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Messages - Lagman

Pages: 1 ... 14 15 [16] 17
226
Anything Goes / Re: Toad Day
« on: August 24, 2013, 01:58:07 PM »
Quote from: "PLAINOLDLUIS"
Yes he will.


In case your wondering, I crashed then rejoin into that, so blue toads.
Was this on the rebalanced saxton hale server? If so then I'm pretty sure I was the one in the middle of the mosh (or should I say marsh) pit.

227
Skins & Bots etc / Re: Lagman skin!
« on: August 24, 2013, 01:51:27 PM »
lol no...But it is puffy/curly >_>

P.S I'm a red-head

228
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 23, 2013, 11:24:50 PM »
Oh yeah...that was fun :) save da toads

229
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 23, 2013, 09:14:58 PM »
Quote from: "Geno"
MY deathmatch high score.


(click to show/hide)

Although I was on a custom map where you aren't given any weapons by default (AKA Block Fort), and I was using cheats, but...
lawl

230
Skins & Bots etc / Re: Lagman skin!
« on: August 23, 2013, 09:10:11 PM »
Yeah I forgot about that... (poker face)

231
Skins & Bots etc / Lagman's Emporium of Crappy Skins!
« on: August 23, 2013, 07:53:03 PM »
Hello! Welcome to my emporium of crappy skins!



Lagman (Those who downloaded it may want to do so again. I updated it)
I finally got to make my own skin using SLumpEd and paint.net! It's kinda crappy, but here it is! And yes that's pretty much what i look like IRL. Besides the claw buster...
(click to show/hide)

Yellow Devil's TF2 Pack (With the help of me)
Hey! Yellow Devil! I gave your TF2 skins some taunts! The only reason I made this, is because the other ones should've had taunts in them, so I edited it a bit, and re-uploaded it! Just re-download the TF2 Pack to have taunts in them now!
(click to show/hide)

W.I.Ps

Phaseman (W.I.P)
His name WOULD have been Maskman or Trickman but I thought that Phaseman sounded cooler.
(click to show/hide)

Navi (W.I.P)
Hey! Listen! Navi is here to join the competition!
(click to show/hide)

232
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: August 23, 2013, 06:14:41 PM »
Oh thanks! Now I have (hopefully) no more questions ^U^

233
Help & Editing / Re: I can't figure out SLumpEd
« on: August 23, 2013, 05:50:11 PM »
Thanks Kapus :P

234
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: August 23, 2013, 05:44:47 PM »
Quote from: "Lego"
The numbers in the frames indicate which rotations they are.
Here are the valid rotations: [Direction the object is facing]
0 is omnidirectional. This sprite will always appear the same way in all directions.
1 is front
2 is front left
3 is left
4 is back left
5 is back
6 is back right
7 is right
8 is front right

Repeated frames, such as PROMA8A2, the base frame is taken for frame 8 [front right] and reflected for frame 2
I actually didn't know how all this worked until I cracked open my copy of the Doom2.wad...this was about a year after making my first skin, but this information does help.

To answer your last question, you need four characters in a sprite name to establish a set of sprites that are unique from everything else. PROM is the sprite set for Protoman's skin in 8BDM, replacing PLAY on the base class.

I'm sure you've already noticed how the frames have the conventions of four characters, a letter from A-Z, and a rotation number, yes? This is actually the case because of how DECORATE, the coding language used for establishing how objects in the game work, renders sprites on objects.
The following is the base code is highly simplified from the base Megaman class for this example:
(click to show/hide)

It's fine. You don't need to know what all of this means, you just need to note the fact that each line (except the indices for states) has PLAY, a letter, and then a number.
PLAYA1 is the front frame of the base skin, which is obviously Megaman, as used in the spawn state [just him standing there.]

Also worth noting, but is irrelevant to what you're doing is the number at the end of each line. DECORATE does not call specific rotations of a frame, otherwise it would be impossible to properly render an object in the game. The number given is the number of tics that frame is supposed to last before moving to the next one.

I hope this information helps...I know I gave you way too much to work with...but yeah I hope it helps.
My mind does not comprehend this :shock: but thanks i guess??? wait...does this mean for 6-8 I need to simply flip the sprites then rename them as a different file?  :) if so, then forget the part where I said I don't get this  :p

235
Quote from: "Ivory"
You bumped a 2010 topic, and the answer was on the front of the page. Sort of.
Please don't do this again, or else it could result in a warning.

As for your question I'll give you a clue (because outright telling isn't fun): In a certain spot, when you see that character strolling by, shoot it. Enjoy the easter egg music.
Jeez sorry I'm new...

236
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: August 23, 2013, 04:14:30 PM »
I'm so confused  :? I don't get the files that have 2 numbers in it...what are they for?!

(As you can tell I'm kinda a noob to this)  :|

237
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: August 23, 2013, 01:11:20 PM »
When you're making a custom skin do you need it to be PROM or does it have to be something different...

238
Help & Editing / I can't figure out SLumpEd
« on: August 21, 2013, 07:29:23 PM »
I was about to make my own skin for MM8BDM, but as soon as I opened up SLumpEd it said that I needed Iwads...what Iwads do I need?!  :?

239
The moon song is an easter egg in the game... I don't know how to activate it, but my friends always activate it when on that map

240
Create a skins folder in your MM8BDM folder if there isn't one already, then put the .pk3 file in and play :mrgreen:

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