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Messages - Korby

Pages: 1 ... 626 627 [628] 629 630 ... 634
9406
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 14, 2010, 03:23:59 AM »
...Oh, wait, I think I just messed up. Eh, whatever.
Disregard my previous post, then.

9407
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 14, 2010, 12:07:04 AM »
By the way, when you are killed with Metal Blade, it should say "(name) WAS (verbed) by (name's) (weapon)"

9408
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 13, 2010, 05:52:59 PM »
Metal Blade and Search Snake are the words you are looking for.
Honestly, it's the person who uses the weapons. For instance, you might have only gotten two kills with SS, but others might have gotten much more, and on full health people. I, for one, love the effect. No one can escape your Search Snakes.

9409
Projects & Creative / Re: Mr. X's First Custom Stage - Blade Man
« on: August 13, 2010, 08:13:15 AM »
Played it, thought it was awesome, but here are some suggestions/findings:
1) Add the castle wall pattern to the top. E.G. --__--__--__--
2) While this doesn't REALLY matter, going onto the outside castle walls which are usually unreachable, but will probably be able to be reached with Rush Jet will either hurt you a lot, or instantly kill you.
3) Add some clouds in the sky. It's kinda boring, even if you won't be looking at it much.
4) ???
5) Profit!

9410
Looks cool, but don't forget to have some windows.
I also highly suggest getting someone to code Blade Man's weapon and putting it in there.

9411
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 08, 2010, 06:32:45 AM »
Quote from: "DragoonEnRegalia"
Rolling Cutter, on the contrary, is a killer when the opponent is near a wall, as in Cutman's stage. Ring Boomerang is a repel and strike weapon for me. Both weapons are my forte, though.

--I wish someone de-maked Rockman and Forte into 8-bit now.
Someone is working on it.

9412
Help & Editing / Re: Single Player/Coop mode maps?
« on: August 07, 2010, 06:58:59 AM »
Use the divine picking method.
Eenie Meenie Minie Moe...

9413
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 07, 2010, 04:20:28 AM »
Hey! I just had an idea. If Needle Cannon stopped shooting three at a time, and cost the same, it'd be pretty balanced, right?
Or, if you want it to still shoot 3, then make it cost 3 times as much energy. Either way, the same effect happens.

9414
Skins & Bots etc / Re: Rock Skin (Just have to make it into a Skin)
« on: August 06, 2010, 05:33:31 PM »
You could use Paint.net. Much quicker to use transparencies, because you don't really need to learn.

9415
MM8BDM Discussion / Re: IRWC | Insurgent Robots of Wily and Cossack |
« on: August 06, 2010, 05:30:17 PM »
I thought I'd let you know, that I found some pretty sweet jumps that are sorta hard to make, but rather worth it. Some require teamwork though. I could show you guys them sometime, if you'd like.

9416
Help & Editing / Re: Single Player/Coop mode maps?
« on: August 05, 2010, 04:00:29 AM »
Will Quick Man's stage be made easier, considering it'll be harder to navigate?

9417
Skins & Bots etc / Re: Rock Skin W.I.P.
« on: August 05, 2010, 03:59:41 AM »
Looks cool, but there's no dark blue aside from the buster, and that could end problematic. For example, my enemy could have anyway weapon with a "white" secondary color, and I wouldn't know what it was until it was shot at me.

Also: SUPER FIGHTING ROBOT. ME-GA MAN!

9418
Help & Editing / Re: Single Player/Coop mode maps?
« on: August 04, 2010, 05:38:04 PM »
Will the Boss AI be similar to their in game AI?

9419
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 04, 2010, 02:41:39 PM »
Wait a minute...It goes THROUGH enemies? That weapon is now amazing.

9420
MM8BDM Discussion / Re: SGC Demo feedback
« on: August 04, 2010, 04:44:20 AM »
I agree that Ice Slasher is boring. Needle Cannon does the same thing but so much better.

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