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Messages - Goomba98

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106
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: December 14, 2013, 11:51:35 AM »
I have a feeling that Tengu Blade will be the first vanilla weapon to use altfire, as it has a sliding attack as well.

107
Mega Man Discussion / Re: Mega Man Classic Weapon Fusions
« on: December 14, 2013, 11:41:53 AM »
Dust Crusher + Super Arm = Junk Lifter: Mega Man picks up the trash blocks in Spark Man's stage which break like the Dust Crusher with bigger debris, or he can reach underground in places like Dust Man, Junk Man, or Grenade Man to dig up a throwable Dust Crusher.

Dust Crusher + Rolling Cutter = Trash Compacter: A melee weapon with a spinning Rolling Cutter, which cuts enemies into a Dust Crusher that you can hold on the buster like the Wheel Cutter.

Mirror Buster + Solar Flare = Solar Collector: Mega Man holds a solar panel to the sky and charges solar energy to shoot at his enemies.

108
You spelled Rockn Vulcan wrong. No really, it has an N.

109
Projects & Creative / Re: [Game Mode] LMSGames Version 1a
« on: December 14, 2013, 02:15:21 AM »
Fun fact: Air Man tile's boss room is from 2nd Coop.

110
When updated, there's some things that should be fixed:
    The victory theme.
    The water in RNCBUB.
    Change Rumbling Bang's classification to an AOE weapon.

111
W.I.P Forum / Re: Rebalanced Class Saxton Hale (v3b)
« on: December 10, 2013, 02:32:55 PM »
I hope you do something about Yamato Man's alt, it's incredibly OP, especially against Morshu.

112
Projects & Creative / Re: Class based modification (v6g)
« on: December 07, 2013, 04:16:47 PM »
Are Wily's fire and ice shots not supposed to affect stage hazards (for fire, igniting oil pits, and for ice, snow-ifying the Teru Terus instead of rain-ifying them and freezing the lavafalls in Junk Man)? Same deal with Ice Man's and Freeze Man's alts.

113
DECORATE and ACS Modifications / Re: UnHoly Classes: TRUE ZETA!!!
« on: December 07, 2013, 04:11:15 PM »
The Igniter's alt and Rameses' shots don't ignite oil pits, and the Arcanist's alt doesn't freeze Teru Terus in Cloud Man's stage. Also, Frostbite's shots don't freeze the lavafalls in Junk Man, and neither does the Arcanist's alt.

114
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v5a)
« on: December 07, 2013, 04:04:15 PM »
Tsukiyomaru Zero's flames don't ignite oil pits.

115
Anything Goes / Re: Geno's Art Place. (Possibly forgotten!)
« on: December 06, 2013, 07:49:53 PM »
Quote from: "Geno"
those "HD" sprites one would see in Icegoom's hacks.
It's called Super Mario World Redrawn.

116
Anything Goes / Re: Geno's Art Place. (Possibly forgotten!)
« on: December 03, 2013, 09:10:04 PM »
Join SMW Central. DO IT NAO.
(If you do, I' Footsteps_of_Coins there.)

117
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1)
« on: November 30, 2013, 08:46:03 PM »
To solve the skin problems, why not make a dummy Mega Man class that can't be selected?

118
Also, the stages use the wrong victory song.

119
MM8BDM Discussion / Re: MM8BDM v4 What maps do you feel need work?
« on: November 27, 2013, 11:29:49 PM »
MM6CEN has 4 W tanks around Centaur Flash.

120
Projects & Creative / Re: Stardust's Workshop
« on: November 27, 2013, 07:43:49 PM »
Remilia's is the boss theme for that level.

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