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Messages - Promestein

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136
Projects & Creative / Re: Justified Classes v2dh
« on: June 26, 2014, 03:10:30 PM »
But why? What does it really add? I always found Needle Man's high jump alone to be useful, floating would just make him an easier target (oddly enough).

137
W.I.P Forum / Re: The Idea(s) Topic
« on: June 25, 2014, 08:46:31 PM »
Quote from: "BlackEmperorJet"
I mean look at justifried classes. They have not balanced that mod in the slightest. classes are either borderline overpowered or borderline underpowered. they keep getting suggestions regarding that but they never seem to pay attention to them.
Oh gosh. Is it really necessary to just attack a well-made mod out of nowhere just because people aren't particularly fond of your fandom?
When I played online (which, admittedly, was only once, for an hour or two; haven't been able to find any matches since), I saw a wide variety of classes doing well. I, an absolutely awful player, was even able to do well as Mega Man, among many others (Roll, Oil Man, Bubble Man, Heat Man, Quick Man, Gemini Man, Bright Man, Toad Man, Stone Man, Knight Man, and Clown Man come to mind).

Anyways, I had an idea. One I cannot partake in, due to a total lack of talent when it comes to, well, anything. How about a map expansion to add stages that likely won't be getting into the core anytime soon, such as Mega Man 2's Interior Wily stages, 3's 1st or 4th Wily stages, 4-6's Wily fortresses, Wily Wars versions of levels, or 1-4 GB level variants? It feels kind of scummy to just throw an idea out without being able to do anything about it, but it's an ideas thread.

138
W.I.P Forum / Re: The Idea(s) Topic
« on: June 24, 2014, 07:40:18 PM »
Quote from: "SmashBroPlusB"
a lot of the hate the pony fanbase gets is rather justified in my opinion; they single-mindedly want to shove ponies in everything ever even if it makes little to no sense and it annoys everyone else involved (sort of how the touhou fanbase was like a few years back)
That's just absurd.

139
Projects & Creative / Re: Justified Classes v2dh
« on: June 24, 2014, 12:09:23 PM »
Those are just the way bots are. They generally suck at knowing when to release charged attacks, and they usually make up for it with infinite ammo.

I agree about Duo though. I think the team should completely scrap these dreadful "Megaman", "Protoman", "Bass", and "Duo" classes. Literally awful. I don't know why they went and just made up entirely new ideas when Power Fighters did it right. It seems so cheap and boring. This is how the movesets should look:

Mega Man - Able to copy weapons
Primary Fire: Shoots, can charge up for a charge shot
Secondary: Slides
Item: Can do an uppercut that hits for about the damage of a charge shot, but has less range than Top Spin

Proto Man - Able to copy weapons, but make sure he doesn't have his shield
Primary Fire: Shoots, can charge up for a charge shot
Secondary: Dashes
Item: Creates a small fireball in front of him, same properties as Mega Upper
 
Bass - Able to copy weapons
Primary Fire: Shoots, can charge up for a charge shot
Secondary: Jumps into enemy fire
Item: Does a flash kick, clone of Mega Upper

Duo - Able to copy weapons
Primary Fire: Throw his fist, can charge up for a charge shot that is slightly stronger than the others
Secondary: Tackles, can deal the damage of an uncharged Duo Fist
Item: Does a punch, same properties as Proto Man's special but it causes some knockback, so watch out!


*I'm poking fun at this "Power Fighters did it so this mod should definitely include it" mentality. I think Duo is interesting the way he is, and making him just another copywep class "because Power Fighters did it" would be a waste. Also, I think bringing the "special moves" to this mod would just be an even bigger waste, since they'd need their own HUD and they would serve no purpose whatsoever, what with each class being able to aim up.

140
Projects & Creative / Re: Justified Classes v2dh
« on: June 23, 2014, 02:28:36 PM »
It'd likely be v3a, if I follow the naming scheme correctly.

Is Mercury not invulnerable while melted? I noticed a Pluto bot was able to kill me while I was spewing out Mercury Drops (I only played online once, and nobody shot me when I was Mercury). It might be a bot-only thing, but I didn't like it.

141
MM8BDM Discussion / Re: Only the best cheese
« on: June 17, 2014, 10:28:46 PM »
Quote from: "MusashiAA"
Heyooooooooooo

I did that. Literally those two.

