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Messages - Zero-EXE

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61
MM8BDM Discussion / Re: Topman's weapon
« on: October 11, 2010, 05:28:05 AM »
The Top Spin, in a game with friends, sent me from 6th to victory. Now that's a good weapon.

62
MM8BDM Discussion / Re: So, who are you online?
« on: October 10, 2010, 06:25:03 PM »
Quote from: "Korby"
I played with you earlier, Zero! And then we all got murdered by FuPoo.
Ain't that the truth! For dusting off my skills after while, I think I did good. :P

63
MM8BDM Discussion / Re: So, who are you online?
« on: October 10, 2010, 05:58:11 PM »
My name is the same as here, and I'm always Protoman. Closest thing to Zero I can get to. :P

64
MM8BDM Discussion / Re: Screenshots
« on: July 26, 2010, 10:22:22 PM »
Oh hey, looks like I've got the A-OK to start that gorilla tank! This should be fun.

65
MM8BDM Discussion / Re: Screenshots
« on: July 26, 2010, 05:13:59 PM »
Quote from: "Yellow Devil"
oh noez my post about the Gorilla Tanks!

You still remember, right Zero? 'Cause I CBA to type it again.
Yeah, I remember. I'm ready to start it, just waiting to see if Cutman wants to put them in before I start. :P

66
MM8BDM Discussion / Re: Screenshots
« on: July 26, 2010, 04:28:21 PM »
Yeah, Yellow Devil, you've got a good idea. From the looks of it, we won't have alot of under water levels, so I say we go with it!

67
MM8BDM Discussion / Re: Weaknesses?
« on: July 26, 2010, 01:52:09 AM »
Quote from: "BEan"
Just remember, in megaman 2 there was a glitch where metalman could be killed with just one metal blade. How would you like that weekness because you are using a metalman skin and Cutmanmike decides to be true to the orignal material. http://www.youtube.com/watch?v=9VTy06TCN5A
Yeah, that continues what we were saying about avoiding that for multiplayer. I wouldn't want to be KO'd in one shot all because I wanted to play as Metal Man for the day, nor would anyone else!

However I admit it'd be hilarious to see that happen in single player on his stage.

68
MM8BDM Discussion / Re: Gameplay vidoes
« on: July 26, 2010, 12:49:25 AM »
Haha, great video. Looks like you're making the single player experience just as good as the multiplayer one!

69
MM8BDM Discussion / Re: Weaknesses?
« on: July 25, 2010, 10:04:30 PM »
I think BEan has the best idea. It'd be cool and add depth to a single player experience, but I think it would ruin the fun and the simplicity of just picking a RM you like for multiplayer.

70
MM8BDM Discussion / Re: Included Characters.
« on: July 23, 2010, 10:26:10 PM »
Last time I heard, we aren't including Breakmam in this. He's really just our Protoman/Sniper Joe crossover anyways. :P

And yeah, Protoman is in the demo, and planned to be in the first release.

71
MM8BDM Discussion / Re: Included Characters.
« on: July 23, 2010, 06:51:22 PM »
Brotoad, Korby, myself, and others have all been working on them as official skins (I'm working on Blade Man right now, actually) with Cutman helping us along, so we aim to get as many in there as we can. Yes, this includes Quint, the Star Droids, MM7 and MM8, MM&B when we can, and others!

However, as Cutman mentioned, the first release is just containing main characters and the MM1-6 Robot Masters. More will be added as we complete sets.

72
MM8BDM Discussion / Re: Screenshots
« on: July 23, 2010, 03:15:54 PM »
So it's like a sports car without brakes; you drive around in style until you want out. ...Then you crash it.

73
MM8BDM Discussion / Re: Screenshots
« on: July 22, 2010, 10:19:15 PM »
Quote from: "CopShowGuy"
Well they were certainly placed in there fast.  I'm sure they're just trying to keep things civil  ;)
Yeah, where would we be without the watchful eyes (eye?) of Skeleton Joes gazing over our every move!

74
MM8BDM Discussion / Re: Things to improve this awesome game
« on: July 16, 2010, 12:44:24 AM »
Quote from: "digiholic"
Larger maps. I know with 46+ maps, there are bound to be a full range from small to large, but I think the average size needs to be bigger. Metal Man's stage is a good middle ground.
I agree with this, for some spaces are just too tight for alot of players.

That being said, I think Napalm Bomb on Cutman's stage is not the best choice. I and a few others just played on that, and we spammed the heck out of it running around holding fire the whole time racking up easy kills. No one else was able to get us. :P

75
Anything Goes / Re: Zero-EXE, signing in!
« on: March 07, 2010, 11:52:48 PM »
Quote from: "Ivory"
So, am I wasting my time doing Enker or is that guy that's doing Enker no longer doing him anymore? I would really like to know.
I had both sheets stopped, since he never really started. I wouldn't want you guys to have done that for nothing! It's the same reason I'm on here too; if someone there starts one of the available masters, you guys can know so we don't get multiple sheets.

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