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Messages - Abster

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1
The selling point is quite simple, evolution.  Remember how the Mega Man X/Zero/ZX games improved upon the original classic series?  The goal of Constancy:  Roa is to evolve the concepts created in the Mega Man X series and its offspring.

2
The low res sprite of Roa will be scrapped.  I assume you're talking about the higher resolution sprite?

3
It doesn't sound like you're interested in this, but I feel you're misinformed on most of your points.

4
The story is meant to be a red herring.  Play it and you'll see that it has twists and turns, like any good story.  If you think the character designs are sexist, then I'm sorry but this game simply isn't for you at all.

5
Briggs is the only male.  His armor melted onto him as a result of his cyber-genesis.  He's not the final boss.

6
Well, suggest ways to make them less generic?

7
lol.  Nothing can get more generic than Mortal Kombat characters, especially the family that Scorpion and Sub-Zero spawned.  :p  It's more of a shoutout to 80s anime that is somewhat colorful but also grim, like Bubblegum Crisis.

8
I'm currently in the process of developing a game for PC.  It's somewhat inspired by the Mega Man X series, but mind you, it is not a straight up clone like RKS or Megamari.  The only thing in common with Mega Man is that it shares a small bit of structure from those games.  It has its own unique gameplay and settings.  I'm here to invite the Mega Man fanbase to check out our answer to the classic Mega Man gameplay formula, and also to help us make this game a reality via our kickstarter!  More information can be found on the kickstarter page!





Most recently, we've announced another way that Roa will be different than Mega Man, a move to high resolution sprites!  Initially run in 640 x 480 the game will now run in 1280 x 720!  There's less than a week left on the kickstarter, so pledge if you like what you see!


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