Maybe you guys could make options for certain robot masters to have different abilities.For example,Mega Man,Proto Man,Bass,and Duo should have abilities from the Power Fighters.Same for certain robot masters from the Power Battles and the Power Fighters.
You say they should. Why
should they? More sprite work, and for what? So Mega Man gets an uppercut? So Bass can do a flash kick? So Duo is basically just the Duo Fist from the base game?
I have a question, will MM&B and MM&B2 (DanganMan, KonroMan, AirconMan, KomusoMan, ClockMen, CompassMan) be included? If so, May I do something for Danganman?
I asked a while back, R&F2 is not likely, aside from R-Shadow, I think. Bass classes are coming up, apparently.
I remembered what I was really going to ask in my last post. I finally got around to playing Mega Man 7, for no apparent reason, and while I didn't like the Wily stage bosses, I did take note of how Bass's version of the Super Adapter worked. Basically the same as Mega Man's. I thought it was interesting that Bass gets the Treble Boost upon grabbing the Super Adapter with this mod, but it doesn't have an ammo bar and it can't be used again when it runs out. I was wondering if anything would be getting done with that?
(Sorry for asking so many questions.)