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Messages - Promestein

Pages: 1 ... 10 11 [12]
166
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 22, 2014, 05:07:36 PM »
When it comes to Oil Slider, I recommend just making it impossible to turn while on it. If you want to change direction, you have to hop off and make another.

When you look at Mega Man Powered Up, Oil Slider's main flaws are that it can barely be controlled (I believe the maximum you can do is make it speed up or slow down), it has a tiny hitbox, and it does barely any damage. Assuming the goal is not to make the weapon totally useless, it should just be made harder to actually control. At the very least, slowing down its turning speed should make it more reasonable.

167
Projects & Creative / Re: Justified Classes v2bh - Weakness Poll
« on: April 12, 2014, 11:15:07 PM »
Quote from: "Shmeckie"
What you guys are suggesting is basically the YD Classes "guessing game" approach to weaknesses we want to avoid. Besides, several weaknesses apply for very specific reason to that Robot Master and weapon (for instance, Knight Man was weak to Yamato Spear not because it had a pointed tip, but because the Yamato Spear itself was the only weapon capable of piercing his shield).
Oh, not at all, I was just adding onto the ideas brought up for Sheep Man. As you said yourself:
Quote
We're trying to keep this as simple and canon as possible.
I still think the third option is the best. It seems the most intuitive. With option 1, you'd end up with Wood Man being weak to Atomic Fire, Flame Sword, and Triple Blade. With option 2, it'd just be Atomic Fire. With option 3, it'd be Atomic Fire, Metal Blade, and Air Shooter.

168
Projects & Creative / Re: Justified Classes v2bh - Weakness Poll
« on: April 12, 2014, 07:15:13 PM »
Quote from: "fortegigasgospel"
Sheep is weak to Rebound Striker able to bounce into him, lets give him Gemini Laser as well. If Dos was in this I'd say Sonic Wave too as it is the only other weapon like this, but you guys can try to figure out another weapon then.
Noise Crush fits with what you were thinking of, but regardless.

Sheep is weak to Rebound Striker because it's made of rubber, and rubber does not conduct electricity most of the time. Other non-conductors include, well, basically anything that isn't metal or covered in water, and water itself is a terrible conductor unless it has impurities.
So, I'd suggest making Sheep weak against non-conductors. Rebound Striker, Power Stone, Super Arm, and Deep Digger come to mind. Or just bouncing weapons. Or just Rebound Striker if option 2 wins, which would avoid all of this headache, but alas, I voted for option 3.

169
Projects & Creative / Re: Class based modification (v6g)
« on: August 29, 2013, 03:52:09 PM »
Quote from: "-FiniteZero-"
I think that the more classes that get jump sprites, the better.
Somebody please correct me if I'm wrong, but I believe the reason jump sprites aren't used now is because of it can look very strange when you're going up a ladder.

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