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Messages - Namo

Pages: 1 ... 16 17 [18] 19
256
MM8BDM Discussion / Re: Screenshots
« on: April 23, 2010, 09:35:16 AM »
I see a cat, and I see a Bass face.  (That rhymes!)

For clarity's sake, what game is the Cat from?

257
MM8BDM Discussion / Re: Screenshots
« on: April 18, 2010, 04:30:31 AM »
The level's looking fantastic! :mrgreen:

258
MM8BDM Discussion / Re: Required ST features before release
« on: April 14, 2010, 07:11:17 AM »
Just tell us your method, Cutty, and make us a list (and check it, twice!) telling us what tracks you need.  It'll be like the skins section, only we give you music and not skins.

259
MM8BDM Discussion / Re: Screenshots
« on: April 09, 2010, 11:07:42 AM »
No.... *bleep*ing... way. :shock:

See, little touches like that, THOSE are what makes a game.  That's what's lost in most of the games of today.

Bravo, CutmanMike!  That is so beyond awesome

260
MM8BDM Discussion / Re: Screenshots
« on: April 06, 2010, 04:32:24 PM »
Quote from: "CutmanMike"
Fat guys on pogo sticks are dangerous things man

I can totally vouch for that.

261
MM8BDM Discussion / Re: Screenshots
« on: April 06, 2010, 06:48:31 AM »
Oh.  My god.  That looks incredible...!

262
MM8BDM Discussion / Re: Screenshots
« on: April 02, 2010, 09:27:59 AM »
Since you say weapon, does that mean you can bounce on people and hurt them?

263
MM8BDM Discussion / Re: Required ST features before release
« on: March 31, 2010, 06:37:59 PM »
XMPlay has a plug in for NSF files, and you can set XMPlay to, instead of playing the file, convert it to OGG.  The quality is great, but you can adjust it to make it small or large or whatever.  If the NSF file has a specific loop point, it picks up on it.

264
MM8BDM Discussion / Re: Screenshots
« on: March 30, 2010, 08:10:12 AM »
Cool, Bright man!

Looks like that bulb...

 :cool:

Has burned out.

265
MM8BDM Discussion / Re: Required ST features before release
« on: March 29, 2010, 06:39:27 PM »
If you're unable to get an NSF player going, I'd gladly help you get those OGGs; I would just need you to PM me with the tracks you need, how many times it needs to loop, file size, etc.

266
MM8BDM Discussion / Re: Screenshots
« on: March 28, 2010, 05:23:26 AM »
Whoa!  Those gears look niiiice!

267
MM8BDM Discussion / Re: Screenshots
« on: March 25, 2010, 07:37:22 PM »
Whoa, Quickman doesn't play nice!

268
MM8BDM Discussion / Re: Screenshots
« on: March 25, 2010, 10:12:10 AM »
Yay!  My Chargeman is in a screenshot!

269
MM8BDM Discussion / Re: Screenshots
« on: March 21, 2010, 09:30:38 PM »
I think the background for Woodman's level shouldn't be a solid blue; I think it should be either a dark sky or the wooded background from the level.

Looking great otherwise!

270
MM8BDM Discussion / Re: Screenshots
« on: March 21, 2010, 07:46:59 AM »
Those screenshots wow me each time. :D

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