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Messages - BombHornet

Pages: 1 2 3 [4] 5
46
Skins & Bots etc / Re: Official Request Thread
« on: September 23, 2014, 11:25:00 PM »
Yeah, im trying to search for an 8-bit sprite reference of harpuia, but no luck. And to make things worse, I can't even find Copy X, Leviathan, Fefnir, or Phantom. Here are the Sprites I picked to be made into 8-bit. I added Leviathan, phantom and Copy X's sprites if an 8-bit Harpuia is made.

(click to show/hide)

47
Skins & Bots etc / Re: Official Request Thread
« on: September 17, 2014, 10:29:34 PM »
Quote from: "Extremmefan"
Quote from: "BombHornet"
You don't have to make the sprite sheet into 8-bit sprites.
But then it would clash with the backgrounds and the other skins.

Sorry for my wording, but the sprite can choose any of the attack sprites he wants to make in 8-bit

48
Skins & Bots etc / Re: Official Request Thread
« on: September 17, 2014, 11:14:56 AM »
Quote from: "BombHornet"
Can somebody make a skin of Sage Harpuia form Megaman Zero? Here's the image for reference. It's taken from sprites-inc.


It's been a long time since I was here, but are there any takers? You don't have to make the sprite sheet into 8-bit sprites.

49
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: September 17, 2014, 12:35:42 AM »
So how do I carry over my save file from v3b to v4a?

50
W.I.P Forum / Re: Megaman Zero Classes
« on: December 04, 2013, 04:25:17 PM »
I have some bad news. Yesterday, my hard drive was damaged and I couldn't login to my computer. But fortunately, I have some files that are backed up.

51
Help & Editing / Re: Need help with starting up MM8BDM
« on: November 08, 2013, 11:21:01 PM »
But what will happen to my progress in the game?

52
Help & Editing / Need help with starting up MM8BDM
« on: November 07, 2013, 10:51:13 PM »
Quote
Execution could not continue.

Corrupt zlib stream

Why is this happening? I used my PC Cleaner today and after it was done, Zandronum comes up with this error.

53
W.I.P Forum / Re: Weapon Ideas for Classes
« on: November 07, 2013, 10:33:14 PM »
Here's the idea for my classes' weapons.

For Zero His primary weapon will be the Buster Shot gun. When I have more experience with scripting, I will make it charge. His secondary weapon will obviously be the Z-Saber. It will have 3 slashes, but for now, it will have 1 slash. For each slash, there will be three to six frames for the HUD view. For both weapons, their alt. fires will be dashing.

For Sage Harpuia, his main weapon will be the Sonic Blades. For those who don't know about Harpuia, he is a Neo Arcadian Guardian, along with Fighting Fefnir, Fairy Leviathan, and Hidden Phantom. His weapon consists of two dual sabers colored purple and his alt.fire will be either thunder coming down or a sonic boom. His skin will be Ryuga_Kinght's Tornadoman for now.

For Fighting Fefnir, his weapons will be Sodom and Gomorrah. They are launchers that shoot fire and Sodom is on Fefnir's right hand and Gomorrah is on his left hand. His alt.fire will have Gomorrah shoot. His skin will be Magmaman for now until I find a good skin for him.

For Fairy Leviathan, her weapon is the Frost Javelin. It's a spear that she uses for ice attacks. Her main fire will be that she slashes her enemies and her alt. fire will have her create a block of ice which can be used to fire three icicles. Her skin will be Splash Woman if I find somebody who made her.

For Hidden Phantom, his primary weapons are kunais and for his altfire, he will use his shuriken, Dark Cross to throw and travel with. His skin will be Shadow Man in another color.

54
Skins & Bots etc / Re: Official Request Thread
« on: November 07, 2013, 06:21:17 PM »
Can somebody make a skin of Sage Harpuia form Megaman Zero? Here's the image for reference. It's taken from sprites-inc.

55
Events / Re: Classes Duel Tournament!! SIGN UP PHASE
« on: November 05, 2013, 09:09:01 PM »
For classesv6g:
Quote
Class OilSledAmmo referenced but not defined

Execution could not continue.

