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Mega Man Discussion / Re: Mega Man 11
« on: July 29, 2013, 10:37:24 AM »
For a "Mega Man 11" they really should have:
1. No Weapon/Shop limitations amongst the playable characters (like in Mega Man 10)
2. Playable Characters: Mega Man, Proto Man, Roll, Bass, the Robot Masters (like in Powered Up) and Ryu
3. Alternative paths to Robot Master shutter (it surprisingly increases replay value)
4. Create your own Character/Stage (something like Mega Man Universe)
5. A "Retro Mode" (People new/veterans to Mega Man can experience the past's best bosses)
6. Backwards compatibility with 9 & 10 (Load data to use past game's weapons)
7. Hidden Capcom references to other series and a virtual commemorative booklet to past Robot Masters (like Complete Works but also available in other areas)
8. FREE DLC
9. Like CutmanMike said a 2-Player mode, preferably cooperative with friendly fire option
10. Completing achievements unlocks specials (i.e. "Mr. Perfect" completed unlocks features like what's seen in Mega Man: Anniversary Collection)
1. No Weapon/Shop limitations amongst the playable characters (like in Mega Man 10)
2. Playable Characters: Mega Man, Proto Man, Roll, Bass, the Robot Masters (like in Powered Up) and Ryu
3. Alternative paths to Robot Master shutter (it surprisingly increases replay value)
4. Create your own Character/Stage (something like Mega Man Universe)
5. A "Retro Mode" (People new/veterans to Mega Man can experience the past's best bosses)
6. Backwards compatibility with 9 & 10 (Load data to use past game's weapons)
7. Hidden Capcom references to other series and a virtual commemorative booklet to past Robot Masters (like Complete Works but also available in other areas)
8. FREE DLC
9. Like CutmanMike said a 2-Player mode, preferably cooperative with friendly fire option
10. Completing achievements unlocks specials (i.e. "Mr. Perfect" completed unlocks features like what's seen in Mega Man: Anniversary Collection)
