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Messages - Number86

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16
Anything Goes / Re: What is your avatar from/of?
« on: January 15, 2014, 09:17:26 PM »
The snout seems to be shifted across to his left eye, if that's what you mean. It's not quite a work of cubism though.

17
Yes, which is why you constantly create a new platform while running on the existing one, so you can jump on it when they fire. The only thing you have to worry about is creating too many platforms and jumping up into the spiked ceiling, but that shouldn't even be possible unless you panic and jump every time a Foot Holder changes direction.

Example:
Look at how 'A Raving Loon' (top left screen) clears the obstacle.

18
Anything Goes / Re: General Offtopic Discussion
« on: January 14, 2014, 11:09:49 PM »
Quote from: "Ceridran"
Every time in League of Legends an enemy is punching my teammate's face in, I arrive as soon as my teammate dies.
This happens in nearly any co-op game I play. If it's RTS, my ally/allies will invariably have had most of their important stuff destroyed by rampaging/cheating AI just as my units get there, which is pretty much a death sentence anyway.

19
The Ghoul's Forest / Re: Ghouls Forest 3 3D GAME
« on: January 14, 2014, 10:51:29 PM »

20
Anything Goes / Re: What is your avatar from/of?
« on: January 14, 2014, 03:53:47 PM »
I got bored and lazily dicked around with this so that it looked 5 years older.

21
The Big Eyes are no problem. Freeze 'em mid-jump and that's the end of the matter.
Flame pillars are simple enough when you know how.
The Foot Holders are something of a legitimate complaint, I've been playing this game for Christ-knows how long and there really doesn't seem to be anything close to a pattern in their movement. But much like in Ice Man's stage, you can still Magnet Beam across this section with relative ease (short platforms, create a new one while running across current, jump up to new one, repeat) so it's a no-brainer.
Yellow Devil... blah. Trial & Error boss that unfortunately can take a very long time to get comfortable with regarding the pattern. If the 'pause glitch' still works and you have no objection to cheaping your way past this tedious boss, then go nuts.

As already mentioned, be glad you're not playing Wily Wars. All the 'good' bugs are fixed, the controls feel less fluid if you're used to NES, and everything just generally seems more difficult (although weirdly, MM2 and MM3 seem easier).

22
Projects & Creative / Re: [Mod] Mission Mode: Strength in Numbers [v1d]
« on: November 20, 2013, 11:47:39 PM »
Quote from: "Lego"
I would give the Bass Buster a tighter angle range, but that isn't possible without the frandom function which is only available in ZDoom.

You can actually get around this limitation by using division. For example, I gave Doom's Plasma Rifle a inaccurate spread of 12/-12 that pretty much works like frandom would:
Code: [Select]
Fire:
    PLSG A 0
    PLSG A 0 A_GunFlash
    PLSG A 3 A_FireCustomMissile ("NewPlasmaBall", (random(120,-120)/100.0), 1, 0, 0, 0, (random(120,-120)/100.0))
    PLSG B 20 A_ReFire
    Goto Ready

Admittedly it's a bit hacky, but it works without making anything explode.

23
General Gaming Discussion / Re: SaltyBet
« on: November 17, 2013, 02:41:00 PM »
Weirdly addictive, although the chat is populated by many mongs.

The character roster is also all sorts of broken, which is a downer.

24
General Gaming Discussion / Re: Obscure games that only YOU have played.
« on: November 16, 2013, 03:25:24 PM »
Finally found out what that stupid obscure game that I mentioned back here is.

Gateworld. And after replaying it myself after so many years, I can say without a doubt that it's total shit. The level design means that you're blind for the most part, with all sorts of dickmoves in place that kill you immediately with absolutely no time to react.

(Note: The music in that video is not how I remember it at all, because it's made of shitty SoundBlaster farts. The standard Windows MIDI soundfont produces 'better' results, although it's still pretty crappy.)

25
Anything Goes / Re: What do you think of the NEW and "IMPROVED" YouTube?
« on: November 16, 2013, 02:44:42 PM »
Typically shit decision from the incompetent bastards at Google, trying to force this 'social network' bullshit on a site that's not actually geared toward such things. I (like most others I'm guessing) go there to watch videos, not exchange meaningless small-talk with illiterate dickheads and grow some circle of not-friends -- that would be the last thing I use a video sharing site for.

This comment system is godawful; no more easy to read 'comment chains', spam (ASCII/links/film scripts) everywhere, timecodes don't work (but links to stupid scams  and irrelevant bullshit sites do!)... I can't even fucking comment on most videos unless it's by way of replying to an existing comment. And then there's the notification system, telling me about the most insignificant things. Someone +1'd one of my comments that I left days ago? Oh whoopee-shit, because I was watching my screen like a hawk waiting for that to happen and I will certainly sleep well tonight; some complete fucking stranger on the internet approves of my opinion.

tl;dr
GG you spastic tossers, what are you going to fuck up next?


...and breathe.

26
General Gaming Discussion / Re: Horrible Video Game Music
« on: September 29, 2013, 07:53:39 PM »
Jesus Christ:
(click to show/hide)

27
General Gaming Discussion / Re: Obscure games that only YOU have played.
« on: September 07, 2013, 11:25:03 AM »
This. Outside of the internet, I don't know anyone who's played this.
(click to show/hide)

28
General Gaming Discussion / Re: Obscure games that only YOU have played.
« on: September 05, 2013, 09:36:33 PM »
(click to show/hide)

A strange puzzle game that sucked away hours of time at my friend's place. Nobody else seems to remember this, although I know that I'm not the only one who's played it... right?

What I remember most about this game was the awful music.

Edit:
Jesus Christ he looks like this idiot on that box art.

29
Quote from: "Dr. Crasger"
Flash Man wears a helmet because he's bald

Well that's my fact for the day.

30
In MM2 you can use Leaf Shield to effortlessly get past the Mole corridor on Wily 2, instead of standing there like an idiot using Metal Blades on yet another enemy type.

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