1 errors during actor postprocessing

And for brutalduel-classes:
Quote
Execution could not continue.

Script error, "brutalduel-classes-v1a (1).pk3:actors/health.txt" line 99:
Replaced type 'RollHealItem' not found in RollGoAway

I swear these classes mods don't have any compatibilities with v3b. Did it work on anybody else's computer? How can I fix it with SlumpEd?

56
I have a few questions. How do I make the Z-Saber for the HUD? And how do I make it slash three times?

57
W.I.P Forum / Megaman Zero Classes
« on: November 01, 2013, 07:11:53 PM »
I'm currently starting on a new mod to the classes, but I don't know when I'm gonna release it. I'm currently stuck with a Zero sprite and I completed it. I also need to find how to make HUD for weapons and find 8-bit sprites of the Four Neo Arcadia Guardians. Anybody want to help me with this project? Also here's my progress for the classes.

Zero:
(click to show/hide)

Harpuia:
(click to show/hide)

Fefnir:
(click to show/hide)

Leviathan:
(click to show/hide)

Phantom:
(click to show/hide)

58
Help & Editing / Re: Tutorial collection.
« on: November 01, 2013, 05:00:20 PM »
How about making a tutorial on creating HUD for weapons or making Classes? I've been searching everywhere to the end but no results. And I'm trying to make Megaman Zero classes, which I plan on making Harpuia, Leviathan, Fefnir, Phantom, Copy X, and Zero(protagonist version). I'm gonna post my project on the other board.

59
Tutorial Collection / Re: HELP WANTED: Editing Weapon HUD For My Bot
« on: November 01, 2013, 02:25:14 PM »
Quote from: "Korby"
are you asking how to make a class that has a different hud for its weapon?

if so, which part of the hud? the ammo bar? the megabuster?

if you don't know how to change the megabuster, you should study the weapon template.


Yeah, the ammo bar and the megabuster. And I wish somebody could make a tutorial on how to make classes.

60
Projects & Creative / Re: Class based modification (v6g)
« on: October 26, 2013, 12:34:31 AM »
Quote from: "Korby"
could you post the error

Quote from: "OtakuAlex"
I have a suggestion involving Bass.
I think you should him look and feel more cannon.



is this better


on a more serious note, I think Jax had a reason why Bass wouldn't stop while firing.

Here's what the startup completely says:

