Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jdude330

Pages: 1 ... 20 21 [22] 23 24 ... 28
316
Quote from: "CutmanMike"
Server is currently down, probably will be forever now unless minecraft comes out with a great content patch (ha). Otherwise people just lose interest fast.
that's a shame. the server appeals to me even though i hate ftb.

317
put Jdude330 in

318
W.I.P Forum / Re: The Idea(s) Topic
« on: September 12, 2013, 02:53:02 AM »
Quote from: "tsukiyomaru0"
Other ideas I had in mind:

Prop Hunt
Basically the same as the one seen in Gmod/HalfLife/TeamFortress2. It's a different kind of hide and seek, where there are two teams that are switched every round.

One team (Props) is allowed to roam freely at any moment and can turn into a prop by staring directly at it and pressing a key, gaining its properties such as height, width, appearance and can switch to another prop at any time. The other team (Hunters) is frozen and unable to see a thing until a certain amount of time passes and, after that time passes, must seek and destroy the Props. The game ends after the timer reaches 0 (Props Wins) or after the Props have been killed (Hunters Wins).

Suggested weapons for hunters:
Slash Claw - Main Weapon, but with unlimited ammo and 50% slower fire rate.
Bass Buster - Limited ammo (As much as Needle Cannon), spread should be reduced to random(-1,1), but should also have spread in pitch to the same parameters.
Napalm Bomb - Same ammo, or maybe one shot more, should cause 10% more damage and the napalms should harmlessly bounce on actors.

This mode will needs maps optimized for this, MM8CLO however seems suitable for this kind of thing.

Zombie Invasion
The idea is mixed from Call of Duty Zombies and the basic Invasion mode. It should be a single player or coop mod, where you fight wave after wave of various enemies from Shade Man's stage, getting harder and harder until no one can survive anymore. At this point, the stage should end and prompt the intermission, showing how many enemies everyone killed.

Every certain number of kills, the player should be rewarded with a new random weapon/upgrade.

Classes Mega Man Zero - Guardians
Simple: a classes mod that contains Zero, X, Phantom, Harpuia, Leviathan and Fefnir. Simple like that.

Shining Soul Classes
If you played Shining Soul II, then you know very well what I mean...[/quote]
I beg someone to make prop hunt. It would have maps and a new item always given that makes you the entity it is aimed at. Prop hunt rules!

319
W.I.P Forum / Re: The Idea(s) Topic
« on: September 12, 2013, 02:52:38 AM »
Quote from: "tsukiyomaru0"
Other ideas I had in mind:

Prop Hunt
Basically the same as the one seen in Gmod/HalfLife/TeamFortress2. It's a different kind of hide and seek, where there are two teams that are switched every round.

One team (Props) is allowed to roam freely at any moment and can turn into a prop by staring directly at it and pressing a key, gaining its properties such as height, width, appearance and can switch to another prop at any time. The other team (Hunters) is frozen and unable to see a thing until a certain amount of time passes and, after that time passes, must seek and destroy the Props. The game ends after the timer reaches 0 (Props Wins) or after the Props have been killed (Hunters Wins).

Suggested weapons for hunters:
Slash Claw - Main Weapon, but with unlimited ammo and 50% slower fire rate.
Bass Buster - Limited ammo (As much as Needle Cannon), spread should be reduced to random(-1,1), but should also have spread in pitch to the same parameters.
Napalm Bomb - Same ammo, or maybe one shot more, should cause 10% more damage and the napalms should harmlessly bounce on actors.

This mode will needs maps optimized for this, MM8CLO however seems suitable for this kind of thing.

Zombie Invasion
The idea is mixed from Call of Duty Zombies and the basic Invasion mode. It should be a single player or coop mod, where you fight wave after wave of various enemies from Shade Man's stage, getting harder and harder until no one can survive anymore. At this point, the stage should end and prompt the intermission, showing how many enemies everyone killed.

Every certain number of kills, the player should be rewarded with a new random weapon/upgrade.

Classes Mega Man Zero - Guardians
Simple: a classes mod that contains Zero, X, Phantom, Harpuia, Leviathan and Fefnir. Simple like that.

Shining Soul Classes
If you played Shining Soul II, then you know very well what I mean...[/quote]
I beg someone to make prop hunt. It would have maps and a new item always given that makes you the entity it is aimed at. Prop hunt rules!

320
W.I.P Forum / Re: The Battle Brothers Map Pack
« on: September 12, 2013, 02:42:04 AM »
I think this resembles super smash bros. Mario stages and Somewhere in subspace kind of make it clear.

