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Messages - Promestein

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106
Projects & Creative / Re: Justified Classes v3bh
« on: September 10, 2014, 06:53:14 AM »
The problem lies in that you're fighting bots, fortegigasgospel. I mean, look at Mega Man. That poor sap hasn't been able to land a single hit on me since this mod came out, and I use him for testing out new classes as a result.

However, when I played my first round of MM8BDM online in years, I was able to get two frags with Mega Man by firing a single shot, and was able to win the round for the Light team through chasing down and wrecking a Slash Man, through using Deep Digger.

107
Projects & Creative / Re: Justified Classes v3b
« on: September 08, 2014, 06:09:39 AM »
Quote from: "fortegigasgospel"
Funnels originated from Zeta Gundam thank you very much, and Seed doesn't even actually have funnels, they were called The Dragoon System.
On a serious note, no one would even fit having weapons like that.
Trust me, I was only kidding. The Qubeley is among my top three favorite mobile suits and I've never watched SEED, I was just trying to be as absurd as possible.
I guess I'll have to settle for pretending Hornet Man has funnel missiles.

108
Projects & Creative / Re: Justified Classes v3b
« on: September 07, 2014, 10:23:16 PM »
Ah, so you were just trolling all along involving Enker. That's good. I do think King could benefit perhaps from some funnels, a la Gundam SEED, the best Gundam series, but he seems alright as it is. Even if I can't get the invincibility bug to work.

So, Green Devil when?

109
Projects & Creative / Re: Justified Classes v3ah-fix
« on: September 07, 2014, 02:35:39 AM »
Enker and Quick Man can't move at the same speed, however. It wouldn't make sense or be very in-line with the canon. Not to mention it would invalidate Quick Man to an extent, and Enker is plenty good enough as it is.

Besides, MM2 Quick Man is faster, relatively speaking, than GB Quick Man/Enker, and the source games seem to take precedence in this mod.

110
Projects & Creative / Re: Justified Classes v3ah-fix
« on: September 05, 2014, 10:22:07 PM »
Enker is only Quick Man-level in MM10, though. He moves much closer to Mega Man's speed in Dr. Wily's Revenge.

111
Projects & Creative / Re: Justified Classes v3ah-fix
« on: September 01, 2014, 09:18:40 PM »
Huh, I thought I saw a few Frost Mans in there as well.

Also, YAMATO MAN HAS HIS SPEARHEAD FINALLY. Thank you guys so much. Truly you are the hero of our times.

112
Projects & Creative / Re: Justified Classes v3ah-fix
« on: September 01, 2014, 08:41:09 PM »
So, what's the deal with Burner Man's stage's fire? I mean, I kinda like the blue tint to it, but that they're just parts of sprites creeps me out.

113
Projects & Creative / Re: Justified Classes v3ah-fix
« on: August 31, 2014, 04:33:29 AM »
Can't we all just get along? Justified has Mega Water S, and YD has Magma Man, so I love them both.

But man, the bots in Justified show no mercy. I fought a Ground Man bot earlier that just stayed in the ceiling and kept popping out to try and hit me, and a Sword Man who spun around indefinitely, and kept changing direction in midair. Not that I'm complaining, mind you, since both could be overcome, but still, funny stuff.

114
Projects & Creative / Re: Justified Classes v3ah
« on: August 30, 2014, 10:59:19 PM »
Yep, same deal as the Cold Man thing, it would seem.

115
Projects & Creative / Re: Justified Classes v3a
« on: August 30, 2014, 07:10:31 PM »
Your username is how I feel right now.

Edit: And after toying around with the mod a bit. Ground Man, my favorite, is phenomenal. I especially like the context-sensitive altfire.

Edit 2: Gahaha, I found a bug. Whenever I hit Cold Man (the bot, at least) with Dynamo Man's Lightning Bolt, he disappears and the game crashes shortly after.

116
Projects & Creative / Re: Justified Classes v2dh
« on: August 24, 2014, 06:18:57 PM »
RIP in piece, Justified Classes...



Nah, seriously, any word on v3?

117
Projects & Creative / Re: Justified Classes v2dh
« on: August 07, 2014, 02:13:05 AM »
Oh, sorry, I always think people are referring to Rockman & Forte: Mirai kara no Chousensha when they say MM&B. Just a habit of mind.

Looking forward to using Tengu Man, in that case.

118
Projects & Creative / Re: Justified Classes v2dh
« on: August 06, 2014, 04:04:46 PM »
That sounds very exciting. I cannot wait to try out Konro Man.

119
Projects & Creative / Re: Justified Classes v2dh
« on: August 06, 2014, 06:19:09 AM »
No it isn't.

Is the Justified team still alive?

120
Projects & Creative / Re: Justified Classes v2dh
« on: July 13, 2014, 06:10:24 PM »
Quote from: "Shmeckie"
To be perfectly honest, I wouldn't touch Uranus. He's right where he needs to be.
Yep, between both cheeks last time I checked.

Wood Man seems a little bit on the weak side, but I think you're supposed to hit them directly with the Leaf Shield, with the leaf rain just being a bonus. I'm terrible at aiming the shield, however, so I think he's fine.
Also, fast =/= fun. I think Hyper Storm H. is a hoot to play as, and I don't think anybody matches him for slowness.

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