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Messages - Korby

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106
Projects & Creative / Re: Skull Contraband (Map Expansion/New Game Mode)
« on: September 05, 2017, 07:42:35 PM »
Try contacting the TSPG admins. I've heard about this happening to a few other wads as well.

107
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2.75)
« on: September 05, 2017, 07:34:55 PM »
The mod has not been officially updated to function properly in newer versions of Zandronum.

108
Help & Editing / Re: The New Doc Robots...
« on: September 01, 2017, 10:24:53 PM »
You cannot dodge it, but it generally won't lead to anything if you position decently. This usually just means jumping.

109
Best-Ever as a website went down a few months ago.
The website that people use now is TSPG, or The sentinel's playground.

That being said, I don't believe this mod is compatible with v5b.

110
Closed / Re: Laser buster gets a bit ....anemic (visual bug)
« on: August 26, 2017, 07:07:23 AM »
If I recall, your code would fire in directions that were not where one was aiming under certain circumstances.
This is why we didn't go with it.

111
MM8BDM Discussion / Re: So About Adding NPCs...
« on: August 02, 2017, 02:11:00 AM »
That depends entirely on what you want the NPCs to do.
If you just want them to stand around and look pretty, that's pretty easy.
If you want them to act like the robot masters in Light Labs, that's a little more difficult.

112
MM8BDM Discussion / Re: What should the next MM8BDM update be?
« on: June 30, 2017, 03:19:30 AM »
It was never entertained seriously by the development team.

113
This mod is essentially dead.
It's entirely possible that someone else picks it up and revives it, but as of this moment I do not believe anyone is working on it.

That being said, I appreciate your thoughts behind the design of your class. Introducing a more supportive class is pretty cool and I like when people try to do that.
I do find it funny that your character falls into what used to be a sort of inside joke about the mod though; that every class is frail and fast.

You have to be careful about introducing healing into last man standing modes. If I recall, that's not what this mod was built around, but it is what most people tend to play.
LMS Healing tends to be very, very over-centralizing because there is no other way to reverse damage in the mode. Because of that, healing basically becomes required. This isn't always the case, but it is more often than not.

114
Tutorial Collection / Re: [TUTORIAL] How to Make Your Own Bots
« on: June 11, 2017, 05:31:18 PM »
To have your bot emote like that, simply have your bot say "/me sings a quiet, happy song."
The "/me" will convert the message into one like that.

115
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: June 11, 2017, 05:45:56 AM »
There will not be a v8 unless Capcom surprises the world with a new Megaman game.

116
Also, that's in the American release only, so it's not canon either way.

117
To elaborate, unless they release a Megaman 11, production on the main game will be concluded after v7.

118
Skins & Bots etc / Re: Alex's Room of Skins (Alex the Hero!)
« on: June 03, 2017, 09:02:28 PM »
Try uploading them to Imgur.
I recommend creating an account so you can keep tabs on the images you upload as well.

119
Rejected / Re: New sprites for v6 and v7 (ChillMan and Sunstar)
« on: May 31, 2017, 07:37:31 AM »
Saying you see the issues isn't helping anyone.
Try listing what they are and how he can improve upon them.

120
PM CutmanMike

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