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Messages - FuPoo

Pages: 1 ... 18 19 [20] 21
286
MM8BDM Discussion / Re: Included Characters.
« on: July 19, 2010, 10:21:53 PM »
yes :ugeek:

287
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 19, 2010, 06:59:54 PM »
the LEAVE NO ROBOT LEFT BEHIND ACT is strong in this game :ugeek:

288
MM8BDM Discussion / Re: Included Characters.
« on: July 19, 2010, 04:53:02 AM »
all of them :ugeek:

289
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 18, 2010, 08:08:04 AM »
Quote from: "robotcrotch"
just made a profile to say, "fuck yeah"  so far things are perfect, more maps are my only complaint.

its a demo. cant do much about that :ugeek:

290
Quote from: "brawlman9876"
when your a spectator on a match in needle mans stage you can go right over a wall...i think its in the room where the needle cannon is out in the open....if not then its the room where the needle cannon is in that one box...thing....idr :/

ooooh, that's intended. youll find out on final release :ugeek:

291
MM8BDM Discussion / Re: Screenshots
« on: July 17, 2010, 03:24:39 AM »
Quote from: "Mr. X"
Actually, not flipping gravity is probably a good thing.  Suddenly flipping upside down in first person would get pretty nauseating*.

*AWESOME

sadly, it cant be done apparently but that wouldve been the first way of doing this  :ugeek:

292
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 10:54:31 AM »
uh, in my experiences testing the game, auto aim misses an awful lot when an opponent is literally circling you or moving about frantically, you can throw auto aim out the dam window

i play with autoaim off :ugeek:

293
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 02:44:47 AM »
i think IceMan stage is the hugest by far to me. you fight on normal ground above land that is VERY VERY HUGE -AND- theres a suitable LARGE underground stage for people that want fight with a little bit of water on the side

CutMans stage is just what it is. a SMALL stage. every stage is different and you should know where to run off to and learn how to survive and attack :ugeek:

294
MM8BDM Discussion / Re: HOSTING GAME
« on: July 15, 2010, 02:30:44 AM »
mess around with the video options

windowed/fullscreen and many different resolutions are all there even in the demo :ugeek:

295
caps lock usually butts in on those occasions. it still happens to me a lot even now haha :ugeek:

296
MM8BDM Discussion / Re: Mock Cover
« on: July 13, 2010, 10:36:53 AM »
cutman showed me this awhile back. i find it pretty cool

i have the urge to draw one now :ugeek:

297
MM8BDM Discussion / Re: My public server
« on: July 13, 2010, 10:25:13 AM »
25 frags with the amount of players this game has been getting is a good amount :ugeek:

298
MM8BDM Discussion / Re: Gameplay vidoes
« on: July 13, 2010, 09:58:22 AM »


these clips are actually from an earlier build of the game a couple of months ago. i had these clips stored up because i planned to make something pretty big with them and with any more i would occasionally add on but i guess i forgot and never got around to them :ugeek:

299
MM8BDM Discussion / Re: SGC Demo feedback
« on: July 11, 2010, 09:36:47 PM »
Quote from: "Yellow Devil"
Hi. I was watching some of your Youtube vids and I just thought it looked a little strange how robots like Elec Man and Hard Man seem to throw their weapons.

diveman SPITS everything :ugeek:

300
MM8BDM Discussion / Re: Gameplay vidoes
« on: July 10, 2010, 03:54:38 AM »
FUTURE EDIT: actualy, putting it here instead for obvious reasons :ugeek:


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