MWSMUS was made by OrangeMario, and I modified it to use MM2 instrumentation, which happened to sound like Chiptuned Rockman's remix of that same theme. My original intention for the Wily Tower songs was for them to reference MM1, MM2 and MM3's musical style in the form of their instrumentation being predominant.

I did GROMUS with its Chiptuned Rockman remix in mind, like, even before it was made.
I knew I wasn't crazy for always imagining the next part of the Ground Man remix starting up.
While I'm at it, thanks for MWSMUS. It's fantastically done.

Quote from: "Perfectlylegit"
I don't blame you. I just wish it was something more. I know ninjas are supposed to be sneaky, but how many ninjas have you seen tiptoe?

Shinobi III on Genesis and Live A Live on SNES have tip-toeing ninja. I do see what you mean, but I don't think there's a ton of room for improvement, so I think it should be left alone.

142
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: June 17, 2014, 03:31:33 PM »
I cannot believe it took me so long to notice, but are GROMUS and MWSMUS based at least somewhat on their Chiptuned Rockman iterations? There are parts where they sound very similar, and I was wondering if maybe it was some sort of tricky incorporation.

143
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: June 13, 2014, 11:04:04 PM »
Nope, you just have to look reeeeeeeally hard. Like, hard enough to where you don't have any time to troll people with completely inane questions.

144
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: June 13, 2014, 10:48:30 PM »
Gamma spawns in MM2QUI, MM3SNA, and MM6TOM as well. You just have to look really hard.

145
Projects & Creative / Re: Justified Classes v2dh
« on: June 12, 2014, 09:35:04 PM »
It's likely for the best that they don't rush things. I tremble at the memory of all the bugs that popped up when they last pushed out an update like that.

Quote from: "DrMario2"
Hey, can I make a DOS 1&3 Addon for this?
Don't forget to share.

146
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: June 12, 2014, 09:31:51 PM »
Quote from: "fortegigasgospel"
As they only have 9, 10 and V left logically yes.
I feel as if V should be next, actually. 10, being the last Mega Man game, would be the best one to end with. Thus, I think the best orders would be either V-9-10 or 9-V-10 (assuming V isn't slipped into 9 or 10's update). It's currently a loose end, having been released before Mega Man & Bass, and besides, it'd only be fitting for V to be in V5.

But, seeing as how those Picketmen are hard at work in Dr. Light's Lab, 9 very well might be next. Stay tuned, I guess.

147
MM8BDM Discussion / Re: Idea: 5-Team Support?
« on: June 10, 2014, 07:44:04 PM »
I would think 10 would be the last official update since it was the last real Mega Man game, but it's still fairly early to even think about V5.

148
Projects & Creative / Re: Justified Classes v2dh
« on: June 07, 2014, 04:31:12 AM »
I don't think it has anything to do with Justified Classes specifically. I just went to MM1ICE and tried as many different situations as I could think of. I stood in that exact spot with Neptune, as the Mr. X Team even. I can't get it to happen, which is a shame, because I'd like to identify those textures firsthand.

I only added JC v2dh. No skins folder, nothing else. What exactly did you do to make such a thing happen?

149
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: June 06, 2014, 01:31:35 AM »
Quote from: "The_Broker"
I deliberately chose the original Chinese names to better reference the source material (Journey to the West.)

I'm actually reading through Journey to the West now. Unrelated, but nevertheless.
Anyways, the names are the same, just read differently. "Buster Rod Goku" wouldn't be wrong, it's just using the Japanese reading.
??? = Sun Wukong = Son Gok?
??? = Sha Wujing = Sa Goj?
??? = Zhu Bajie = Cho Hakkai
Translating things from language to language can be tricky. Beijing can also be called Peking, for instance. In this case, I think the Japanese names for the characters would fit best, JUST because of the abbreviations. Otherwise, I'm more used to the Chinese names, and would vouch for those.

150
Projects & Creative / Re: Justified Classes v2dh
« on: June 05, 2014, 12:28:11 AM »
Quote from: "sa173533"
I was talking about the Pharaoh Wave in the Power Fighters.
Geez, Astro Seraphim, where's your head at? Can't you tell the difference between Pharaoh Wave and Pharaoh Wave?

Quote from: "sa173533"
Why do the Terminator characters have gradually withering health?
Arnold Schwarzenegger is simply too OP.


Regardless, it seems like the team is focusing on the next update rather than spending all of their collective time here, so there probably isn't a ton of merit to discussing such things until that one's out.

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