes
« on: July 10, 2010, 12:18:58 PM »
Quote from: "FuPoo"
FUTURE EDIT: actualy, putting it here instead for obvious reasons :ugeek:


That is an awesome video.

202
MM8BDM Discussion / Re: Screenshots
« on: July 09, 2010, 09:50:52 PM »
Okay, okay, Thanks CutmanMike for teh awesome waterbikes, Thanks Brotoad for your enthusiasm, Thanks DTD for reminding me to thank CutmanMike, and Thanks Copshowguy for the tiles.  (Snazzy Avatar, by the way)

203
MM8BDM Discussion / Re: Screenshots
« on: July 09, 2010, 09:31:53 PM »
Thanks Brotoad :cool:

204
MM8BDM Discussion / Re: Screenshots
« on: July 09, 2010, 09:26:10 PM »
You actually put in the vehicles?!  I swear, you're a GOD at this stuff.

205
MM8BDM Discussion / Re: Anyone else have a good start?
« on: July 09, 2010, 04:18:45 AM »
Changing teams mid-game is just plain pathetic.  I don't care if my team's losing, I'm stickin' with 'em.  Through thick and thin, through pixel and polygon, through people who chase you down with a needle gun to that one spot where people camp and throw napalm bombs.

206
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 09, 2010, 01:34:16 AM »
Quote from: "Ivory"
That would be pretty cool. While I love Mega Man games, I wouldn't be the one to do so. Even though I've spent large amounts of time with doom based editing. I'm not a sprite artist. The campaign would require enemies to be sprited and coded(which I could only do the coding bit). I'm just a coder and mapper.

Well, I'm not too bad at spriting if you wanna do the coding.  That is... if you're serious.

207
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 08, 2010, 10:25:33 PM »
Quote from: "PressStart"
....and there's actually a few other people who have said they wanted a more campaign experience from this. CutManMike's got a distinct goal for finishing this as a deathmatch game, but if you or anyone else wanted to work towards making a mod for it, that'd be awesome!

I actually had that idea sitting in the back of my mind since I learned the game was Deathmatch only.  I want to bring the idea to fruition some day.

208
MM8BDM Discussion / Re: Screenshots
« on: July 08, 2010, 10:22:31 PM »
After the war, like most retirees, Woodman gained a bit of weight...

209
MM8BDM Discussion / Re: Screenshots
« on: July 08, 2010, 03:51:50 PM »
It doesn't matter (to me) how big they are, they look fine either way.

210
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 08, 2010, 01:31:02 AM »
(Print screen saves them automatically)

Aw man, CutmanMike was there?  I wish I was there to pwn - or be pwned by - him!

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