Quote
OS: Windows XP 5.1 (Build 2600)
    Service Pack 3
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
 adding C:/Documents and Settings/brown29181/My Documents/MM8BDM/zandronum.pk3 (553 files)
 adding megagame.wad (605 lumps)
 adding Custom skins from my folder
 adding C:/Documents and Settings/My Documents/MM8BDM/skins/Classes-TauntsV1.pk3 (90 files)
 adding MM8BDM-v3b.pk3 (7648 files)
 adding MM8BDM-v3b.pk3:airman.wad (25 lumps)
 adding MM8BDM-v3b.pk3:aquaman.wad (69 lumps)
 adding MM8BDM-v3b.pk3:astroman.wad (67 lumps)
 adding MM8BDM-v3b.pk3:blizzardman.wad (60 lumps)
 adding MM8BDM-v3b.pk3:bombman.wad (46 lumps)
 adding MM8BDM-v3b.pk3:brightman.wad (46 lumps)
 adding MM8BDM-v3b.pk3:bubbleman.wad (41 lumps)
 adding MM8BDM-v3b.pk3:burstman.wad (62 lumps)
 adding MM8BDM-v3b.pk3:centaurman.wad (75 lumps)
 adding MM8BDM-v3b.pk3:chargeman.wad (72 lumps)
 adding MM8BDM-v3b.pk3:cloudman.wad (69 lumps)
 adding MM8BDM-v3b.pk3:clownman.wad (66 lumps)
 adding MM8BDM-v3b.pk3:cossack1.wad (62 lumps)
 adding MM8BDM-v3b.pk3:crashman.wad (40 lumps)
 adding MM8BDM-v3b.pk3:crystalman.wad (116 lumps)
 adding MM8BDM-v3b.pk3:cutman.wad (33 lumps)
 adding MM8BDM-v3b.pk3:darkman.wad (82 lumps)
 adding MM8BDM-v3b.pk3:diveman.wad (66 lumps)
 adding MM8BDM-v3b.pk3:drillman.wad (47 lumps)
 adding MM8BDM-v3b.pk3:duo.wad (57 lumps)
 adding MM8BDM-v3b.pk3:dustman.wad (51 lumps)
 adding MM8BDM-v3b.pk3:elecman.wad (41 lumps)
 adding MM8BDM-v3b.pk3:fireman.wad (41 lumps)
 adding MM8BDM-v3b.pk3:flameman.wad (62 lumps)
 adding MM8BDM-v3b.pk3:flashman.wad (39 lumps)
 adding MM8BDM-v3b.pk3:freezeman.wad (40 lumps)
 adding MM8BDM-v3b.pk3:frostman.wad (63 lumps)
 adding MM8BDM-v3b.pk3:geminiman.wad (47 lumps)
 adding MM8BDM-v3b.pk3:gravityman.wad (57 lumps)
 adding MM8BDM-v3b.pk3:grenademan.wad (154 lumps)
 adding MM8BDM-v3b.pk3:gutsman.wad (41 lumps)
 adding MM8BDM-v3b.pk3:gyroman.wad (49 lumps)
 adding MM8BDM-v3b.pk3:hardman.wad (38 lumps)
 adding MM8BDM-v3b.pk3:heatman.wad (35 lumps)
 adding MM8BDM-v3b.pk3:iceman.wad (45 lumps)
 adding MM8BDM-v3b.pk3:junkman.wad (62 lumps)
 adding MM8BDM-v3b.pk3:knightman.wad (74 lumps)
 adding MM8BDM-v3b.pk3:magnetman.wad (48 lumps)
 adding MM8BDM-v3b.pk3:metalman.wad (52 lumps)
 adding MM8BDM-v3b.pk3:mrx.wad (77 lumps)
 adding MM8BDM-v3b.pk3:napalmman.wad (62 lumps)
 adding MM8BDM-v3b.pk3:needleman.wad (68 lumps)
 adding MM8BDM-v3b.pk3:oilman.wad (82 lumps)
 adding MM8BDM-v3b.pk3:pharaohman.wad (48 lumps)
 adding MM8BDM-v3b.pk3:plantman.wad (63 lumps)
 adding MM8BDM-v3b.pk3:quickman.wad (26 lumps)
 adding MM8BDM-v3b.pk3:ringman.wad (31 lumps)
 adding MM8BDM-v3b.pk3:searchman.wad (153 lumps)
 adding MM8BDM-v3b.pk3:shademan.wad (76 lumps)
 adding MM8BDM-v3b.pk3:shadowman.wad (58 lumps)
 adding MM8BDM-v3b.pk3:skullman.wad (38 lumps)
 adding MM8BDM-v3b.pk3:slashman.wad (45 lumps)
 adding MM8BDM-v3b.pk3:snakeman.wad (51 lumps)
 adding MM8BDM-v3b.pk3:sparkman.wad (62 lumps)
