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Messages - Goomba98

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76
Projects & Creative / Re: [Weapon Pack] D.I.R.P. v3c
« on: January 03, 2014, 01:50:44 PM »
Also, you should make the charging weapons (and by extension, your CSCC class) consistent with the core. Check Arrow Buster.

77
Projects & Creative / Re: Stardust's Workshop
« on: January 03, 2014, 01:18:55 PM »
That's what I mean.

78
Projects & Creative / Re: Class based modification (v7a)
« on: January 01, 2014, 03:02:19 PM »
Dangit, why doesn't Clown have the Thunder Carnival or Duo his meteor transformation?

79
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v5a)
« on: December 31, 2013, 02:02:20 PM »
If Lego shoots his stickybombs on a F_SKY1 surface, they're lost forever. You can't get their ammo back.
Also, why does everyone have an IG Metal Blade in IG mode even when they have actual IG weapons?

80
Quote from: "Stardust"
Otaku brought me the idea of giving Remilia her actual theme, but I had trouble finding one on Youtube. Her theme may be famous, through there was only like 1 oz 2 8-bit covers :/ And I started to wonder if they were really better than the actual theme (the modern violin syphony thing that is similar to her Touhou theme :P)
I have no idea how you could classify Beethoven Virus as "the actual theme".

81
I want at least his HUD to be fixed.

82
Fortegigasgospel made some as well.

83
Projects & Creative / Re: [Expansion] Cutstuff Community Classes (v5a)
« on: December 29, 2013, 02:13:38 PM »
Gizmo's ice weapon doesn't freeze the lavafalls in Junk Man's stage. Also, remember to make the fire weapons one-hit kill Oil Man's oil canisters as well.

84
Projects & Creative / Re: Class based modification (v6g)
« on: December 28, 2013, 07:14:39 PM »
Speaking of Duo, what are you guys gonna replace the Duo Fist upgrade with if you've already did the MM6 adaptors for the Proto and Bass Busters? Just wondering. And speaking of the Power Adaptor, you can hardly see with it on.

85
Anything Goes / Re: Cutstuff Shorts
« on: December 28, 2013, 07:06:29 PM »
Hey. Psst.
Power Battles exists. Just so you know.

86
Quote from: "Stardust"
remilia's theme would be 2mainstream4u
But you said earlier on this very same thread that you wanted an 8-bit theme for Remilia :I

87
Projects & Creative / Re: Stardust's Workshop
« on: December 27, 2013, 09:12:14 PM »
Y U NO LISTEN TO ME?
Quote from: "Goomba98"
Remilia's is the boss theme for that level [CSCM's Scarlet Devil Mansion, music code SEPTETTE].
Also, the Genesis Unit's theme should always be the Wily Tower boss theme and never change. It doesn't really make sense for a stage theme to be playing during a boss.
For Slendy's kill sound, why not have only the victim hear it?

88
Maps / Re: [Map Pack] BEST MAPS EVER PACK (V10C / TARGET V2A / CTF
« on: December 27, 2013, 03:09:11 PM »
Also, I don't think that's the right sound the Gutsman statues play when they shoot the rocks at you.

89
Projects & Creative / Re: Class based modification (v6g)
« on: December 24, 2013, 11:33:30 PM »
You're actually making sprites for Saxton? But his chest hair looks upside-down.

90
MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: December 24, 2013, 11:31:28 PM »
That's how it works in the original. Even Bass's Copy Vision did it.

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