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Messages - Goomba98

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136
Projects & Creative / Re: Class based modification (v6g)
« on: October 04, 2013, 07:22:45 PM »
Considering the MM8 version of this mod is gonna take a while, I'm gonna throw out my ideas regarding Tengu Man, Astro Man, and Bass, in case it comes out after v4:

Tengu Man gets attacks based on his pattern in MM8, and some based on his pattern in MM&B. He is weak to both Ice Wave and Spread Drill, and gives out either Tornado Hold or Tengu Blade chosen randomly when defeated.

Astro Man also gets a mix of attacks from both games. He is weak to both Homing Sniper and Magic Card, and gives out either Astro Crush (or a nerfed version or just not drop it altogether, but I'd like his MM8 weapon to be represented) or Copy Vision chosen randomly when defeated.

Bass gets his MM&B weapon colors when using a weapon from that game. That is all.

137
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v5a)
« on: October 03, 2013, 10:04:34 PM »
For now, can someone make a version of the mod that works with v3b's Oil Slider changes?

138
W.I.P Forum / Re: Mega Man PC 1 & 3 Expansion
« on: October 03, 2013, 07:22:48 PM »
I recommend that mappers check this to see how the tiles are used.

139
Forum Games Archive / Re: Defeat something with something else!
« on: October 01, 2013, 01:58:04 AM »
(click to show/hide)

140
Forum Games Archive / Re: What can bound onto the Jiggly Jelly Planet?
« on: October 01, 2013, 01:55:11 AM »
I'd like to try Gravity Man and Reimu Hakurei.

141
Projects & Creative / Re: Class based modification (v6g)
« on: September 22, 2013, 01:15:35 PM »
I'm gonna pitch some ideas for taunts for future classes because I like taunts:

Mars: "I am Heavy Weapons Guy." (The Heavy)
Pluto: "Hey there everyone, it's Cat Planet!" (Raocow)
Strike Man: "Home freakin' run!" (The Scout)

142
Help & Editing / What is with this texture?
« on: September 22, 2013, 12:23:58 AM »


It looks fine in Doom Builder and SLADE, and this is the original Shadow Man.

143
Resources / Re: [Resource Archive] Tsuki's amazing resource harvesting
« on: September 14, 2013, 04:48:55 PM »
Quote from: "tsukiyomaru0"

Partial update
I really want a reboot of the Touhou classes project.

144
Resources / Re: Linnie's Fashionably Petite Resource Stop (New MMU sprit
« on: September 01, 2013, 01:24:08 AM »
He means the red prism thingy from Rainbow Man's stage.

145
Quint's design seems to be based on Mega Man's appearence from Captain N: The Game Master.

146
Maps / Re: [Map Pack] BEST MAPS EVER PACK (V10C / TARGET V2A / CTF
« on: August 26, 2013, 10:25:41 PM »
What's weird is that everything looks fine in Doom Builder. I'm putting bets on "he did it wrong".

147
Maps / Re: [Map Pack] BEST MAPS EVER PACK (V10C / TARGET V2A / CTF
« on: August 26, 2013, 10:44:20 AM »
Yes. The third picture is Teleport Madness, which should contain Gemini Man walls, and the fourth is Moonwalking Dinos, which has a terrible skybox glitch.

148
Maps / Re: [Map Pack] BEST MAPS EVER PACK (V10C / TARGET V2A / CTF
« on: August 25, 2013, 08:25:10 PM »
There may be more errors than these, but these pictures should give you a good idea.
(click to show/hide)

149
Projects & Creative / Re: Class based modification (v6g)
« on: August 25, 2013, 07:49:53 PM »
Quote from: "Zandronum"
Class OilSledAmmo referenced but not defined
What is this problem I'm having?

150
Maps / Re: [Map Pack] BEST MAPS EVER PACK (V10C / TARGET V2A / CTF
« on: August 25, 2013, 07:48:18 PM »
Who else is having problems with the textures? I've played some of the maps, and it looks like there are some glitches with some of the textures. For example, floors and ceilings are rainbow-striped, any textures not rainbow are replaced with rainbow walls, and some skyboxes like the one in Moonwalking Dinos fail to update, creating a streamy effect that I'm somewhat lazy to post pictures of.

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