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Messages - Goomba98

Pages: 1 [2] 3 4 ... 11
16
Closed / Re: So, about the usage of the Ballade Cracker sound...
« on: April 18, 2017, 06:56:50 PM »
But it wasn't in a GB game either, and since this game prioritizes NES-based things, I think it should use the MM3 sound.

17
Closed / So, about the usage of the Ballade Cracker sound...
« on: April 17, 2017, 10:13:23 PM »
The Ballade Cracker's explosion sound is used for a lot more things than just the Ballade Cracker in MM8BDM. I bring this up because, if I'm not mistaken, I'm pretty sure that sound is just supposed to be an NES recreation of the explosion sound from the game Boy MM games, so the usage of it with things not from the GB games like the Party Ball doesn't make much sense. I think those things should use mm3expl.wav instead. (The only one that may make sense to keep is when a Count Bomb explodes, since those first appeared in Mega Man III.)

18
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 29, 2016, 01:16:41 AM »
That junkyard...
Will it contain unused enemies in the games of megaman as part of the junk pile? That would be a neat surprise.
It already does. Look closer.

19
Will it work for the lavafalls in MM7JUN as well?

20
B. Given how the only way you can reasonably access some of the files is through the abruptly cut off ingame files
Well, they do have loop points, which also work in things like RPG Maker and Super Mario Bros. X with the SDL Mixer.

21
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: September 27, 2016, 12:43:11 AM »
Is it? Hmm maybe. Perhaps there's something you can do to the fridge to confirm this.
There is. Standing in front of him for long enough will make him say "...This is fine." and using the Ice Wall in front of him will make his eyes open briefly.

22
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: September 10, 2016, 03:57:28 PM »
Did you know the giant health and weapon energy capsules from MM7 are in the game? Don't know where/if they're used, though.

23
Skins & Bots etc / Re: FTX's Skinz (Bunch of reuploads)
« on: August 31, 2016, 12:16:38 AM »
There's already Honey Woman and Ocean Man out, but those were made by different people.
Where can I find Ocean Man?

24
Closed / Re: Little skin sound issue
« on: August 22, 2016, 07:01:22 PM »
To be exact, the MM9 skins should use BOSSPAIN.wav, as that is the sound enemies in MM9 make when they get hurt.

They do not use player hurt sounds, Lego. Look at the other boss Robot Master skins.

25
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: August 22, 2016, 06:29:38 PM »
It's cause his quote from the Mega Man: Robot Master Field Guide is "What's your favorite anime?"

26
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: August 21, 2016, 10:44:48 PM »
Actually, it's a Doom 2 mod.

27
MM8BDM Discussion / Re: Did you know??? MM8BDM
« on: August 17, 2016, 07:13:43 PM »
Did you know that there is a Cutman doll hidden behind the big hill that was added to Light's lab in v5a?

28
Skins & Bots etc / Re: Bass' Skin Place (UPDATE! Skin fixes/edits!)
« on: August 12, 2016, 01:41:42 AM »
I don't remember my dropbox account password.

If Mega Mirror is anything like Mega Upload, then I don't trust it.
He means a mirror on Mega.

29
Closed / Re: Little skin sound issue
« on: August 05, 2016, 07:27:26 PM »
Quote from: "Lego"
That's pretty standard, actually-- all core skins use sounds of Mega Man taking damage based on the games they came from.
Really? I thought the boss skins were supposed to use enemy hurt sounds.

30
Closed / Re: V5b boss suggestions (spoiler warning)
« on: August 04, 2016, 10:53:21 PM »
Make it so, if you die during the Changkey Dragon phase of the Mega Mech Shark or later, you keep the E-tank you picked up during phase 2.

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