321
Projects & Creative / Re: [On Hiatus] Chaos Generator Upgraded Ver. G Hotfix
« on: September 12, 2013, 02:03:10 AM »
Cedrian, I get it, I am just saying that its very unlucky for me.

322
Projects & Creative / Re: [On Hiatus] Chaos Generator Upgraded Ver. G Hotfix
« on: September 11, 2013, 12:41:15 PM »
Quote from: "Beed28"
Finally, after nearly half a year, someone has finally gotten the last two!

As for any updates, don't expect one anytime soon. At least, not until sometime after the MM&B update is released. Oh, and I see Zandronum 1.2 has broken the intentional crashing "features" of Crash Man's map and the Ultimate Gauntlet in Ver. Hell, but who would still play that nowadays?
HEY!!!
anyways, its a shame that you're taking a break, because i have a great idea.
OMEGA BUFFS: omega buffs are large buffs to existing perks. like:
MINI GUTS DOSER: the mini guts dozer does more damage and knockback than gutsman g!
INSTAGIB+instagib+ is a tricky item, as you can use any weapon as instagib.
INSANE TRAMPOLINE:when you jump, you jump 10x the amount you normally would.
EXPLOSIVE MET STORM kaboom!
these will only appear in chaoshub
a new normal one i came up with is:
MET STORMrains mets.

323
Forum Games Archive / Re: Watzup7856's Asscheeks Tournament 2013 *WINNER*
« on: September 10, 2013, 08:42:06 PM »
OK DATS OP.

324
Projects & Creative / Re: [APRIL FOOLS!] Chaos Generator Upgraded Ver. Hell
« on: September 10, 2013, 12:27:54 PM »
ill guess
Guts Man G got an insane buff.
Jelly world cot much more bouncy.

325
Wait, you didn't answer my question. Can I/others comment, like mafia X3?

326
Wait, I can discuss the fight, like in Mafia X3, right?

327
W.I.P Forum / Re: The Battle Brothers Map Pack
« on: September 07, 2013, 12:29:51 PM »
i just thought i should put this here
me: there should be a ssb map pack
ichigo: with only 4 players.
me:lol
ichigo: rofl

that really happened.

328
Anything Goes / Re: Where do you buy your nightmare fuel from?
« on: September 07, 2013, 12:20:32 PM »
(click to show/hide)
Do i even have to explain?,
also he eats you, soooo yeah.


but for a while, Bees
and SheiKra.
ive gotten over thoes

i also used to be scared of tails doll. [see the free comic book day worlds collide part zero for details.]

329
Anything Goes / Re: Why I don't like Saxton Hale in MM8BDM
« on: September 06, 2013, 08:49:18 PM »
ok, i would love magnet dood's idea, someone work on a no OHKO version of that.
as for chme, ORLY? cuz EVERY SINGLE TIME theres that last person just running around.
as for flying characters, even with the nerf, its still enough for a retreat. every time i am the last one, and am a flyer, i always win.

330
Anything Goes / Re: Why I don't like Saxton Hale in MM8BDM
« on: September 06, 2013, 12:05:06 PM »
Quote from: "CutmanMike"
I was thinking of making a Gutsman Z mode before this mod showed up and kinda did the same thing. One player would become Gutsman Z and throw people around and the other players would have to team up to take him down. Obviously no one would even consider playing it now as saxton has lots of different things and has become the standard for the terminator styled gameplay.

I said it before in another thread but we can't stop people playing what they find fun, it's not right. The only way to get people to play something else is to make something new/better and exciting. People like game modes where you get put in the spotlight a lot, like saxton. That may be a good place to start.
i would play it, or try it at least.

THANKS! Someone else who hates sh!

first the servers:
SAXTON HALE! [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][ ][][][][][]
RP(after an hour on) [][][][][]
OC [][][][][][][][][][][]
RCG[]

then the actual game:
usually its just one last person running around for an hour while everyone else is dead. they don't care about attacks, they just run around.

the class paring:
the two classes iv'e played it with just make it terrible.
NORMAL: Flyers and gravityman cant be touched
MMX: OK i could just say one word about this: HADOUKEN!!!, but ill go into more detail. all you have to do is get a mmx army to fire hadoukens, they kill the boss in one hit, and you win.

I would play it if:
gutsman z (if no OHKOs)
the actual bosses from story (with a slight HP buff)
Actually felt like a boss battle instead of a running spree
NO OHKO!!!
shortened time(5 max min)
they fix the bug with the recolors where they look like the normal one.

Pages: 1 ... 20 21 [22] 23 24 ... 28