Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Namo

Pages: 1 ... 13 14 [15] 16 17 ... 19
211
MM8BDM Discussion / Re: Gameplay vidoes
« on: July 07, 2010, 10:34:54 PM »
Man, YubTub's servers are getting loaded with tons of Megaman Deathmatch vids!  Kinda makes me want to upload some stuff too.

212
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 07, 2010, 10:29:42 PM »
Oh yeah, speaking of, are you on Megaman 6 yet?

213
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 07, 2010, 10:26:31 PM »
Well, if you like the new idea, Cutty, I wouldn't mind getting the music for you.

Zellough:  That might help us out.

214
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 07, 2010, 10:20:26 PM »
Quote from: "CutmanMike"
Quote from: "Namo"
Quote from: "Namo"
If I could make a suggestion, I think it would be better if the music didn't fade out before restarting.

ARRRRRRRGH you should know why they don't, you even posted in the thread!    :p

viewtopic.php?f=13&t=378

If you have any ideas throw them my way!

Haha, sorry Cutty, I do realize I posted there, but I didn't mean like a new file format or something! :lol:

I meant like, instead of the .ogg's fading out, they should just cut off that way they loop.  A bit of a skip before replay sounds better than the song fading out and replay.  Here's an example I whipped up (sorry for the low quality):

http://www.mediafire.com/?44ijzcumjvo

215
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 07, 2010, 09:54:31 PM »
That's really weird.  How am I supposed to fight my rival if he's unable to get on the game?

Hm, all I can really recommend is redownloading the game and trying again.

Also:
Quote from: "Namo"
If I could make a suggestion, I think it would be better if the music didn't fade out before restarting.

216
Quick question:  Is there any reason why it has to be port 10666?

217
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 07, 2010, 05:29:54 PM »
Oh.

If I could make a suggestion, I think it would be better if the music didn't fade out before restarting.

218
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 07, 2010, 04:07:34 PM »
BTW, did I have to have a doom2.wad?  I got the Free-Doom one via the skulltag .exe, but I'm not sure if I needed it.

Griev, are you double-clicking the Megaman icon or the Skulltag icon?

219
Quote from: "Zellough"
DAMNED NAMO you had your revenge ;n;

i consider you a rival from now on  :geek:

Where am I in that screenshot?  Did I die at the same time as you or go down that hallway?

220
Its cool having a rival around like Zellough!  Even though he usually gets me, I managed to come out first 3 times!

(click to show/hide)

This is the best multiplayer game I've ever played!

221
I couldn't figure that out to save my life.  My friend and I wanted to have a one on one.

222
NOT WITHOUT ME YOU WONT!

Lol, I'm just kiddin' around.  Maybe good ol' CutmanMike should join in too.

223
In my opinion, only if you're close.  Its hard to hit someone with the bouncin'-monstrosity from afar.

224
OH SO ZELLOOOO WAS YOU, ZELLOUGH!!!!

CURSE YOU!!!  One day, I will GET YOOOOU!

225
The Needle Cannon and the Buzz Saw are great!

Pages: 1 ... 13 14 [15] 16 17 ... 19