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Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2)
« on: January 19, 2016, 05:03:24 PM »
It doesn't work with v4c. Use v4b.
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I think if you double bind the weapon switching, you should be able to get the effect you want? don't quote me on it though.
Out of curiosity, Promestein, how playable is R&F Mirai Kara no Chousenka if you have played it?It's playable. Not as bad as I thought it'd be - I like it more than 7, at the very least. It's got some big flaws, but it's still alright. If you're going to emulate it, I'd recommend using Oswan.
I'm rather reluctant to try, myself, but if it is considered canon, it would be fair to give it a go.
Question 1: As Meme Man said, we do intend to add the MM9 and 10 classes once it is released in the core.
What about merging the two class based mod into a single community mod? Justified Classes has a way more classes and more options for attacks, while this mod has more balanced gameplay and better weapon controll. This has some possibilities.Yes, it has some possibilities. Mostly involving making people angry. What if somebody prefers one mod over the other? I prefer JC, myself, and it's not because it has more classes or weapons or whatever. I just prefer the way they do things. Likewise, there are people who prefer how things are done with CBM. It's all gravy, either way, but mixing the two would just mess with what each mod is supposed to be.
You don't justify broken abilities with design flaws that can be easily fixed. Imagine a Mario that is only able to kill enemies by jumping on them 20 times, and having a triggerable Starman that only protects him from dying, but doesn't kill enemies: essentially, you're saying this Mario would be pretty useless without the Starman, overlooking the big ass elephant inside the room.That's a damn good point, actually.
Woodman being partially vulnerable while his shield is up is a good way to start on improving him (plus, he also was partially vulnerable in MM2 while his shield was up). This would also call on buffing his shield projectile in some way, while also tuning down the spawning rate of Leaf Rain projectiles and making their travel trajectory more consistent (falling straight down).Yeah, that's the main problem with removing Leaf Shield's invulnerability - at the moment, he doesn't really have any other huge strengths. Leaf Shield is pretty slow and easy to dodge, Leaf Rain requires that the enemy be close, and he just gets torn apart from a distance. Buffing Leaf Shield and implementing some partial vulnerability might just work.