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Projects & Creative / Re: Justified Classes v2dh
« on: July 12, 2014, 06:45:34 AM »
I don't know about the classes, but "give alienshot" will let you use, well, the Alien's shot.
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FAlso, this is not an oversight, but a question: When Tengu Man gets defeated by a copy character, will he get the Tornado Hold or the Tengu Blade?Randomly selected.
I think that's a bit much. There should still be SOME control over the characters. We should still be able to move in 3D, otherwise what's the point of using MM8BDM at all?I was sarcastically suggesting how to make it more NES perfect. I think Korby was serious though.
I hope Bass will get the correct colors for him when he obtains weapons from the KGN bots. For example, Burner would give Bass a green Wave Burner and a green color scheme.I think this is a possibility. The Bass colors are in the core, and Burner Man's Wave Burner looks almost (if not entirely) the same as Bass's. For the other weapons, there would just be some minor tweaks. BUT, it would also make sense for it to not happen, since none of Bass's other weapons change their looks from Mega's or Proto's... Stay tuned.
Also, you have to make Doc easier to use. I find that the double item was too hard to use, especially when you're rushing for one certain weapon. You know how Shadow, Frost, and Buster Rod have the ability to switch weapons by scrolling the mouse (or whatever control you guys use to switch weapons, in my case, shift/ctrl)? Can you give that to Doc?I thought the idea was to get your combination of weapons ready before hopping into the fray. At least, I think I saw that somewhere in this thread.
Also, buff Oilman. His main is just not tough enough. It's hard to get a single kill with him in a DM environment.Oil Man's main weapon is the Oil Slider. His oil drops are just an annoyance. It's the same way in Powered Up, his main way of attacking is using the Oil Slider and jumping into you, after firing three drops of oil at you, which don't do as much damage and are really just there to make you slip. Though, fun fact, he falls slower and has a unique sprite while firing those in Justified. I thought that was a nice touch.
Don't forget to take away a good chunk of the weapons' ability to aim in multiple directions! (leaving only Metal Blade, Shadow Blade, Freeze Cracker, Danger Wrap, Wild Coil, Remote Mine, Magic Card, Black Hole Bomb, and Rebound Striker)Freeze Cracker can be aimed? What?
While we're at it, why don't we make it so you can't even look to the left or right, and can only walk forwards and backwards?Yes, this sounds perfect. Really get the most out of a 3D environment that way.
I keep thinking we should make NES-Perfect classes that are EXACTLY like the bossfights.Sounds like fun. A bunch of high-jumping characters who deal 4-6 damage through collision and 3-4 damage with their main weapons, usually. With each only being able to move on a two-dimensional plane. Maybe sa173533 can help with the design documents.