 adding MM8BDM-v3b.pk3:springman.wad (58 lumps)
 adding MM8BDM-v3b.pk3:starman.wad (58 lumps)
 adding MM8BDM-v3b.pk3:stoneman.wad (46 lumps)
 adding MM8BDM-v3b.pk3:swordman.wad (68 lumps)
 adding MM8BDM-v3b.pk3:tenguman.wad (86 lumps)
 adding MM8BDM-v3b.pk3:timeman.wad (68 lumps)
 adding MM8BDM-v3b.pk3:toadman.wad (58 lumps)
 adding MM8BDM-v3b.pk3:tomahawkman.wad (57 lumps)
 adding MM8BDM-v3b.pk3:topman.wad (73 lumps)
 adding MM8BDM-v3b.pk3:turboman.wad (77 lumps)
 adding MM8BDM-v3b.pk3:waveman.wad (139 lumps)
 adding MM8BDM-v3b.pk3:windman.wad (39 lumps)
 adding MM8BDM-v3b.pk3:woodman.wad (59 lumps)
 adding MM8BDM-v3b.pk3:yamatoman.wad (57 lumps)
 adding MM8BDM-v3b.pk3:wily1.wad (48 lumps)
 adding MM8BDM-v3b.pk3:wily2.wad (43 lumps)
 adding MM8BDM-v3b.pk3:wily3.wad (40 lumps)
 adding MM8BDM-v3b.pk3:wily4.wad (51 lumps)
 adding MM8BDM-v3b.pk3:wily5.wad (69 lumps)
 adding MM8BDM-v3b.pk3:wily6.wad (49 lumps)
 adding MM8BDM-v3b.pk3:wily7.wad (54 lumps)
 adding MM8BDM-v3b.pk3:wily8.wad (53 lumps)
 adding MM8BDM-v3b.pk3:wily9.wad (73 lumps)
 adding MM8BDM-v3b.pk3:wily10.wad (102 lumps)
 adding MM8BDM-v3b.pk3:mmctf1.wad (14 lumps)
 adding MM8BDM-v3b.pk3:mmctf2.wad (14 lumps)
 adding MM8BDM-v3b.pk3:mmctf3.wad (14 lumps)
 adding MM8BDM-v3b.pk3:mmctf4.wad (15 lumps)
 adding MM8BDM-v3b.pk3:mmctf5.wad (14 lumps)
 adding MM8BDM-v3b.pk3:mmctf6.wad (15 lumps)
 adding MM8BDM-v3b.pk3:mmctf7.wad (14 lumps)
 adding MM8BDM-v3b.pk3:mmctf8.wad (15 lumps)
 adding MM8BDM-v3b.pk3:mmctf9.wad (15 lumps)
 adding MM8BDM-v3b.pk3:mmctf10.wad (61 lumps)
 adding MM8BDM-v3b.pk3:mmctf11.wad (14 lumps)
 adding MM8BDM-v3b.pk3:mmctf12.wad (14 lumps)
 adding MM8BDM-v3b.pk3:mmctf13.wad (15 lumps)
 adding MM8BDM-v3b.pk3:mmctf14.wad (15 lumps)
 adding MM8BDM-v3b.pk3:mmctf15.wad (14 lumps)
 adding MM8BDM-v3b.pk3:mmctf16.wad (19 lumps)
 adding MM8BDM-v3b.pk3:mmctf17.wad (27 lumps)
 adding MM8BDM-v3b.pk3:mmctf18.wad (16 lumps)
 adding MM8BDM-v3b.pk3:mmctf19.wad (19 lumps)
 adding MM8BDM-v3b.pk3:mmctf20.wad (25 lumps)
 adding MM8BDM-v3b.pk3:lightlab.wad (74 lumps)
 adding MM8BDM-v3b.pk3:unknown.wad (30 lumps)
 adding MM8BDM-v3b.pk3:titlemap.wad (29 lumps)
 adding MM8BDM-v3b.pk3:1-6credits.wad (14 lumps)
 adding MM8BDM-v3b.pk3:7credits.wad (14 lumps)
 adding MM8BDM-v3b.pk3:8credits.wad (23 lumps)
 adding MM8BDM-v3b.pk3:musics.wad (169 lumps)
 adding C:/Documents and Settings/brown29181/My Documents/MM8BDM/classes-v6g.pk3 (1978 files)
I_Init: Setting up machine state.
CPU Speed: 1496 MHz
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Atom(TM) CPU N550 @ 1.50GHz
  Family 6, Model 28, Stepping 10
  Features: MMX SSE SSE2 SSE3 SSSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Class OilSledAmmo referenced but not defined

Execution could not continue.

1 errors during actor postprocessing

I even put Classes-Taunts in my Skins folder. I don't know why it's happening

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