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Projects & Creative / Re: Class based modification (v6g)
« on: October 04, 2013, 07:22:45 PM »
Considering the MM8 version of this mod is gonna take a while, I'm gonna throw out my ideas regarding Tengu Man, Astro Man, and Bass, in case it comes out after v4:
Tengu Man gets attacks based on his pattern in MM8, and some based on his pattern in MM&B. He is weak to both Ice Wave and Spread Drill, and gives out either Tornado Hold or Tengu Blade chosen randomly when defeated.
Astro Man also gets a mix of attacks from both games. He is weak to both Homing Sniper and Magic Card, and gives out either Astro Crush (or a nerfed version or just not drop it altogether, but I'd like his MM8 weapon to be represented) or Copy Vision chosen randomly when defeated.
Bass gets his MM&B weapon colors when using a weapon from that game. That is all.
Tengu Man gets attacks based on his pattern in MM8, and some based on his pattern in MM&B. He is weak to both Ice Wave and Spread Drill, and gives out either Tornado Hold or Tengu Blade chosen randomly when defeated.
Astro Man also gets a mix of attacks from both games. He is weak to both Homing Sniper and Magic Card, and gives out either Astro Crush (or a nerfed version or just not drop it altogether, but I'd like his MM8 weapon to be represented) or Copy Vision chosen randomly when defeated.
Bass gets his MM&B weapon colors when using a weapon from that game. That is all.







